An Overview of Druid Class Changes in the War Within Patch 11.0.5
The following page covers the latest Druid changes in World of Warcraft.
TABLE OF CONTENTS OF THIS PAGE
1.
Druid Class Guides for the War Within Patch 11.0.5
If you are looking for Druid class guides, please visit one of the guides linked below.
2.
General Druid Changes in the War Within Patch 11.0.5
- Mark of the Wild now costs 1% base mana (was 4%).
- Adaptive Swarm's icon has been updated.
- Convoke the Spirits' icon has been updated.
3.
Druid of the Claw
- Ravage can now be used within 20 seconds of it triggering (was 15 seconds).
4.
Elune's Chosen
- Arcane spells cast by Convoke the Spirits now trigger Lunation.
5.
Balance Druid Changes in the War Within Patch 11.0.5
- New Talent: Sunseeker Mushroom — Sunfire damage has a chance to grow a magical mushroom at the target’s location. After 1 second, the mushroom detonates, dealing Nature damage and then an additional Nature damage over 10 seconds. Affected targets are slowed by 50%. Generates up to 20 Astral Power based on targets hit.
- New Talent: Whirling Stars — Celestial Alignment's cooldown is reduced to 100 seconds and it now has two charges, but its duration is reduced by 20%.
- New Talent: Astronomical Impact — The critical strike damage of your Astral spells is increased by 20%.
- New Talent: Crashing Star — Shooting Stars has a 15% chance to instead call down a Crashing Star, dealing Astral damage to the target and generating 4 Astral Power.
- New Talent: Hail of Stars — Casting a free Starsurge or Starfall grants Solstice for 3 seconds. Free spells cast by Convoke the Spirits grant a 1 second version of this effect.
- Touch the Cosmos has been updated — Casting Wrath in an Eclipse has a 12% chance to make your next Starsurge or Starfall free. Casting Starfire in an Eclipse has an 18% chance to make your next Starsurge or Starfall free.
- Starfall is learned by all Balance Druids at level 15 (was a talent).
- Starfall damage increased by 10%.
- New Moon damage increased by 20%.
- Half Moon damage increased by 10%.
- Rattle the Stars increases Starsurge and Starfall damage by 10% (was 12%).
- Umbral Inspiration increases damage by 30% (was 35%).
- Wild Mushroom now generates 10 Astral Power upon hitting a single target (was 5).
- Warrior of Elune increases Astral Power generation of affected Starfires by 30% (was 40%).
- Nature's Grace no longer increases the damage of affected Wraths and Starfires.
- Umbral Intensity is now a 1-point talent that increases the damage of Eclipse (Solar) Wrath by 20% (was 15%), Eclipse (Lunar) Starfire by 15%, and the damage Starfire does to nearby enemies by 30%.
- Astral Smolder's chance to trigger is reduced to 35% (was 40%), and it deals 60% of damage dealt (was 50%).
- Orbit Breaker calls down a Full Moon every 30th Shooting Stars (was 25).
- Power of Goldrinn is now a 1-point talent (was 2) and its damage has been reduced by 35%.
- Astral Communion no longer grants Astral Power on entering an Eclipse. Instead, entering an Eclipse causes your next Starsurge or Starfall to cost 15 less Astral Power.
- Spells cast by Convoke the Spirits now trigger Starlord.
- Many talents have changed positions in the talent tree.
- Added a connection between Force of Nature/ Warrior of Elune and Celestial Alignment.
- Added a connection between Umbral Intensity and Starlord.
- Cosmic Rapidity tooltip description updated for clarity and now says your periodic effects deal damage more frequently.
The following talents have been removed:
- Greater Alignment
- Lunar Shrapnel
- Starfall (now learned at level 15)
- Elune's Chosen
6.
Elune's Chosen
- Lunar Calling increases Starfire damage by 100% (was 80%).
7.
Keeper of the Grove
- Potent Enchantments causes Whirling Stars to reduce the cooldown of Celestial Alignment by an additional 10 seconds.
- Control of the Dream now reads “are available to be used or at maximum charges.” If the player has Whirling Stars, it reduces the cooldown of Celestial Alignment based on time spent at maximum charges.
8.
Feral Druid Changes in the War Within Patch 11.0.5
- Melee auto-attack damage increased by 30%.
- Rip damage increased by 15%.
- Rake initial damage increased by 30% and periodic damage increased by 5%.
- Shred initial damage increased by 30%.
- Swipe initial damage increased by 30%.
- Brutal Slash initial damage increased by 30%.
- Thrash initial damage increased by 30% and periodic damage increased by 5%.
- Lunar Inspiration Moonfire initial damage increased by 30%.
- Primal Wrath direct damage increased by 20%.
- Adaptive Swarm direct damage increased by 20%.
- Rampant Ferocity’s damage increased by up to 100% (was 50%) when players spend extra Energy on Ferocious Bite.
- Taste for Blood increases Ferocious Bite damage by 12% (was 15%) and an additional 12% (was 15%) during Tiger's Fury.
- Apex Predator's Craving’s chance to proc against multiple targets increased slightly.
- Berserk now increases all ability and auto-attack damage by 15% (was 10%).
- Berserk: Frenzy now causes enemies to bleed for 150% of all direct damage dealt by combo point generating abilities (was 135%).
- Incarnation reduces the Energy cost of all abilities by 25% (was 20%).
- Ashamane's Guidance’s effect now lasts 40 seconds after Incarnation ends (was 30 seconds).
- Savage Fury increases your Haste by 10% (was 8%) and Energy recovery rate by 25% (was 20%).
9.
Guardian Druid Changes in the War Within Patch 11.0.5
10.
Elune's Chosen
- Lunar Beam no longer causes Lunation to reduce the cooldown of Lunar Beam.
11.
Restoration Druid Changes in the War Within Patch 11.0.5
- Lifebloom heal over time increased by 5% and bloom healing increased by 30%.
- Tranquility healing increased by 15%.
- Rejuvenation healing increased by 15%.
- Rejuvenation now costs 2.1% base mana (was 2.2%).
- Wild Growth healing increased by 15%.
- Cenarion Ward healing increased by 20%.
- Embrace of the Dream healing increased by 50%.
- Nourish healing increased by 100%.
- Grove Guardians Nourish and Wild Growth healing decreased by 10%.
- Convoke the Spirits now casts an additional 4 spells over its duration for Restoration Druids.
- Flourish’s duration is now 8 seconds (was 6 seconds).
- Regenesis now increases the healing of Rejuvenation by up to 15/30% (was 10/20%).
- Power of the Archdruid now has a 60% chance to activate (was 40%).
- Tree of Life now increases healing done by 10% (was 15%) and increases the healing of Rejuvenation by 40% (was 50%).
- Rip damage decreased by 15%. Does not affect PvP combat.
- Rake damage decreased by 15%.
- Shred damage decreased by 15%.
- Ferocious Bite damage decreased by 15%. Does not affect PvP combat.
- Sunfire damage decreased by 15%.
- Fixed an issue that caused Mastery: Harmony to gain an extra stack on all targets.
12.
Wildstalker
- Flourish now affects Symbiotic Blooms.
12.1.
Restoration Druid PvP Changes in the War Within Patch 11.0.5
- Nature's Swiftness healing bonus is now 40% less effective in PvP combat.
- Cenarion Ward healing is decreased by 20% in PvP combat.
- Renewing Surge is 75% effective in PvP combat.
- Forest's Flow is 50% effective in PvP combat.
- Reactive Resin is no longer a PvP talent and has moved to the Restoration talent tree.
13.
More War Within Patch 11.0.5 Class Changes
You can find other Patch 11.0.5 class changes linked below.
14.
Changelog
- 20 Oct. 2024: Updated for Patch 11.0.5.
- 18 Aug. 2024: Updated for the War Within launch.
- 23 Jul. 2024: Updated for the War Within pre-patch.
- 06 May 2024: Updated for Patch 10.2.7.
- 20 Apr. 2024: Updated for Dragonflight Season 4.
- 19 Mar. 2024: Updated for Patch 10.2.6.
- 13 Jan. 2024: Reviewed for Patch 10.2.5.
- 24 Oct. 2023: Page added.
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