Guardian Druid Tank Spec, Builds, and Talents — The War Within (11.0.5)
On this page, you will find out the best talents for each tier for your Guardian Druid in World of Warcraft — The War Within (11.0.5). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Feral Tank Druid talents.
Best Talents for Guardian Druid in The War Within
Note that these builds are generic recommendations for various content. For more specific recommendations for the Raid and Mythic+, check out the dedicated pages below.
Best Talents for Guardian Druid
Best Single-Target Talents for Guardian Druid
This build is optimal for pure single-target situations, which encompasses essentially every raid boss.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Best AoE Talents for Guardian Druid
This is our recommended build for AoE scenarios. This works well for Mythic+.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Best TWW Delve Talents for Guardian Druid
Delves are new content in TWW that you can engage with solo or with up to five friends (and the help of a follower!). They are very short ~3-15 minute scenarios, and as a Guardian Druid, you'll be able to bypass some of the stages almost entirely thanks to being able to Prowl to objectives instead of having to fight.
Surviving can be tough in these for non-tank players in your group, as the enemies hit hard, especially when you are undergeared and your follower's heals aren't that strong just yet. That's why this talent build takes multiple off-healing talents so you can help your group survive comfortably. Remember that there is no time limit, so you are free to wait for cooldowns or heal up to full HP, and most enemies are kitable with Crippling Poison as well. As a note: If you are doing these solo, you can opt out of off-healing talents for more DPS. I will put 2 builds below, one for group support and one for solo.
Mythic+
Mythic+ can require a mix of AoE and Single-Target talents, depending on affixes and other variables. You should check out our page below if you want advice specific to Mythic+.
Rotation for Guardian Druid Talents
Some talents will require you to play in a particular way to get the most out of them. You can find more information on how your rotation will look after selecting your talents on our rotation page below.
Talent Explanations for Guardian Druids
Note that we do not explain EVERY Talent in the tree on this page. We only explain Talents that are part of our optimal builds for single-target and AoE. For full details and explanations of every Talent, please visit our Spells page via the button below.
Class Talents for Guardian Druids
Rows 1-4
Thrash | is your main AoE damaging ability and essential to the Guardian Druid rotation. Deals damage AoE and applies a bleed to all targets hit. |
Ironfur | is your main active mitigation ability. Increases your armor temporarily at the cost of Rage. |
Killer Instinct | increases your physical damage and armor by 6%. |
Improved Barkskin | increases the duration of Barkskin by 4 seconds. |
Verdant Heart | increases healing taken while either Frenzied Regeneration or Barkskin are active. |
Nurturing Instinct | increases magic damage and healing by 6%. Very valuable, with Moonfire being a relevant amount of our breakdown. |
Remove Corruption | dispels poisons and curse effects. Great for Mythic+ is less useful for raids. |
Feline Swiftness | increases movement speed. |
Rows 5-7
Soothe and Sunfire | are picked to progress further in the tree. |
Skull Bash | is your interrupt and also works as a small charge if you ever get knocked back. |
Thick Hide | is a passive 6% damage taken reduction. |
Ursol's Vortex | keeps mobs in the same place for a short period. A useful mob control tool on certain encounters/dungeons. |
Renewal | instantly heals you for 20% of your max health. A useful personal on a short cooldown. |
Stampeding Roar | is your raid utility, which increases your and your group's movement speed by 60% for 8 seconds. |
Astral Influence | increases the range of all your caster spells by 5 yards. No longer works on melee abilities. |
Rising Light, Falling Night | increases your damage and healing by 3% during the day. Increases your Versatility by 2% during the night. |
Matted Fur | is a small absorb when you cast Barkskin and Survival Instincts. |
Typhoon | is a useful knockback ability that can be used to reposition mobs or interrupt them momentarily. |
Ursoc's Spirit | grants 10% bonus stam in Bear Form. |
Rows 8-10
Lycara's Teachings | increases your Versatility by 6% in Bear Form. |
Instincts of the Claw | increases damage of Swipe, Mangle and Thrash. |
Lore of the Grove | increase damage of Moonfire. |
Oakskin | reduces damage taken by an additional 10% when affected by Barkskin or Survival Instincts. |
Heart of the Wild | increases your non-Bear spells significantly. Primarily, it increases Moonfire and auto-attack damage done by 30% for 45 seconds. |
Improved Stampeding Roar | reduces the cooldown of your Stampeding Roar by 1 minute. |
Fluid Form | Shred and Rake can be used in any form and shift you into Cat Form. Mangle can be used in any form and shifts you into Bear Form. |
Innervate | can be cast on a healer to reduce their Mana cost by 100% for 8 seconds. Handy utility and can save the day if used at the right time. Bonus, your healers will greatly appreciate it and heal you more. |
Nature's Vigil | converts a portion of your single target damage done to healing for yourself and your group/raid. |
Spec Talents for Guardian Druids
Rows 1-4
Maul | is a high damage-dealing Rage spender. |
Gore | gives your abilities a chance to reset the cooldown on Mangle. |
Survival Instincts | is your biggest defensive on a long cooldown. |
Dream of Cenarius | chance on nonperiodic damage taken to proc a buff that allows you to cast Regrowth in bear form and be instant and free. |
Improved Survival Instincts | grants a second charge of Survival Instincts which can be helpful on certain encounters. |
Brambles | deals damage to attacking enemies and pulses AoE damage when Barkskin is active. |
Innate Resolve | gives you a second charge of Frenzied Regeneration and increases the healing it does by up to 150% based on your missing health. |
Gory Fur | gives Mangle a 15% chance to reduce the Rage of your next Ironfur by 25%. Some minor Rage economy. |
Rows 5-7
After the Wildfire | Causes a massive burst of AoE healing around you each time you use 300 rages. |
Earthwarden | makes it so that each time Thrash deals its initial hit, you gain a buff that reduces your damage taken by the next melee swing by 25%. This stacks up to 3 times, which means if you hit 3 mobs, you will gain 3 stacks immediately. |
Berserk: Unchecked Aggression | causes our Berserk to grant us 15% Haste and reduce the Rage cost of Maul by 50%. The Haste is great as it increases the tick rate of all our DoTs, including Moonfire. |
Reinvigoration | reduces the cooldown of Frenzied Regeneration by 10/20%. |
Tooth and Claw | gives auto attacks a chance to empower your next Maul stacking up to 2 times. Empowered Maul deals 40% more damage, costs no rage, and reduces the target's damage done to you by 12% for 6 seconds. |
Vulnerable Flesh | increases Maul crit chance by 30%. |
Layered Mane | Ironfur has a chance to apply two stacks and Frenzied Regeneration has a chance to not consume a charge. |
Reinforced Fur | Ironfur increases armor by an additional 15% and Barkskin reduces damage taken by an extra 10%. |
Fury of Nature | increases your Arcane damage done by 20% in Bear Form. |
Vicious Cycle | causes your Mangle to increase your Maul damage done and vice versa. Stacks up to 3 times. |
Soul of the Forest | causes Mangle to deal 25% increased damage and generate 5 extra rage. With our current tier set bonus, this is a ton of extra Rage. |
Rows 8-10
Flashing Claws | gives Thrash a 20% chance to trigger an additional Thrash. This can proc multiple times off itself, sometimes leading to 4+ casts. |
Galactic Guardian | gives your damaging abilities a chance to trigger a free Moonfire and cause the next Moonfire cast to be empowered, increasing its damage done by 300%. |
Scintillating Moonlight | makes targets affected by Moonfire deal 10% less damage to you. |
Twin Moonfire | makes Moonfire deal 8% increased damage and also hits another target nearby. This helps the spread of Moonfire on multiple mobs like in Mythic+. Combined with Galactic Guardian, you rarely have to cast Moonfire, as it will just automatically spread to every target via the procs of Galactic Guardian. |
Ursoc's Fury | makes Thrash and Maul grant an absorb shield for 25% of the damage they deal. Another self-sustain booster. |
Rend and Tear | makes targets affected by Thrash take an additional 2% damage and deal 2% less damage to you per stack of Thrash. |
Circle of Life and Death | makes your DoT effects deal their damage in 25% less time. This means those Moonfires tick much faster but fall off quicker; luckily, that is not an issue for us with our constant spreading. |
Elune's Favored | increases Arcane damage you deal in Bear Form by 10%, and 40% of the Arcane damage you deal in Bear Form also heals you. Another crucial talent for self-sustain and essential for the Moonfire build. |
Incarnation: Guardian of Ursoc | turns your Berserk and all its perks into a new ability that lasts 30 seconds instead of 15, increases health by 30%, and causes your Mangle to hit 3 targets. This is a great ability as all the Berserk talents you chose earlier in the tree get added to it, extending their duration by 15 seconds while also boosting your health pool by so much, making this our strongest offensive cooldown by far. |
Ursoc's Guidance | makes every 25 Rage you spend reduce the cooldown of Incarnation: Guardian of Ursoc by 1 second. Reducing the cooldown of an integral cooldown for us speeds up our rotation and fun even further. |
Rage of the Sleeper | Increases your damage done, reduces your damage taken, increases your leech, and reflects damage at attackers. |
Thorns of Iron | causes Ironfur to deal damage equal to 30% of your armor to nearby enemies. |
Lunar Beam | Drops a beam that increases our Mastery by 15%, heals us and deals damage to enemies. |
Raze | Is an Aoe version of Maul. |
Moonless Night | causes all single target abilities on targets afflicted with Moonfire to deal 20% extra arcane damage. |
Pulverize | Consumes 2 stacks of Thrash on the mob and makes them deal 35% less damage to us for 10 seconds. |
Blood Frenzy | causes Thrash to generate 2 rage each time it deals damage. That means on both DoT ticks and initial application. This is a massive amount of Rage on multiple targets. |
PvP Talents (War Mode)
The Battle for Azeroth expansion introduced a new system called "War Mode." Opting into War Mode makes you eligible for open-world PvP but also grants you the following benefits:
- World Quests at a maximum level have 10-30% increased rewards.
- You gain 10-30% increased experience while leveling.
- Allows you to earn Conquest Points towards weekly gear rewards.
- Grants you the use of PvP talents in the open-world.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended that you enable the feature to maximize your leveling and rewards at maximum level. However, you will make yourself eligible for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
PvP Talents for Guardian Druids
Below are the recommended PvP talents for leveling and doing PvE content. You will get a choice of 1 general PvP talent and 3 spec-specific talents.
Guardian Druid PvP Talents
- Overrun is a powerful charge with a stun, and the knockback it triggers provides a large mobility boost.
- Emerald Slumber Enter a deep sleep for 8 seconds that makes all other cooldowns recover 400% faster.
- Demoralizing Roar reduces damage enemies deal to you by 20% for 10 seconds.
- Alpha Challenge replaces Growl, an ability that historically has no function in solo content. In exchange, you (and your allies) deal increased damage to the target you taunt.
- Malorne's Swiftness increases your Travel Form movement speed by 20% and prevents you from being slowed below 100% movement speed. This improves your mobility and will reduce travel time, which is important while leveling.
The remaining PvP talents may have limited or niche applications in leveling or open-world PvE content, but they do not provide the overall benefit of the recommended list above. The rest of the PvP talents do not contribute meaningfully to leveling or open world PvE.
While Guardian may have some fun open-world PvP viability, if you want to do more serious PvP, you may have better success with a non-tank spec.
Changelog
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Updated for Season 1 TWW Launch.
- 25 Aug. 2024: Added 2 Delve Builds and updated M+/AoE Build.
- 21 Aug. 2024: Updated for The War Within.
- 23 Jul. 2024: Updated for TWW pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 22 Apr. 2024: Updated for Season 4.
- 20 Mar. 2024: Reviewed for Patch 10.2.6.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 21 Nov. 2023: Updated M+ talent build.
- 06 Nov. 2023: Reviewed for Patch 10.2.
- 04 Sep. 2023: Added new Talent Template Block and Updated Talents.
- 25 Jul. 2023: Updated talent builds.
- 12 Jul. 2023: Added High damage M+ build and fixed Raze link.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 01 May 2023: Updated and added new talent builds for 10.1.
- 24 Mar. 2023: Updated talent tree strings.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 11 Feb. 2023: Updated talent builds after bugfixes.
- 24 Jan. 2023: Updated for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Druid Guides
Guides from Other Classes
Raid Guides
This guide has been written by Pumps who has played since Vanilla and has tanked in Honestly, the #1 Oceanic raiding guild, since Mists of Pandaria. He also played in the first MDI Mythic+ Dungeon Tournament, where his team placed second. His mindset on tanking has always been taking the utility and damage one can bring to the raid to the next level. He was the #1 Rank DPS Guardian Druid for 5 tiers in a row and top the 1-6 for the last 12 tiers, playing Guardian Druid, Brewmaster Monk and Protection Warrior mainly based on what is the strongest for progression at the time. You can find him on discord — Pumps#0734 — and on Twitch.
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