Feral Druid Battleground Blitz Guide — The War Within (Season 1)
This guide will walk you through everything you need to know about playing Feral Druid in Battleground Blitz, including specific playstyle tips, talent builds, and much more.
Feral Druids in Battleground Blitz
Playstyle as Feral Druid
The main role of a Feral Druid in battleground blitz is to use your mobility to maintain uptime on enemy healers and relentlessly pressure them. To keep your team offensive, you will push in with your team to try to get Maim stuns on the kill target and try to Cyclone an enemy healer. Be careful not to use all of your mobility to reach the enemy healer. This will make it easy for teams to make swaps to you. If teams do decide to swap to you, you have excellent defensives to stay alive ( Bear Form, Barkskin, etc.).
Talent Choices for Feral Druid
Here is the talent build you will be using to maximize your damage output:
The goal for this build is to deal as much spread pressure as possible with Brutal Slash and have long bleeds on enemies from Veinripper.
Recommended PvP Talents for Feral Druid
- Wicked Claws
- King of the Jungle
- Tireless Pursuit
- Ferocious Wound
These are the best 3 PvP talents you should use in battleground blitz. Wicked Claws causes Infected Wounds to stack twice and reduces 10% of all healing received by the target per stack. This is a crucial talent to help your team land kills. King of the Jungle increases your movement speed and healing received for every enemy that has Rip on them. This stacks up to 4 times. This is great for increasing your overall survivability, as you will be the primary target for most teams. If your goal is to chase down enemies on Flag Carry maps or move from base to base, Tireless Pursuit should be your third PvP talent. After leaving Cat Form, you retain up to 40% movement speed. This increases your mobility and ability to move around the maps quickly. Finally, Ferocious Wound reduces the max health of your target for every 5-point Ferocious Bite you use on the target. This is another great talent that will help your team secure kills.
For an in-depth guide to Feral Druid talents, read here:
Crowd Control as Feral Druid
In Battleground Blitz, without the Arena Dampening effect, healers, when left alone, are able to sustain against many players with relative ease. The way to counter the high throughput of healers in Battleground Blitz is with the effective use of crowd control.
Druid has many tools in its kit to aid with this:
- Cyclone
- Mighty Bash
- Typhoon
- Mass Entanglement
- Rake
- Entangling Roots
Feral Druid Defensives
Survival Instincts is your main defensive cooldown. If the enemy team is starting to focus on you, it is important for you to use this before you get stunned. Stuns are the biggest weakness for Feral Druids, so be cautious when playing against teams with multiple stuns. Use this only when you need to, so do not use it too early.
Barkskin makes it so you take reduced damage from all incoming damage. The important part about this ability is that you can use it while stunned. This is great versus teams that rely on stunning you to kill you and should be used while you are stunned and not in Bear Form.
Bear Form is another great ability Feral Druids have. When you see incoming damage on you, it is a good idea to use Bear Form. This is best used when the enemy has used their cooldowns, and your team is trying to stabilize your health. You can also use Incapacitating Roar to disorient all enemies around you to stop their damage.
Entangling Roots is a great ability when playing against melee. You can use this to help you or your teammates get distance between them and an enemy. Also, note that Entangling Roots is instant when you have a Predatory Swiftness buff.
Feral Druid mobility also helps with survivability. Here are some abilities that will allow you to get away from enemies focusing on you:
- Dash can be used when running after enemies or when you are in trouble. If you are not slowed or rooted, this is effective for kiting enemies.
- Wild Charge will mostly be used to catch up to an enemy. However, when you are in caster form, it allows you to fly to a nearby ally or leap forward when in Travel Form.
- Stampeding Roar, just like Dash, will mostly be used to run after enemies. If you are being focused, use this to get away from the enemy team.
Feral Druid Stat Priority and Gear
- Agility;
- Versatility;
- Mastery;
- Haste;
- Critical Strike.
The stat priority for Feral Druid is the same in Battleground Blitz and Arena. If you want an explanation and suggestions on gear, read our gearing section here:
The Role of Feral Druids in Battlegrounds
Capture the Flag (Warsong Gulch, Twin Peaks)
On both Warsong Gulch and Twin Peaks, if you are defending your own flag carrier, you should encourage them to take high ground on the upstairs ledges so you can protect them with Typhoon.
Similarly, when attacking enemy bases, you should look to knock players off the high ground. You can do that either to make sure that your teammates can attack the enemy flag carrier or to separate the flag carrier from their healers.
Due to Feral Druids having incredibly high single-target damage and one of the best stuns in the game, Maim, your primary goal in capture the flag maps is to play offense. This means that when an enemy player picks up your flag, you should be trying to kill that flag carrier. Quickly leave the team fight when this happens and setup kills on the enemy team's defense. Utilize tools like Mass Entanglement and Rip to slow the flag carrier and Cyclone/ Mighty Bash on the enemy healers. For an in-depth guide to Feral Druid damage rotations, read here:
Resource Race (Arathi Basin, Battle for Gilneas, Deepwind Gorge)
On resource race maps, your primary goal is to go to wherever the team fight is and overwhelm enemy players with your damage to secure a node. However, you also have the opportunity to capture nodes if there is only one person there. You can do this by doing the following:
- Enter Cat Form and Prowl.
- Use Rake/ Mighty Bash on the target to stun them.
- Immediately start casting Cyclone.
- Start capturing the node.
Ideally, you force the enemy player to use their Trinket. Enter Prowl again and wait until you can get a full stun/cyclone combination. Once you can, do the above rotation, and you should be able to cap the node.
If you do not want to capture nodes or your team needs your help at another base, that is okay. There will normally be a large team fight at one of the nodes that you can be a part of. In this case, focus on maximizing your damage rotation, using Maim on the kill target and Cycloneing a healer. For an in-depth guide to Feral Druid damage rotations, read here:
Hybrid (Eye of the Storm)
Similar to resource race maps, your goal is to keep your team offensive by pushing into the enemy team with other DPS and team fighting. The goal on this map, unlike normal Rated Battlegrounds, is to team fight at one node and try to cap both bases. This results in long 7v7 team fights, and the winner will more than likely pull ahead quickly. Trade your defensives when you get low ( Survival Instincts, Barkskin, etc.) using Maim on the kill target/ Cycloneing a healer.
Note: Capping the flag will make the inactive bases active, and both teams will have to recap the nodes. Use this tactic if your team is falling behind on points or lost the team fight.
King of the Hill (Temple of Kotmogu)
Ranged DPS specializations will always be the best orb carriers on Temple of Kotmogu, so do not grab the flag unless it is a dire situation and you have to. The most important part about this map is to win the initial team fight and quickly gain momentum by grabbing 3 orbs and standing in the middle of the map. When the enemy team starts to resurrect, leave middle and kite around the center. Here are some tips for this map:
- Players take more damage the longer they hold the orb. This means that, eventually, the Orb carriers will die. Ideally, your team will only hold 2-3 orbs at a time so that you do not easily wipe when you have high stacks.
- Make sure you die on the correct side of the map! You and your team will resurrect depending on where you died. If you die on purple side, you will resurrect on blue side and vise versa. Ensuring you and your team resurrect together is crucial, this will allow you to regroup faster and quickly wipe the enemy team that will be weak.
- There are leaves at every orb; if you are low on Mana, make sure you grab one!
Changelog
- 12 Nov. 2024: Updated Recommended Talents.
- Updated PvP Talents.
- 21 Oct. 2024: Updated for Patch 11.0.5.
- Updated Recommended Talents.
- 15 Sep. 2024: Updated Recommended Talents.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 29 Aug. 2024: Page added.
Other PvP Guides
This guide has been written by Mysticall, a seasoned PvP player who has repeatedly achieved 3000 rating. You can watch his stream on Twitch, and you can also check out his YouTube channel.
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