Amrine Excavation Expedition Guide for New World
Welcome to the ultimate guide to conquering the Amrine Exacation Expedition in New World: Aeternum. As one of the first major challenges you'll face, this expedition is more than just a test of your combat - it's a pivotal moment in your journey through Aeternum.
From the best strategies for taking down bosses to hidden tips that can turn the results in your favor, this guide has you covered.
Location and General Information
The Amrine Excavation expedition is located directly North of Windsward. While its in-game recommended level is 25, we suggest going in as early as level 23, because that is when you can start to receive repeatable quests for this expedition which will greatly impact your growth.
The entrance to the expedition is located inside the tunnel pictured below.
Mob Types
The Amrine Excavation contains primarily Lost mob types, which means they are weak to Strike, Ice, and Nature damage. Weapons that will be most effective in this expedition includes the War Hammer and Ice Gauntlet. If you find yourself struggling, consider adding an Amber gem to your weapons to take advantage of the Nature damage buff towards this mob type.
Repeatable Quests
At level 23 you can receive the Bones For Barkimedes (Expedition) quest, which once completed, will allow you to take the quest of the same name ( Bones For Barkimedes (Expedition)) as a repeatable quest. Each time you complete the expedition, you should encounter 5 Ravagers that each drop a bone; loot them all to be awarded 4,920 XP upon completing the quest with Barkimedes. This is a great strategy to quickly boost your character several levels.
Amrine can be run through extremely quickly and the pick-up and hand-in for this quest is directly outside the door for the Expedition. You can also start to receive Expedition faction missions from Windsward once you reach level 23, making these runs even more beneficial.
Layout
This expedition is not all that long and yet still has one area that you will pass through twice. The first time you go through the Grand Traverse, all the puzzle buttons will be locked; however, after going through the expedition farther, you will come back to the room and be able to interact with the puzzle buttons (see below). You will find mostly lost zombies, ghosts, abominations, and Ravagers. Make sure you pay attention when Ravagers die, because each one will drop a bone that you need for the repeatable quest. There are 5 Ravagers and you need the loot from all of them to complete the quest.
Bosses
This expedition has two bosses, Foreman Nakashima and Simon Grey. In expeditions, you can only be picked up from being downed one time before you are forced to respawn, and most boss rooms seal off the entrance once the boss is engaged. This effectively gives you two lives in a boss fight, assuming that your teammates can pick you up when you get knocked down.
Foreman Nakashima
This boss is a purple ghost that you summon by activating the Spectral Shrine in the middle of the boss platform. You can only activate this Shrine if you looted the candle out of the box in the hallway leading up to this room.
Abilities
The boss will occasionally summon a medium-sized chain ring around a random player. If any player passes through the chain, it will stun everyone nearby it for a few seconds. While the chain ring is up, the Foreman will summon ghosts to charge through the space occupied by the chain ring. Keep in mind that if you're fast enough, you should be able to block these attacks and avoid taking damage from the rings.
Each ghost will be preceded by a faint white line that is easy to see if you move your camera to look down. After a short delay, the ghost will charge down this line dealing a large amount of damage to those hit.
Strategy
Luckily, this boss has no additional mobs to worry about, and can be tanked anywhere; however, to avoid being pushed through a chain ring, the tank should put their back to a wall to be most effective.
Everyone should make sure to not go through a chain ring, as the resulting stun almost guarantees that everyone stunned will be hit by ghosts. Also, keep an eye out because ghosts that are targeting a ring at a distance can travel far away from the ring and still hit you.
Simon Grey
The final boss of the expedition, an extremely large ravager, is found shortly after a respawn point. There are three trash monsters in the room that you should clear out before approaching the boss and starting the encounter.
Abilities
As the fight begins, Simon will summon three lost minions around him and he will continue to summon new minions throughout the fight. Simon will also occasionally vomit onto the ground, dealing damage to those in front of him. If any of the minions are still alive when Simon pukes, they will run over to the vomit, eat it, and then become empowered, doing additional damage.
If these empowered minions survive long enough, then Simon will eat them and become empowered himself. You can tell if Simon or a minion is empowered because of a red glow on them.
Strategy
The minions that the boss spawns should be taunted by the tank (we recommend holding back taunts and AoE damage until Simon summons his minions), with an ability like Defiant Stance, and killed by the DPS, as otherwise they will attack the group's healer.
Once they are taunted, the DPS should focus them down quickly and then get back to dealing damage to the boss. If the healer or a DPS get aggro from the adds, the other DPS should switch to those and quickly kill them while the player with aggro avoids taking damage by running away.
After Simon is defeated a chest will be lootable next to the portal out of the expedition.
Puzzles
Once you clear through the Broken Vestibule, you will activate a respawn point and re-enter the Grand Traverse. Here there are three buttons that can be stepped on to activate them. In order to activate the bridge to the next zone all three will have to be activated at the same time. Once activated, an enemy will spawn at the west and east button.
The east button spawns a ravager, which is needed for the Bones for Barkimedes quest. The two players who activated the west and east buttons should both run back to the middle, bringing their monster with them to the tank who should be waiting at the middle button.
Secrets
In some expeditions, there are hidden resources or treasure chests that can be easily missed if you are not investigating every corner. In the room with the 3-button puzzle there are several gatherable resources and a chest down in the water. The chest is somewhat hidden within a waterfall.
Loot Drops
- Flare Spark
- Darkness Defined
- Simon's Hacksilver Ring
- Nakashima's Keepsake
- Excavator's Safety Helmet
- Prosperous Promise
- The Space Between
- Crusher's Craze
- Amrine's Forgotten Axe
- Burial Spear
- Amrine Excavator's Amulet
- Coagulated Blood
Heartrune
To acquire the Amrine Heartrune, you must complete the normal difficult of Amrine Excavation, or you can obtain it in the Mutated version of Starstone Barrows because it is uniquely combined with Amrine Excavation when it is Mutated.
Mutated Drops
Some items can only drop on certain difficulty levels of the mutated version within some expeditions. This expedition is unique, because when Starstone Barrows is mutated it combines segments of both Amrine Excavation and Starstone Barrows. Below is a full list of named gear that you can obtain from this mutated expedition.
- Simon Grey's Helmet
- Simon Grey's Shambles
- Simon Grey's Wristguards
- Simon Grey's Pants
- Simon Grey's Boots
- The Space Between
- Crusher's Craze
- Amrine's Forgotten Axe
- Lost Faith
- Darkness Defined
- Amrine Excavator's Amulet
- Cavern Lurker's Defense
- Nakashima's Keepsake
- Frozen Mire
- Simon Grey's Toothpick
- Excavator's Safety Helmet
- Tomb Raider's Rifle
- Burial Spear
- Simon's Hacksilver Ring
- Prosperous Promise
- Flare Spark
- Staff of the Befouled Temple
- Obsidian Edged Musket
- Graveguard's Seal
- Creeping Cold
- Staff of the Immolated Veil
- Sunderstrike
- Obsidian Rapier
- Fanged Ring
- Masquerade Mask
- Glacial Longsword
- Fleeting Reality
- The Obelisk
- Ancient Heartstring
- Tip of the Morning Star
- Stonehewn Ring
- Long Winter
- Abyssal Reckoning
- Two-Face
- Unanswered Question
- Hybris
- Lady of the Ancient
- Ritual's Call
- Signal
Artifacts
Once your character reaches max level, you will be given the opportunity to retake this expedition at a more difficult level. When taking down the Greundgul the Regent boss in this mutated expedition, you will have a chance of obtaining a rare ring artifact known as Blooddrinker, which has a very rare perk that reduces your damage by 25% in exchange for an additional 25% lifesteal and a 5% buff to all healing that comes from lifesteal, making it a great addition to certain tank and lifesteal builds.
Changelog
- 02 Sep. 2024: Guide updated with additional strategies, mob type details, and artifact drops.
- 07 Mar. 2023: Drop list updated, Tuning Orbs removed, Heartrune info added.
- 16 Oct. 2021: Guide created.
Savvvo is a New World Aeternum content creator with over 5,000 hours of gameplay. He specializes in developing leveling and gold-making guides, PvP builds, and discovering fun, new ways to enhance your New World experience. If you can not find him in Aeternum, he is probably somewhere on YouTube.
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