Augmentation Evoker DPS Spec, Builds, and Talents — The War Within (11.0.5)
On this page, you will find out the best talents for each tier for your Augmentation Evoker in World of Warcraft — The War Within (11.0.5). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
On this page, we cover all the talents you have access to, explaining how each one is to be used. Some of these talents, active or passive, can make a huge difference in how Augmentation Evokers is played, which is explained on our rotation page.
Some talents have a more versatile use in Mythic+ than in raids; if this is more your thing, we strongly recommend that you check the Mythic+ page.
Talent Cheat Sheet for Augmentation Evoker
Augmentation has two viable Hero Talent trees which pros and cons for each. Be sure to read below to see what we say about them!
Recommended Build Import Codes:
Best War Within Talent Builds for Augmentation Evoker
Best Chronowarden Build for Augmentation Evoker
We usually run the same Chronowarden Hero Talents for all content. Running Time Convergence over Double-time is an option in Mythic+ but requires you to change your stat priority away from critical strike chance and back to primarily mastery.
You can freely swap between Plot the Future and Molten Embers depending on preference as they perform extremely close to each other after the changes to Molten Embers.
Best Chronowarden Single-Target Build for Augmentation Evoker
We run the same Chronowarden Hero Talents for all raiding content.
You can freely swap between Plot the Future and Molten Embers depending on preference as they perform extremely close to each other after the changes to Molten Embers.
For single target, we do not need to take Pupil of Alexstrasza so you can pick a different talent instead. This point has been left in Pupil of Alexstrasza but you could put it in other utility or QOL nodes like Bestow Weyrnstone, Aspects' Favor or Regenerative Chitin.
Best Chronowarden Mythic+ Build for Augmentation Evoker
In Mythic+ you have the option of running Time Convergence over Double-time but requires you to change your stat priority away from critical strike chance and back to primarily mastery. This is because in Mythic+, your Ebon Might is weaker due to not buffing 4 dps players. The default build linked below runs Double-time as it will be the most commonly played, but if you would like to play Time Convergence just swap the talent over.
You can freely swap between Plot the Future and Molten Embers depending on preference as they perform extremely close to each other after the changes to Molten Embers.
For our Spec Tree in Mythic+ and Delve content we move a point from Spatial Paradox and Scarlet Adaptation to Sleep Walk and Clobbering Sweep, as this is an incredible piece of utility, and the crowd control is invaluable. We additionally move Unravel to Oppressing Roar as the CC duration increase is more generically useful. Unravel is still useful in dungeons with absorb shields. If you would like Terror of the Skies, you will have to give up Clobbering Sweep.
While this build is our suggested Delving build for Chronowarden we do not recommend playing Delves solo as Augmentation Evoker. Playing Delves solo as an Augmentation Evoker significantly increases the difficulty of the content as well as making them take an incredibly long time. We strongly suggest playing Devastation Evoker instead or finding a group.
Best Scalecommander Build for Augmentation Evoker
We run the same Scalecommander Hero Talents for all content.
Best Scalecommander Single-Target Build for Augmentation Evoker
We run the same Scalecommander Hero Talents for all content.
For single target, we do not need to take Pupil of Alexstrasza, so we pick up another utility node instead. The build linked below takes Arcane Reach, but you could put it in other utility or QOL nodes like Bestow Weyrnstone, Draconic Attunements/ Aspects' Favor or Regenerative Chitin.
Best Scalecommander Mythic+ Build for Augmentation Evoker
We run the same Scalecommander Hero Talents for all content.
For our Spec Tree in Mythic+ and Delve content we move a point from Spatial Paradox and Scarlet Adaptation to Sleep Walk and Clobbering Sweep, as this is an incredible piece of utility, and the crowd control is invaluable. We additionally move Unravel to Oppressing Roar as the CC duration increase is more generically useful. Unravel is still useful in dungeons with absorb shields. If you would like Terror of the Skies, you will have to give up Clobbering Sweep.
For our Class Tree in Mythic+ and Delve content, we move the point from Molten Embers to Ignition Rush as it allows for more smooth gameplay as it makes your damage less reliant on syncing Fire Breath and Upheaval. Playing Molten Embers over Ignition Rush is still powerful and may be the correct option for players who have high mastery of the class that are playing keys with large AOE pulls but the difference between both talents is very small.
While this build is our suggested Delving build we do not recommend playing Delves solo as Augmentation Evoker. Playing Delves solo as an Augmentation Evoker significantly increases the difficulty of the content as well as making them take an incredibly long time. We strongly suggest playing Devastation Evoker instead or finding a group.
Augmentation Evoker Talents Explained
Due to the nature of The War Within's talent trees, almost every talent is meant to be viable or have a desirable niche where you may want to select it. As such, we will cover some of the more favored talents that you will want to prioritize most of the time from the top of each tree on down, followed by mentioning some of the more considerable niche talents that are likely only rarely useful. If you would like to see a list of every single talent's effect as well as the abbreviations they are often known by in the community, please consult our Spell List and Glossary section instead.
The War Within Augmentation Evoker Hero Talents
Scalecommander
Talent | Description/Effect |
---|---|
Mass Eruption | Mass Eruption is a passive ability that procs after you use an Empower Spell ( Upheaval or Fire Breath). This makes Eruption cleave towards up to 2 additional enemies. If additional enemies are missing then each Eruption deals 15% more damage per missing target. E.g. 1x Eruption at 130% damage, 2x Eruptions at 115% damage each or 3x eruptions at 100% damage each. |
Might of the Black Dragonflight | Might of the Black Dragonflight is a passive ability that boosts the damage of your black spells by 20%. This includes Bombardments and Maneuverabilitys DoT. |
Bombardments | Bombardments is a passive ability that triggers on the main target of Eruption when it is buffed by Mass Eruption. This debuff lasts for 6 seconds. During this debuff, you and your allies have a 30% chance to trigger a Bombardments hit, with a 2-second interval cooldown between successful triggers. This means that the more allies you have the closer you will proc this to the internal cooldown. Sadly, bombardments deal full split damage, so the AoE Scaling of this talent is weak. |
Onslaught | Onslaught is a passive ability that procs after you enter combat giving you a Burnout buff. This has minimal impact on DPS but feels nice in open-world content or dungeons. |
Melt Armor | Melt Armor is a passive ability that makes Breath of Eons apply a 20% damage vulnerability for Bombardments and Eruption for 12 seconds. |
Wingleader | Wingleader is a passive ability that gives from 1 second of Cooldown Reduction to Breath of Eons per target by Bombardments, up to a maximum of 3 targets. When paired with Interwoven Threads and a decent amount of haste (15-20%) this can consistently provide enough Cooldown Reduction to make Breath of Eons effectively a 90 second cooldown. On AoE this provides even more and is powerful enough to just press on Cooldown due to other supporting talents Scalecommander builds take ( Melt Armor, Imminent Destruction and Plot the Future). |
Unrelenting Siege | Unrelenting Siege is a passive ability that grants a ramping damage increase to Azure Strike, Living Flame and Eruption. This ramps every 1 second up to a maximum of 15% damage after 15 seconds. The bonus is immediately lost upon leaving combat. |
Hardened Scales | Hardened Scales is a passive ability that increases the damage reduction of Obsidian Scales by 10% (30%->40%). This is approximately equivalent to having 16.7% more EHP during Obsidian Scales. |
Menacing Presence | Menacing Presence is a passive ability that reduces the damage of enemies you knock up or backward by 15% for 8 seconds. |
Extended Battle | Extended Battle is a passive ability that extends all active Bombardments debuffs by 1 second every time you cast an essence spell. Due to the short nature of Bombardments and the long empower cooldown Augmentation runs this always. |
Diverted Power | Diverted Power is a passive ability gives Bombardments a low chance to grant an Essence Burst each time they deal damage. The chance to proc an essence burst is too low with Augmentations already poor Bombardments uptime to justify taking this talent. |
Nimble Flyer | Nimble Flyer is a passive ability that grants 10% reduced damage taken from AOE effects while Hover is active. |
Slipstream | Slipstream is a passive ability that gives you an additional charge of Hover each time you use Breath of Eons. |
Maneuverability | Maneuverability is a passive ability that lets you steer Breath of Eons. With this talent, you can adjust the direction of Breath of Eons steering it slightly, somewhat akin to dragonriding. Pressing the ability again will cause it to end early. This additionally adds bonus volcanic damage to Breath of Eons, dealing a large amount of damage. |
Chronowarden
Ability | Description/Effect |
---|---|
Chrono Flame | Chrono Flame replaces your Living Flame with an upgraded version that repeats 25% of the damage you dealt to the target in the last 5 seconds, up to a cap. |
Warp | Warp replaces your Hover with a blink and reduces its cooldown by 5 seconds. This still grants you the cast while moving effect of Hover. |
Temporal Burst | Temporal Burst is a passive ability that triggers when you use Tip the Scales. This provides decaying haste, movement speed, and cooldown reduction. The buff starts at 30% and decays over 30 seconds by 1% per second. |
Reverberations | Reverberations is a passive ability that makes Upheaval deal 50% additional damage over 8 seconds. |
Temporality | Temporality is a passive ability that makes Warp grant 20% decaying damage reduction. The damage reduction decays over 3 seconds by 2% every 0.3 seconds. |
Motes of Acceleration | Motes of Acceleration is a passive ability that makes Warp leave 3 motes randomly placed around you that allies can collect to get 20% increased movement speed for 30 seconds. |
Threads of Fate | Threads of Fate is a passive ability that makes empower spells cast during Temporal Burst provide a thread of fate to an ally for 10 seconds. Threads of fate have a 33% chance to replicate 15% of damage and healing done. This prefers to go on players with your Ebon Might. |
Primacy | Primacy is a passive ability that grants 3% haste each time the dot from Reverberations is applied, up to a maximum of 9% haste. Notably, Rumbling Earth means you will get the maximum 9% haste on single target as well as AoE. |
Double-time | Double-time is a passive ability that grants a chance equal to your critical strike for Ebon Might and Prescience to grant 50% additional stats. |
Time Convergence | Time Convergence is a passive ability that causes non-defensive abilities with a 45-second or longer cooldown to grant 5% intellect for 15 seconds. Essence spells will extend this buff by 1 second per cast. Currently, the spells that will proc this for Augmentation are Breath of Eons, Fury of the Aspects, Tip the Scales, Time Spiral, and Oppressing Roar. |
Master of Destiny | Master of Destiny is a passive ability that makes casting essence spells extend all active Threads of Fate by 1 second. |
Instability Matrix | Instability Matrix is a passive ability that reduces the cooldown of your empowers by a random amount up to 6 seconds each time you cast them. |
Golden Opportunity | Golden Opportunity is a passive ability that gives Prescience a 20% chance to give you a buff that makes your next Prescience last 100% longer. |
Afterimage | Afterimage is a passive ability that makes your empower spells launch Chrono Flames at up to three targets hit. These Chrono Flames can proc essence bursts. |
Rows 1-4 Class Talents for Augmentation Evokers
Noteworthy Talents
Talent | Description/Effect |
---|---|
Obsidian Scales | One of your few defensive abilities as an Evoker. Needed for Aspects' Favor. Allocated by default. |
Expunge | Gives you the ability to dispel poisons. |
Natural Convergence | An easy-to-acquire cast speed increase for Eruption. |
Verdant Embrace | A very strong instant-cast heal. You can use it on yourself or another player. If used on another player, you will fly to them, which can be handy for mobility, too. |
Scarlet Adaptation | This talent acts as one of the main drivers for letting your offhealing count for damage. The damage of your next Living Flame gets increased based on the amount of healing you have done. By itself, this does not make your offhealing spells a DPS increase, but when combined with Ancient Flame it makes using Verdant Embrace and Emerald Blossom a DPS increase in place of a Living Flame. |
Obsidian Bulwark | A second charge of Obsidian Scales. This is incredibly important to take as it synergizes with Aspects' Favor while also being an extra charge of your own defensive. |
Quell | Your interrupt ability. This paths to Instinctive Arcana, which is a must-have, so even if you do not need the interrupt, you still need this. |
Ebon Might | The core spell of Augmentation Evoker. Most of Augmentations talents and spells interact in some way with Ebon Might. |
Eruption | This is your only spender unless you talent Dream of Spring to make Emerald Blossom into a spender. Casting Eruption extends Ebon Might via Sands of Time. |
Essence Burst | These allow Living Flame and Azure Strike to trigger an Essence Burst. Essence Burst makes your next Essence-costing ability free. It also makes Eruption cast faster with Ignition Rush. |
Ricocheting Pyroclast | This makes Eruption deal 30% more damage per target struck, up to 150% (5 targets). This adds the target scaling to Eruption as well as boosting its ST. |
Essence Attunement | This increases the maximum cap of Essence Burst to 2. This is a big quality of life improvement. |
Pupil of Alexstrasza | This makes Living Flame cleave to an additional target. This cleave can still proc Essence Burst. With Leaping Flames, this will still always cleave one extra target. E.g., if you fought 4 enemies and had 3 stacks of Leaping Flame, the original cast will hit 4 targets, and the Pupil of Alexstrasza living flame will hit any target that isn't the primary. |
Echoing Strike | This makes Azure Strike have a chance to hit again based on targets hit. This can chain proc from itself. All procs can trigger Essence Burst. This talent is currently worse than Pupil of Alexstrasza because Pupil has full value immediately from two targets. This can be used on pure Single Target for a slight DPS gain by improving the power of your Azure Strike as a backup filler movement spell. Ideally, you do not need to cast Azure Strike, but it often happens in reality. |
Upheaval | Your second empowered Spell is one of your hardest-hitting spells. This will deal the same damage at all empowerment levels. Empowering this ability increases the radius. Casting Upheaval extends Ebon Might via Sands of Time. |
Breath of Eons | Breath of Eons is Augmentation's main cooldown. Only allies with Ebon Might contribute to Breath of Eons. You want to pair Breath of Eons with your allies' main DPS cooldowns. While optimal timings may change depending on encounters, a good default timing for using it is every 2 minutes, as a lot of classes have 2-minute cooldowns. |
Defy Fate | This is a cheat death effect that also heals allies when it triggers. Incredibly potent. |
Niche Talents
Talent | When to Consider |
---|---|
Clobbering Sweep / Heavy Wingbeats | Dungeon scenarios if you need additional crowd control. |
Forger of Mountains | If using Seismic Slam for the stun. |
Cauterizing Flame | If your group needs additional dispels. Can remove Bleeds. Recommended in Mythic+. |
Imposing Presence | Lets you cast Quell more often. Useful if a fight needs more kicks or for Mythic+ |
Rows 5-7 Class Talents for Augmentation Evoker
Noteworthy Talents
Talent | Description/Effect |
---|---|
Ancient Flame | Increases cast speed of Living Flame after casting Emerald Blossom or Verdant Embrace. When combined with Scarlet Adaptation, it makes using Emerald Blossom or Verdant Embrace a DPS gain. |
Instinctive Arcana | An easy-to-obtain damage boost for all abilities. |
Tip the Scales | This makes your next Empowered Spell an instant cast and at the maximum empowerment level. Tip the Scales is also not on the GCD. |
Inherent Resistance | 4% Magic damage reduction for 2 points. Very good talent. |
Draconic Legacy | An extra 6% stamina. Always take this talent! It is a huge survivability boost. |
Extended Flight | Increases the duration of Hover. Extremely good talent. |
Blast Furnace | Increases the duration of your Fire Breath DoT. This is an efficient damage node. |
Panacea | This boosts the healing of Emerald Blossom and Verdant Embrace making them stronger self heals. |
Volcanism | Reduces the essence cost of Eruption. |
Chrono Ward | Gives a shield to allies that dealt damage during Breath of Eons based on the damage it deals for that player. This shield is capped at 30% of their maximum health. This provides a helpful amount of sustain to your grip after their cooldowns. |
Blistering Scales | Blistering Scales gives armor to an ally based on 20% of your own. Additionally, attacks against that ally proc an explosion that deals a small amount of damage. This increases your main tank's survivability against physical damage and provides a small amount of damage. Try to maintain on the main tank. Outside of AOE, this talent does not contribute much damage. |
Draconic Attunements | This is an incredibly powerful effect that provides you and your 4 nearest allies either Black Attunement or Bronze Attunement. You will usually want to have this on Black Attunement for the maximum health to improve survivability. You can swap Attunements off GCD. This is further enhanced by Aspects' Favor. |
Prescience | Another Buff Augmentation can Provide. This increases an allies Critical strike chance by 3%. Additionally, Ebon Might prefers to go on targets with Prescience. |
Fate Mirror | This talent makes Prescience have a damage proc effect that acts as another damage amplifier on the target with Prescience. |
Renewing Blaze | This is a fairly essential talent due to Evokers not having many defensive abilities. Renewing Blaze will heal you for the damage you receive over 8 seconds. |
Tectonic Locus | This makes Upheaval deal 50% more damage to the primary target giving a nice single-target boost. |
Molten Blood | This makes Blistering Scales provide an absorb shield to the target. This shield starts at 40% of the maximum at full hp and linearly scales to 100% of maximum at 20% hp. This effectively adds passive tank sustain which is not very valuable currently. |
Font of Magic | This makes you cast your empower spells faster, providing a small damage gain. Additionally, the extra maximum rank of Fire Breath gives you an additional Leaping Flames cleave. This is also a small damage gain. This is worth taking because damage nodes are rare, although it can be dropped for more utility if you desire. |
Niche Talents
Talent | When to Consider |
---|---|
Sleep Walk | Very strong CC spell for Mythic+ as this is a true CC that does not put you or your allies in combat if you walk near the monster, which is good for skipping trash mobs. |
Bountiful Bloom | Increases the healing of Emerald Blossom by letting it hit 5 targets. Take this if you are playing Dream of Spring. |
Walloping Blow | Makes it significantly easier to land a Seismic Slam stun after a Tail Swipe. |
Exuberance | Increased movement speed when you are above 75%. Useful for some transmog farm content. |
Seismic Slam | Makes landslide stun midair enemies for 2s per rank. This is a very strong AOE stun however Augmentation talents are very competitive point-wise. This could be useful in Mythic+ or PVP. |
Stretch Time | Gives a 50% Time Dilation effect during Breath of Eons or Deep Breath. This is nice if you want extra safety for using Breath of Eons as it can often feel risky in hectic fights. |
Bestow Weyrnstone | Grants you and another ally a Weyrnstone that lets you teleport to each other. Niche pick that may make some fights easier. |
Aspects' Favor | This talent is now significantly weaker after being nerfed to 1% Maximum Health increase per point. This may still see niche play at the highest level of content where you absolutely need every last drop of survivability. |
Rows 8-10 Class Talents for Augmentation Evoker
Noteworthy Talents
Talent | Description/Effect |
---|---|
Potent Mana | This talent means your Source of Magic target deals 3% additional healing. |
Rescue | Allows you to pick up a friendly player and fly them to a location you select. Quite useful for getting group members out of danger quickly or assisting a player behind the group. |
Source of Magic | Provides decent passive mana to healers. More importantly, Potent Mana requires this to be taken. |
Twin Guardian | This adds an additional powerful defensive and external to Rescue. We always suggest having this talent as it is extremely strong. It is very useful for mitigating large AoE damage on both yourself and another squishy party member. |
Zephyr | Zephyr provides damage reduction against area of effect abilities to you and 4 nearest allies. This is another nice defensive utility. |
Anachronism | This talent makes Prescience have a chance to generate Essence Burst |
Time Skip | Time Skip is a channeled spell that increases the cooldown recovery rate of all your skills by 1000% for 2 seconds. 3 seconds with Tomorrow, Today. |
Spatial Paradox | This is a 3-minute cooldown that increases the cast range of you and a healer by 100% and lets you both cast while moving. This is going to be incredibly useful for progression raid encounters where it can let healers free cast during heavy movement periods. |
Accretion | This talent makes Eruption reduce the cooldown of Upheaval by 1 second per cast. |
Rumbling Earth | This talent makes Upheaval repeat 2 additional times in the same location at 50% effectiveness. This does not trigger Shifting Sands nor extend Ebon Might. This effectively doubles the damage of Upheaval and is incredible. |
Molten Embers | This talent increases damage enemies take from black spells ( Eruption, Upheaval, and Deep Breath) on targets with Fire Breath by an amount varying by the empower rank used. With Blast Furnace this is 10% (R1), 13% (R2), 20% (R3), 40% (R4, from Font of Magic). Without Blast Furnace this is 12% (R1), 17% (R2), 30% (R3), 120% (R4, from Font of Magic). This is effectively dividing a 240% increase over the duration of the Fire Breath based on its empower level (E.g. a R4 Fire Breath without Blast Furnace lasts 2 seconds, giving you a 120% increase for 2 seconds). |
Niche Talents
Talent | When to Consider |
---|---|
Unravel | If you are going to fight enemies with absorb shields. Unravel is your hardest-hitting Spell, but it comes with the condition that it only deals damage to absorb shields. |
Protracted Talons | 3+ Target scenarios. |
Overawe | This is used in dungeons that have important enrages to dispel. |
Terror of the Skies | When you need additional stuns such as in Mythic+. |
Rotation
Certain talents require changing how you play and your rotation in varying amounts. We will go over the strengths of those talents here, but if you want to know how to use those talents in the rotation, follow the link to the Rotation page, where we go through the rotation or priority system we follow.
PvP Talents (War Mode)
Opting into War Mode makes you eligible for open-world PvP but also grants you the following benefits:
- World Quests at maximum level have 10% increased rewards (30% if you are Alliance).
- You gain 10% increased Experience while leveling (30% if you are Alliance).
- Allows you to earn Conquest Points towards weekly gear rewards.
- Grants you to use PvP talents in the open-world.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended that you enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself eligible for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
PvP Talents for Augmentation Evokers
There are no PvP talents for Evokers that increase your total damage output. Therefore, the PvP talents you choose are entirely down to personal preference.
Changelog
- 21 Oct. 2024: Updated for Patch 11.0.5 with new class trees due to changes.
- 04 Oct. 2024: Update default Scalecommander M+ Build based on hotfixes.
- 21 Sep. 2024: Update for new Scalecommander builds and change to Molten Embers.
- 09 Sep. 2024: Update incorrect talent links and add information about Time Convergence in Mythic+
- 27 Aug. 2024: Add comments about Delve
- 22 Aug. 2024: Correct M+ Talent Build (Was missing Oppressing Roar and Sleep walk)
- 22 Aug. 2024: Fix incorrect Spell Links
- 21 Aug. 2024: Updated for The War Within Launch adding Hero Talents.
- 23 Jul. 2024: Fixed Mythic+ Talent Tree.
- 23 Jul. 2024: Updated for The War Within Prepatch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated and Reviewed for Dragonflight Season 4.
- 19 Jan. 2024: Reviewed for Patch 10.2.6
- 08 Mar. 2024: Default builds updated.
- 15 Jan. 2024: Reviewed for Patch 10.2.5
- 06 Nov. 2023: Updated for Patch 10.2
- 04 Sep. 2023: Reviewed for Patch 10.1.7
- 09 Aug. 2023: Builds updated for this weeks changes.
- 10 Jul. 2023: Page added.
More Evoker Guides
Guides from Other Classes
This guide has been written by Saeldur, an Evoker Theorycrafter since the class came out in Dragonflight. He is an accomplished high end player with top parses on multiple specs, an Expert on the Evoker Discord, and has a deep understanding of many other classes, and how they interact with Augmentation Evoker.
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