Leveling Rotations and Tips for Dragoon — Dawntrail 7.0
This page covers the rotation and action usage when leveling Dragoon to Level 100. This page can also be used to help when doing roulettes with level scaling by using the slider to adjust the information to your desired level.
Gear Options
When leveling up, you should always choose the piece of gear with the highest item level. You can exchange Allagan Tomestone of Poetics for gear in Mor Dhona at level 50, in Idyllshire at level 60, in Rhalgr's Reach at level 70, and in Eulmore at level 80.
Rotation Overview While Leveling Dragoon
Lancer starts at level 1, turning into Dragoon from level 30 onward. Lancer and Dragoon are functionally identical up until level 30, so all content is applicable to both Lancer and Dragoon leveling as long as you equip your job stone after level 30.
Move the slider below to make the guide update to your level!
Base GCD Weaponskill Rotation
 True Thrust True Thrust
 True Thrust → True Thrust → Vorpal Thrust Vorpal Thrust
 True Thrust → True Thrust → Disembowel → ( Disembowel → ( True Thrust → True Thrust → Vorpal Thrust) x6 Vorpal Thrust) x6
 True Thrust → True Thrust → Disembowel → ( Disembowel → ( True Thrust → True Thrust → Vorpal Thrust → Vorpal Thrust → Full Thrust) x4 Full Thrust) x4
 True Thrust → True Thrust → Disembowel → Disembowel → Chaos Thrust → ( Chaos Thrust → ( True Thrust → True Thrust → Vorpal Thrust → Vorpal Thrust → Full Thrust) x3 Full Thrust) x3
 True Thrust → True Thrust → Disembowel → Disembowel → Chaos Thrust → ( Chaos Thrust → ( True Thrust → True Thrust → Vorpal Thrust → Vorpal Thrust → Full Thrust → Full Thrust → Fang and Claw) x2 Fang and Claw) x2
 True Thrust → True Thrust → Disembowel → Disembowel → Chaos Thrust → Chaos Thrust → Wheeling Thrust → ( Wheeling Thrust → ( True Thrust → True Thrust → Vorpal Thrust → Vorpal Thrust → Full Thrust → Full Thrust → Fang and Claw) x2 Fang and Claw) x2
 True Thrust → True Thrust → Disembowel → Disembowel → Chaos Thrust → Chaos Thrust → Wheeling Thrust → Wheeling Thrust → Drakesbane → Drakesbane → True Thrust → True Thrust → Vorpal Thrust → Vorpal Thrust → Full Thrust → Full Thrust → Fang and Claw → Fang and Claw → Drakesbane Drakesbane
 Raiden Thrust → Raiden Thrust → Disembowel → Disembowel → Chaos Thrust → Chaos Thrust → Wheeling Thrust → Wheeling Thrust → Drakesbane → Drakesbane → Raiden Thrust → Raiden Thrust → Vorpal Thrust → Vorpal Thrust → Full Thrust → Full Thrust → Fang and Claw → Fang and Claw → Drakesbane Drakesbane
 Raiden Thrust → Raiden Thrust → Disembowel → Disembowel → Chaotic Spring → Chaotic Spring → Wheeling Thrust → Wheeling Thrust → Drakesbane → Drakesbane → Raiden Thrust → Raiden Thrust → Vorpal Thrust → Vorpal Thrust → Heavens' Thrust → Heavens' Thrust → Fang and Claw → Fang and Claw → Drakesbane Drakesbane
 Raiden Thrust → Raiden Thrust → Spiral Blow → Spiral Blow → Chaotic Spring → Chaotic Spring → Wheeling Thrust → Wheeling Thrust → Drakesbane → Drakesbane → Raiden Thrust → Raiden Thrust → Lance Barrage → Lance Barrage → Heavens' Thrust → Heavens' Thrust → Fang and Claw → Fang and Claw → Drakesbane Drakesbane
Single Target Openers & Action Priority
- Openers start at level 70. Prior to that, your opener does not matter; just push buttons.
 True Thrust True Thrust
 Disembowel → Disembowel → Lance Charge → Current Tincture of Strength Lance Charge → Current Tincture of Strength
 Spiral Blow → Spiral Blow → Lance Charge → Current Tincture of Strength Lance Charge → Current Tincture of Strength
 Chaos Thrust → Chaos Thrust → Battle Litany → Battle Litany → Geirskogul Geirskogul
 Chaos Thrust → Chaos Thrust → Battle Litany → Battle Litany → Geirskogul Geirskogul
 Chaotic Spring → Chaotic Spring → Battle Litany → Battle Litany → Geirskogul Geirskogul
 Wheeling Thrust → Wheeling Thrust → Jump → Jump → Life Surge Life Surge
 Wheeling Thrust → Wheeling Thrust → High Jump → High Jump → Life Surge Life Surge
 Drakesbane → Drakesbane → Dragonfire Dive → Dragonfire Dive → Nastrond Nastrond
 True Thrust → True Thrust → Nastrond → Nastrond → Mirage Dive Mirage Dive
 Raiden Thrust → Raiden Thrust → Nastrond → Nastrond → Mirage Dive Mirage Dive
 Raiden Thrust → Raiden Thrust → Stardiver Stardiver
 Vorpal Thrust → Vorpal Thrust → Nastrond Nastrond
 Lance Barrage → Lance Barrage → Life Surge → Life Surge → Nastrond Nastrond
 Lance Barrage → Lance Barrage → Life Surge → Life Surge → Nastrond Nastrond
 Full Thrust Full Thrust
 Full Thrust → Full Thrust → Nastrond Nastrond
 Heavens' Thrust → Heavens' Thrust → Nastrond Nastrond
 Heavens' Thrust → Heavens' Thrust → Nastrond → Nastrond → Rise of the Dragon Rise of the Dragon
 Fang and Claw Fang and Claw
 Drakesbane Drakesbane
Buffing Actions
 Life Surge should be used as often as possible to buff Life Surge should be used as often as possible to buff Vorpal Thrust. Vorpal Thrust.
 Life Surge should be held when ready and used on the next Life Surge should be held when ready and used on the next Full Thrust. Full Thrust.
 Life Surge should be held when ready and used on the next Life Surge should be held when ready and used on the next Full Thrust or Full Thrust or Drakesbane. Drakesbane.
 Life Surge should be held when ready and used on the next Life Surge should be held when ready and used on the next Heavens' Thrust or Heavens' Thrust or Drakesbane, prioritizing using it during buff windows. Drakesbane, prioritizing using it during buff windows.
 Lance Charge should be used on cooldown after the opener, whenever it is ready. Lance Charge should be used on cooldown after the opener, whenever it is ready.
 Battle Litany should be used on cooldown after the opener, but make sure to
position yourself to catch the entire party with the buff. Battle Litany should be used on cooldown after the opener, but make sure to
position yourself to catch the entire party with the buff.
Attacking Actions
 Jump should always be used on cooldown. Jump should always be used on cooldown.
 High Jump should always be used on cooldown. High Jump should always be used on cooldown.
 Mirage Dive has a 15-second timer to use it. Always be sure to use it before this timer
expires. Mirage Dive has a 15-second timer to use it. Always be sure to use it before this timer
expires.
 Dragonfire Dive should be used on cooldown for damage. It can be held in some instances when
more enemies will spawn soon in order to collect additional damage from its area-of-effect ability. Dragonfire Dive should be used on cooldown for damage. It can be held in some instances when
more enemies will spawn soon in order to collect additional damage from its area-of-effect ability.
 Geirskogul should be used on cooldown. Geirskogul should be used on cooldown.
 Nastrond can be used thrice in each of your Life of the Dragon windows. Make sure you land
all uses before time expires. Nastrond can be used thrice in each of your Life of the Dragon windows. Make sure you land
all uses before time expires.
 Stardiver can only be executed once in your Life of the Dragon window. These generally align
with your buff windows, so it should always be used under buffs. Stardiver can only be executed once in your Life of the Dragon window. These generally align
with your buff windows, so it should always be used under buffs.
 Rise of the Dragon has a 30-second timer to use it. Always be sure to use it before this timer expires,
ideally under your buffs. Rise of the Dragon has a 30-second timer to use it. Always be sure to use it before this timer expires,
ideally under your buffs.
Mobility Options
 Piercing Talon should only be used when forced away from the target for longer than
one GCD spin. Also very useful to engage new enemies in the overworld or dungeons. Piercing Talon should only be used when forced away from the target for longer than
one GCD spin. Also very useful to engage new enemies in the overworld or dungeons.
 Piercing Talon should only be used when forced away from the target for longer than
one GCD spin. It is also very useful to engage new enemies in the overworld or dungeons. It can be coupled with Piercing Talon should only be used when forced away from the target for longer than
one GCD spin. It is also very useful to engage new enemies in the overworld or dungeons. It can be coupled with Winged Glide
to spin your GCD prior to engaging against trash mobs, and not feel any delay on the subsequent GCD. Winged Glide
to spin your GCD prior to engaging against trash mobs, and not feel any delay on the subsequent GCD.
 Elusive Jump can be used to engage a boss without sacrificing damage. You can use it as your
go-to gap closer for most mechanics in the game, after you successfully run out of harm's way to return to the boss. Just be careful, as
it sends you backwards, not forwards. Elusive Jump can be used to engage a boss without sacrificing damage. You can use it as your
go-to gap closer for most mechanics in the game, after you successfully run out of harm's way to return to the boss. Just be careful, as
it sends you backwards, not forwards.
 Winged Glide is a free movement dash ability. It can lock on to a boss and get you back to them
instantly. It should be your primary movement tool in situations where a boss is targetable. Winged Glide is a free movement dash ability. It can lock on to a boss and get you back to them
instantly. It should be your primary movement tool in situations where a boss is targetable.
 Dragonfire Dive can be used to travel long distances, but it is optimal to use it for
damage and rely on Dragonfire Dive can be used to travel long distances, but it is optimal to use it for
damage and rely on Elusive Jump and Elusive Jump and Winged Glide for movement. Winged Glide for movement.
 Stardiver has 20 seconds in which to use it. If you need to chase the boss in that window, you can
safely hold the skill to chase for minimal loss of damage, though it is still preferred to rely on your zero-damage options. Stardiver has 20 seconds in which to use it. If you need to chase the boss in that window, you can
safely hold the skill to chase for minimal loss of damage, though it is still preferred to rely on your zero-damage options.
- All of the off-global attacks that Dragoon learns (besides  Starcross are also ranged attacks, and can
therefore be weaved between Starcross are also ranged attacks, and can
therefore be weaved between Piercing Talon if you are kept away from the boss for extended periods of time. Just be careful to not
prematurely kill yourself with the gap closers. Piercing Talon if you are kept away from the boss for extended periods of time. Just be careful to not
prematurely kill yourself with the gap closers.
Multi-Target Rotation
- Identical to the above single-target rotations.
- Two-Target Rotation- Identical to the above single-target rotations.
- ( True Thrust → True Thrust → Disembowel → Disembowel → Chaos Thrust) x2 → Chaos Thrust) x2 → True Thrust → True Thrust → Vorpal Thrust → Vorpal Thrust → Full Thrust Full Thrust
- ( True Thrust → True Thrust → Disembowel → Disembowel → Chaos Thrust) x2 → Chaos Thrust) x2 → True Thrust → True Thrust → Vorpal Thrust → Vorpal Thrust → Full Thrust → Full Thrust → Fang and Claw Fang and Claw
- ( True Thrust → True Thrust → Disembowel → Disembowel → Chaos Thrust → Chaos Thrust → Wheeling Thrust) x2 → Wheeling Thrust) x2 → True Thrust → True Thrust → Vorpal Thrust → Vorpal Thrust → Full Thrust → Full Thrust → Fang and Claw Fang and Claw
 True Thrust → True Thrust → Disembowel → Disembowel → Chaos Thrust → Chaos Thrust → Wheeling Thrust → Wheeling Thrust → Drakesbane Drakesbane
 Raiden Thrust → Raiden Thrust → Disembowel → Disembowel → Chaos Thrust → Chaos Thrust → Wheeling Thrust → Wheeling Thrust → Drakesbane Drakesbane
 Raiden Thrust → Raiden Thrust → Disembowel → Disembowel → Chaotic Spring → Chaotic Spring → Wheeling Thrust → Wheeling Thrust → Drakesbane Drakesbane
 Raiden Thrust → Raiden Thrust → Spiral Blow → Spiral Blow → Chaotic Spring → Chaotic Spring → Wheeling Thrust → Wheeling Thrust → Drakesbane Drakesbane
- Alternate using your  Chaos Thrust on each of the two targets, making sure neither falls off. Chaos Thrust on each of the two targets, making sure neither falls off.
- Alternate using your  Chaotic Spring on each of the two targets, making sure neither falls off. Chaotic Spring on each of the two targets, making sure neither falls off.
 
- Three-Target Rotation Doom Spike Doom Spike
 Doom Spike → Doom Spike → Sonic Thrust Sonic Thrust
 Doom Spike → Doom Spike → Sonic Thrust → Sonic Thrust → Coerthan Torment Coerthan Torment
 Draconian Fury → Draconian Fury → Sonic Thrust → Sonic Thrust → Coerthan Torment Coerthan Torment
- Use  Life Surge on cooldown on Life Surge on cooldown on Doom Spike. Doom Spike.
- Use  Life Surge on cooldown on Life Surge on cooldown on Sonic Thrust. Sonic Thrust.
- Use  Life Surge on cooldown on Life Surge on cooldown on Coerthan Torment. Coerthan Torment.
- Your main area-of-effect actions target a line in front of you, not a cone. As such, the best way to line up is to pick a distant target and line up so the pack of enemies is between you and that enemy. This costs you auto-attack damage, but is much easier for proper alignment until you get a proper feel for the width and trajectory of your line-base skills.
- Your main area-of-effect actions target a line in front of you, not a cone. As such, the best way to line up is to pick a distant target and line up so the pack of enemies is between you and that enemy. This costs you auto-attack damage, but is much easier for proper alignment until you get a proper feel for the width and trajectory of your line-base skills. Of note, all of your skills with damage fall-off will deal the initial hit to whatever enemy you currently have targeted, and all others hit will take the reduced amount. As such, you may want to cycle through enemies to keep the one with the most remaining health targeted. Your line does not stop at the selected target.
 
- Use all single-target actions aside from  Life Surge the same for multi-target encounters as you
would in single-target content. Life Surge the same for multi-target encounters as you
would in single-target content.
 Geirskogul will empower all of your area-of-effect actions, so be sure to use it for trash packs. Geirskogul will empower all of your area-of-effect actions, so be sure to use it for trash packs.
 Geirskogul will empower all of your area-of-effect actions, so be sure to use it for trash packs.
It also grants access to Geirskogul will empower all of your area-of-effect actions, so be sure to use it for trash packs.
It also grants access to Nastrond, which is a very high-power area of effect action. Nastrond, which is a very high-power area of effect action.
 Geirskogul will empower all of your area-of-effect actions, so be sure to use it for trash packs.
It also grants access to Geirskogul will empower all of your area-of-effect actions, so be sure to use it for trash packs.
It also grants access to Nastrond and Nastrond and Stardiver, which are very high-power area of effect actions. Stardiver, which are very high-power area of effect actions.
 Dragonfire Dive can be held in dungeon boss battles to save for the next group of trash, as it is
one of your strongest area-of-effect actions. Dragonfire Dive can be held in dungeon boss battles to save for the next group of trash, as it is
one of your strongest area-of-effect actions.
 Dragonfire Dive can be held in dungeon boss battles to save for the next group of trash, as it is
one of your strongest area-of-effect actions, and has Dragonfire Dive can be held in dungeon boss battles to save for the next group of trash, as it is
one of your strongest area-of-effect actions, and has Rise of the Dragon following it up, which is further area-of-effect damage. Rise of the Dragon following it up, which is further area-of-effect damage.
Changelog
- 07 Jul. 2024: Updated all actions to match 7.0 levels and usage.
- 20 Mar. 2024: Added Mirage Dive to the openers.
- 18 Jan. 2024: Updated for patch 6.55.
- 15 Oct. 2023: Updated for Patch 6.5.
- 27 May 2023: Updated for Patch 6.4.
- 11 Jan. 2023: Updated for Patch 6.3.
- 20 Sep. 2022: Updated for Patch 6.2.
- 17 Mar. 2022: Guide added.
Guides from Other Classes
 
    Eve Malqir is a Dragoon theorycrafter and has been playing FFXIV since the Realm Reborn re-launch in 2013. He started the game way back then on Lancer, and has called Dragoon his main spec ever since. Eve cleared every raid tier of the Binding Coil of Bahamut in A Realm Reborn, every Alexander raid in Heavensward, and the Omega raids in Stormblood. He has been a Dragoon Mentor and guide writer for The Balance since early Heavensward, and greatly enjoys helping others improve at the game. He can be contacted directly via DMs over Discord (Evie#1153) or through the Dragoon channels in The Balance Discord.
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