Mythic+ DPS Rankings: Beta Tier List for The War Within (Patch 11.0.2 / Season 1)
From the weakest to the strongest specialization, each provide unique character distinction and add value toward shaping the seasonal "meta" of Mythic+. These Beta-based DPS specialization rankings provided for The War Within's first Season of Mythic+ are based on pure DPS strength and group-added-value such as utility, survivability, mobility, and self-sustain.
This list will be updated as new tuning and class changes come out over the course of leading up to the season's start and beyond.
About the Beta Tier List
Our analysis provides an estimate of the current Mythic+ meta with weekly updates every Monday on the website and every Sunday live on stream, until Season 1 arrives. However, it is important to remember that there will be many more changes, and what you see is not the final product. Instead, it is a progression of how each specialization performs from the start of the beta to the actual season release.
If you are interested in the Healer and Tank versions of this 11.0 Beta Tier List, check the links below!
If you are interested in our current tier list for Season 4 Patch 10.2.7, you can find that below:
Please note that anything I say is purely subjective and represents my opinion. However, it is an educated guess based on numerous hours of Beta testing and extensive discussions with some of the best theory crafters from each of their specs. If you have a different opinion, that is perfectly fine. I will be happy to answer any questions in the comment section. After the Beta testing is completed, we will compile all the data and create the official Tierlist of Season 1. Thank you for reading, and enjoy!
Criteria of the Tier List
This tier list was created based on the strength of each DPS specialization during Beta testing for the upcoming Season 1 [11.0] of Mythic+. The rankings are determined by the toolkit and raw damage each spec provides to Mythic+ groups. To fully understand the rankings, it is important to understand the difference between each damage profile and the significance/sync of each class's toolkit with other party members. Lastly, different dungeons require different sets of damage patterns; some require more single-target, while others require you to have much more focused AoE damage; all of this can bump some classes higher than others:
- Damage is the most important major factor to rank the DPS classes: mass AoE, burst AoE, sustain AoE, single-target, 2-target, 3-target, and spread-cleave damage are among the types of damage profiles we examine.
- Classes with unique party-wide buffs will always be rewarded. An example
of such is Druid's
Mark of the Wild.
- Classes with high survivability, self-sustain, or immunities will add additional value to the rankings.
- Another feature worth mentioning is the importance of priority-target damage and funnel damage, often undervalued in Mythic+, which speeds up the whole dungeon if executed correctly. Specs can earn extra "points" by having such a damage profile.
A Final Warning
- It is incredibly important to emphasize that just because a DPS specialization is low in the tier list, it does not mean that you should ignore it completely.
- For the vast majority of cases, you should choose to bring the better player, not the better specialization. That does not mean you never need to think about your Mythic+ group composition or disregard the meta, just that most of the time, player skill will be more important than the difference between classes.
- Remember that this tier list is based on an average key levels; some specializations gain significantly more value on the higher-end bracket compared to the lower-end bracket because of their damage profile.
- This tier list, unlike many others, is not constant; some class's placements will go up or down depending on key level, group composition, affix combinations, or dungeon differences. We will continue to update this tier list every time there is a change; all the way up to Season 1's launch and beyond.
Please keep in mind that what you're about to read is a preliminary iteration of the 11.0.2 Season 1 tier list in The War Within expansion, and it WILL change before the season is released. Nothing written here is a guarantee or promise. All opinions are subjective and should be taken with a grain of salt. I update this tier list every Sunday at 14:00 CEST live on my stream, before being uploaded on the website. If you have any questions, please feel free to ask.
DPS Tier List for Season 1 of Mythic+ in The War Within
Below, you can find the full rankings for DPS slots in Season 1 of Mythic+ in The War Within. We encourage you to read further and understand why some classes are placed lower or higher than expected, with several factors considered, such as having a 4-piece tier-set active at all times and the key levels.
BETA HAS CLOSED AND THE OFFICIAL RANKINGS FOR EACH SPEC/CLASS IN TWW ARE DOWN BELOW.
Top-Tier
Augmentation Evoker
Patch 11.0.2 update: Augmentation Evoker
received a fair share of changes leading to the The War Within expansion,
along with two brand-new Hero Talents - Chronowarden /
Scalecommander and a new tier-set. The 2-piece bonus will increase
Upheaval damage by 30%, which further increases your next
two Eruption casts by 30%. Additionally, the 4-piece bonus
allows
Ebon Might to increase your primary stats by an additional
0.4% of your own every 2 sec it remains active, up to 2%.
Augmentation Evoker is looking fantastic in the current Beta build, as it seems developers are sacrificing some of their "overpowered" support capabilities (buffing allies) to enhance personal damage. Yes, you will be just as useful to your allies, with great utility, good mob control, and further bolstering their DPS/defensive profiles, but this time, you will do more damage yourself. On top of this, they have gained a few more defensive options, depending on the choice of Hero Talents, and maintain excellent mobility. Overall, we are delighted with the spec's current performance and expect it to be one of the strongest DPS choices in the upcoming The War Within expansion.
Cons
-
Utility Package
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
- |
Core | ![]() |
- |
Core | ![]() |
Extra Shielding effect triggered after
![]() |
Core | ![]() |
Can be further bolstered by the ![]() |
Core | ![]() |
AoE disturb effect that knocks up enemies. |
Core | ![]() |
AoE knockback effect. |
Core | ![]() |
Removing all ![]() |
Core | ![]() |
Extra knock-up effect. |
Optional | ![]() |
Reduces the threat to 1 friendly target. |
Optional | ![]() |
Increasing the duration of all crowd-control
effects on the affected enemies by 50%. You can
further talent into ![]() |
Optional | ![]() |
After using ![]() |
Optional | ![]() |
Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | ![]() | Enables one party/raid member to teleport to your location within 100 yards. |
Optional | ![]() |
Increases the armor and gives damage to the selected member. |
Optional | ![]() |
It enables your Healer of choice to move freely while casting and increasing the range of most spells by 100% for 11 sec. |
Optional | ![]() |
Can be further bolstered by ![]() |
Optional | ![]() |
Area-of-effect damage reduction (party only). |
Optional | ![]() |
![]() |
Optional | ![]() |
You can further bolster it with
![]() |
Frost Death Knight
Patch 11.0.2 update: Frost Death Knight
received significant attention at the start of Beta testing and, like every specialization
so far, inherited 2 brand new Hero Talents - Deathbringer /
Rider of the Apocalypse and a new tier set. The 2-piece enables all Runic Power
spending abilities to deal 8% more damage, while the 4-piece triggers when
consuming Runic Power, giving a chance to increase your Strength by 10% for
8 sec.
Frost Death Knight is already much stronger compared to its Dragonflight
version. Not only do they have a much stronger burst, but their sustained damage also appears
to be in better shape. In addition, their Hero Talents further bolster their already strong
defensive profile, while the most recent rework of the Death Knight class talent
tree allows them to add even more unique party-wide utility (e.g., Vestigial Shell). Overall,
we are quite happy with the performance of Frost Death Knight, and we consider
them to be one of the current best melee choices.
Cons
-
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Provides extra durability against heavy magical damage. |
Core | ![]() |
Repositions an enemy of your choice. |
Core | ![]() |
Combat-resurrection. |
Optional | ![]() |
Every 1 sec, an enemy is pulled close to you. |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
Reduces the auto-attack speed of your target by 5% stacking up 4 times. |
Optional | ![]() |
Mind-control an undead enemy to fight on your side. |
Optional | ![]() |
5 sec single-target stun. |
Optional | ![]() |
Adding ![]() |
Assassination Rogue
Patch 11.0.2: Assassination Rogue
received a healthy amount of changes leading up to the The War Within
expansion, along with two brand-new but disappointing Hero Talents - Deathstalker
/
Fatebound and a new tier-set. Their 2-piece bonus will trigger once their
bleeds deal damage, granting a chance to gain
Vile Tincture for 8 sec,
increasing poison damage by 1% per stack (up to 10 stacks). Additionally,
the 4-piece bonus will trigger once they have 5 or more stacks of
Vile Tincture, causing
Garrote,
Rupture, and
Crimson Tempest to deal 10% increased damage.
Assassination Rogue currently has one of the strongest damage profiles across all DPS specs. Their priority/single-target damage will continue to be great going into the The War Within expansion. Their utility remains excellent, and they will have an even stronger defensive profile. Overall, we believe Assassination Rogue will perform better in higher-level keys, where mobs live longer, but still not to be underestimated in lower-level keys, where they will do better than before. To conclude, one of the highest damage profiles in the game, combined with great utility and durability.
Cons
-
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() | Enables ![]() ![]() ![]() |
Core | Weapon Poisons | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Core | ![]() |
You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | ![]() |
Disturb effect, useful for crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Non-combat crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Enrage-effect dispel. |
Core | ![]() |
Mass-invisibility effect. |
Core | ![]() |
Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | ![]() |
When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
Elemental Shaman
Patch 11.0.2 update: Elemental Shaman
received a much-needed rework, new raid utility, two new Hero Talents
choices - Farseer and
Stormsurge, as well as a new tier set.
The 2-piece bonus increases
Elemental Blast and
Earthquake damage by 25%,
while the 4-piece bonus rewards you with a chance of 5% increased critical strike chance
and 10% increased critical damage every time you spend maelstrom.
The complete rework of Elemental Shaman combined with the introduction of the brand
new Hero Talent choices in The War Within and unique raid utility - Skyfury,
transformed the specialization sadly one of the best DPS specs on Beta. Your damage profile
holds an immensely strong AoE damage profile, frankly one of the best. The ability to have
major cooldowns in each pack due to cooldown reduction in your toolkit, helps you solidify
the top spot for now. While their single target is not their strongest asset, the spec received
better defensiveness -
Stone Bulwark Totem,
Seasoned Winds and brand new utility
which fits perfectly for Mythic+ content -
Elemental Resistance and
Jet Stream.
Overall, we believe that Elemental Shaman is one of the best Ranged option leading
to the first season of Mythic+.
Cons
-
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
- |
Core | ![]() |
- |
Core | ![]() |
A powerful elemental summon that helps you survive. It can also tank non-boss-enemies. |
Core | ![]() |
Has a chance for a knockdown effect. |
Optional | ![]() |
On-demand extra movement speed, which can be
further bolstered by ![]() ![]() ![]() |
![]() |
AoE root effect. It replaces ![]() |
|
Optional | ![]() |
Provides extra off-healing to your party. |
Optional | ![]() |
3 sec AoE stun. |
Optional | ![]() |
Single-target crowd-control ability. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
Removing 1 beneficial Magic effect from an enemy. |
Optional | ![]() |
AoE disturb effect that can either knock away
or knock up (![]() |
Optional | ![]() |
Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | ![]() |
Small group-wide school of magic damage reduction. |
"Best" Candidates
Arcane Mage
Patch 11.0.2 update: Arcane Mage
received a massive amount of changes, 2 brand new Hero Talents -
Spellslinger and
Sunfury, as well as a new tier-set.
The 2-piece increases the damage of
Arcane Blast and
Arcane Barrage
by 6%, while the 4-piece enables
Arcane Blast or
Arcane Barrage
to have a 5% chance to make your next
Arcane Barrage deal
20% increased damage and generate 4
Arcane Charges.
Arcane Mage received a lot of changes throughout Beta, luckily leaving them in a much better state compared to how they were in Dragonflight (even easier than before!). Their burst and sustained single target is amazing, as well as retaining their unique damage on demand AoE profile. Just like any Mage spec, they have some of the best party-wide utility and mob control, and on top of this, they are one of the most durable specs in the game. The rankings of Arcane can fluctuate depending on the key level, as well as being one of the key features of creating the "god-comp" together with Augmentation Evoker.
Cons
This spec goes to the Top-Tier once you play with a "God-Comp."
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Intellect to the whole raid/party. |
Core | ![]() |
Alternative of ![]() |
Core | ![]() |
Single-target crowd-control effect. |
Optional | ![]() ![]() |
Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | ![]() |
Steals a beneficial magic effect from the target. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
AoE Immobilize effect. This can be cast separately
from ![]() |
Optional | ![]() |
AoE knockback. |
Optional | ![]() |
AoE disturb effect. |
Frost Mage
Patch 11.0.2 update:
Frost Mage enjoyed several rounds of changes, paired with
2 brand new Hero Talent choices - Frostfire /
Spellslinger and a new tier set. The 2-piece increases
Ice Lance damage by 8%, while the 4-piece enables the
damage dealt by
Fingers of Frost's enhanced
Ice Lances to
invoke a
Frigid Pulse, dealing Frost damage to nearby targets
(reduced damage beyond 8 targets).
Frost Mage is currently in a sweet spot between
"fun-to-play" and overall decent shape, as the balance between all powers
seems equal. Not only are you one of the most durable DPS
specializations in the current Beta servers, but you also have one of the
best Mythic+ utilities from a DPS. Depending
on the key levels and group composition, your rankings will fluctuate but
will be well high in the rankings. Overall, we like how this spec plays, and if casters
are back on the "menu" to be part of the meta club, then most definitely a Mage's
Arcane Intellect will be a MUST.
Cons
If you pair this with a "god-comp" (Augmentation Evoker/X/X), they will climb the rankings all the way to the top-tier.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Intellect to the whole raid/party. |
Core | ![]() |
Alternative of ![]() |
Core | ![]() |
Single-target crowd-control effect. |
Core | Permanent slow effects. | - |
Optional | ![]() ![]() |
Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | ![]() |
Steals a beneficial magic effect from the target. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
AoE Immobilize effect. This can be cast separately
from ![]() |
Optional | ![]() |
AoE knockback. |
Optional | ![]() |
AoE disturb effect. |
Shadow Priest
Patch 11.0.2 update: Shadow Priest
received barely any changes since the start of the Beta testing and, like every
specialization so far, inherited two brand-new Hero Talents - Archon /
Voidweaver and a new tier-set. The 2-piece will increase the duration
of
Devouring Plague by 1 sec, while the 4-piece enables
Devouring Plague
to increase your damage done by 2% for 10 sec (multiple applications
may overlap).
For the majority of Dragonflight, Shadow Priest has been considered one of the most dominant DPS specializations, primarily for their incredible damage profile, which excels in both AoE and single-target/priority-target damage. This will continue to be the case, although not to the same extreme performance they had in the last few seasons. Their utility and defensiveness remain strong, which is positive for the spec as both factors are considered valuable. Overall, we expect their performance to only improve the higher the key goes, as the the "ramp-up" playstyle of voidform requires the non-boss-enemies to live longer than a few short seconds.
Cons
-
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
You must always have ![]() |
Core | ![]() |
A raid-wide 5% Stamina buff. |
Core | ![]() |
AoE disturb effect. |
Core | ![]() |
It reduces the range at which the target/s will attack you. Incredibly useful for trash mob skips. It can be used on multiple enemies. |
Core | ![]() |
Incredible useful where Mass Dispelling is needed. |
Optional | ![]() |
Extra off-healing. |
Optional | ![]() |
Helps with repositioning. |
Optional | ![]() |
Mindcontrols an enemy, allowing you to simultaneously execute your rotation while having full control over them and their abilities. |
Optional | ![]() |
Crowd-controls a undead target for 50 sec. |
Optional | ![]() |
On top of ![]() ![]() |
Optional | ![]() |
A single-target 4 sec stun effect. |
Affliction Warlock
Patch 11.0.2 update: Affliction Warlock
received a complete rework, paired with 2 brand new Hero Talent choices
in Hellcaller/
Soul Harvester, and a new tier-set. The 2-piece will
increase the damage of
Malefic Rapture by 5% and its critical strike
chance by 10%, while the 4-piece enables
Malefic Rapture to have a chance
to increase the damage dealt by your
Agony,
Corruption and
Unstable Affliction by 15% for 8 sec.
The complete overhaul of Affliction Warlock has made them a menace in the
current beta iteration, great single-target, fantastic burst, and sustained
AoE damage. Previously one of the weakest specs, they are now in a much better shape, with
much more flexibility in builds — a strong single-target build, amazing hybrid options,
and heavy AoE if needed. Additionally, they are now more durable and have better utility
(especially if you choose Hellcaller's
Curse of the Satyr 2-in-1
Curse) and overall have a new rotation that replaces the boring
Seed of Corruption spam. Overall, we believe Affliction Warlock
to be one of the best casters this season.
Cons
Vile Taint windows are not covering the full duration of
Agony, making
it harder to maintain all DoTs on the targets. You have to manually extend them or
drop the stacks of
Agony and wait for
Vile Taint cooldown to return.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Helps your team to survive deadly pulls. |
Core | ![]() |
Combat Resurrection. |
Core | ![]() |
|
Core | ![]() |
Useful against caster targets. It can be further
bolstered by ![]() |
Core | ![]() |
Useful against physical damage dealers. It can be further
bolstered by ![]() |
Core | Demon Summoning | ![]() ![]() ![]() ![]() |
Optional | ![]() |
Useful on some boss encounters for an extra crowd-control effect. |
Optional | ![]() |
AoE Stun. |
Optional | ![]() |
Sinel-Target disturb effect. |
Impressive
Havoc Demon Hunter
Patch 11.0.2 update:
Havoc Demon Hunter received minor changes paired with
2 brand new Hero Talent choices - Aldrachi Reaver /
Fel-Scarred and a new tier set. The 2-piece will increase the damage
of
Blade Dance by 20%, while the 4-piece enables
Chaos Strike to deal 20% increased damage and to have
25% chance to reset the cooldown of
Blade Dance.
Havoc Demon Hunter has awaited their time to receive the much-needed
damage buffs, as their early Beta performance was dreadful. With that in mind,
their damage output will improve (for both single-target and AoE) and so will their rankings.
The spec will retain its great utility and a good defensive profile, which
fits better with a caster-orientated group composition due to Chaos Brand debuff,
but would also be fantastic as a standalone spec. Overall, we believe that
Havoc Demon Hunter has come a long way since the first iterations of beta and
continuously improved within the rankings following the release of the first Season
of Mythic+ in The War Within.
Cons
The playstyle of Havoc Demon Hunter is still one of the most unenjoyable ones eventhough their current performance is great.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Magical damage |
Core | ![]() |
% chance to avoid all damage from an attack. |
Core | ![]() |
Single-target stun. |
Optional | ![]() |
AoE stun effect. |
Optional | ![]() |
Single-target out of combat crowd-control. |
Optional | ![]() |
Remove 1 beneficial Magic effect. |
Optional | ![]() |
AoE disturb effect. |
Enhancement Shaman
Patch 11.0.2 update: Enhancement Shaman
received a minor amount of changes, two new Hero Talent choices - Totemic
and
Stormsurge and a brand new tier-set leading to the Season 1 of
Mythic+ in The War Within. The 2-piece bonus will increase the damage of
Stormstrike,
Lava Lash,
Ice Strike and
Crash Lightning
by 15%. In addition, the 4-piece trigger once you activate
Feral Spirits,
summoning one extra
Feral Spirit. At last, the old
Windfury Totem will be
retired for a brand new raid-wide utility -
Skyfury.
Enhancement Shaman has finally received the changes they were hoping for,
with 3 extra spec-specific talents and much-needed quality-of-life changes brought
to them. Their damage profile is now in a much better state but with a much better AoE damage package
(especially against more targets) thanks to their Stormbringer Hero Talents - Tempest.
Their single-target is also in great shape, as previously addressed.
In addition, a previous weakness of theirs - durability - has been further bolstered following the new
expansion as they have several new ways to tackle dangerous encounters in any scenario:
Seasoned Winds,
Stone Bulwark Totem and
Elemental Resistance.
Cons
More raw output is needed to place the spec anywhere higher.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
- |
Core | ![]() |
- |
Core | ![]() |
Additional AoE stop. |
Core | ![]() |
A powerful elemental summon that helps you survive. It can also tank non-boss-enemies. |
Optional | ![]() |
On-demand extra movement speed, which can be
further bolstered by ![]() ![]() ![]() |
![]() |
AoE root effect. It replaces ![]() |
|
Optional | ![]() |
Provides extra off-healing to your party. |
Optional | ![]() |
3 sec AoE stun. |
Optional | ![]() |
Single-target crowd-control ability. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
Removing 1 beneficial Magic effect from an enemy. |
Optional | ![]() |
AoE disturb effect that can either knock away
or knock up (![]() |
Optional | ![]() |
Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | ![]() |
Small group-wide school of magic damage reduction. |
Demonology Warlock
Patch 11.0.2 update:.
Demonology Warlock received a healthy amount of changes, paired with
2 brand new Hero Talent choices - Diabolist /
Soul Harvester and a new tier set. The 2-piece bonus increases the primary
demon's damage by 5% and your
Shadow Bolt damage by 50%.
The 4-piece bonus enables
Shadow Bolt to have a chance to enrage your
primary Felguard, increasing the damage of their next
Legion Strike by 300%.
Demonology Warlock received a good amount of changes through the Alpha and Beta cycles, making its current performance great. Their damage profile did get a big hit and is now more in-line with the rest of the specialization. They will retain their good sustain single-target/AoE damage but will no longer be in the category of "overpowered". In terms of utility, they will keep their unique Mythic+ package while being one of the most durable Ranged DPS.
Cons
-
Utility package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Helps your team to survive deadly pulls. |
Core | ![]() |
Combat Resurrection. |
Core | ![]() |
|
Core | ![]() |
Your baseline interrupt also stuns the target for 4 sec. |
Core | ![]() |
Useful against caster targets. It can be further
bolstered by ![]() |
Core | ![]() |
Useful against physical damage dealers. It can be further
bolstered by ![]() |
Core | Demon Summoning | ![]() ![]() ![]() ![]() |
Optional | ![]() |
Useful on some boss encounters for an extra crowd-control effect. |
Optional | ![]() |
AoE Stun. |
Optional | ![]() |
Single-Target disturb effect. |
Fury Warrior
Patch 11.0.2 update:
Fury Warrior received a ton of positive changes, a brand new
Hero Talents - Slayer and
Mountain Thane and a new tier
set. The 2-piece bonus will enable
Bloodthirst to increase the damage of
your next
Rampage by 10%. In addition, the 4-piece bonus will
trigger once
Raging Blow resets its cooldown to buff the damage of the next
Bloodthirst by 10%, stacking up to 2 times.
Fury Warrior is looking fantastic leading to the first season of
The War Within. Not only do they have one of the strongest bursts among all melee
specs, but they also have a great sustained damage profile. With several sets of offensive
cooldowns, they allow for amazing frontload bursts across all key levels. Sadly, their Mythic+
toolkit remains mostly the same, with Shockwave now being easier to talent, which
can help with further mob control. Overall, we are happy with the performance of
Fury Warrior, from having short offensive cooldowns, to amazing frontload burst,
and at the same time being one of the easier specs to learn, it is a great pickup for
the upcoming TWW expansion.
Cons
Outside of their strong Battle Shout buff, their Mythic+ toolkit is one
of the weakest compared to the rest of the DPS specializations.
Utility package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Temporary increasing the health of your raid/party. |
Core | ![]() |
Extra 5% Attack Power. |
Optional | ![]() |
Usable in niche situations. |
Optional | ![]() |
AoE disturb effect capped at 5 targets. |
Optional | ![]() | 4 sec single-target stun. |
Optional | ![]() |
AoE Stun |
Feral Druid
Patch 11.0.2 update: Feral Druid
received a good amount of changes throughout the Beta cycles, paired with
2 brand new Hero Talent choices - Druid of the Claw /
Wildstalker and a new tier set. The 2-piece will enable
Tiger's Fury to increase your chance to critically strike for
10 sec, starting at 6% and increasing by 1% every 2 sec.
In addition, the 4-piece will trigger once you critically strike with your combo
point-generating abilities to increase the direct damage of your next
Ferocious Bite,
Rampant Ferocity, or
Primal Wrath
by 15%, stacking up to 3 times.
Feral Druid is entering the The War Within expansion with a fresh overhaul of the general Druid talents, as well as spec-specific ones, leaving them with a better flow of rotation (less spammy/flooded in AoE compared to the previous expansion). They will have better defensive options and retain their great party-wide utility. Recently, they have also received huge buffs to their damage output for both single-target and AoE. This leads us to believe that Feral Druid will be in a great spot for the first season of The War Within.
Cons
-
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Increasing the Versatility of your raid/party by 3%. |
Core | ![]() |
Single-target root effect. |
Optional | ![]() |
Extra off-healing. |
Optional | ![]() |
Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | ![]() |
Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | ![]() |
Removes all ![]() ![]() |
Optional | ![]() |
Dispelling all Enrage Effects from an enemy target. |
Optional | ![]() |
Single-target crowd-control effects against beasts and dragonkins. |
Optional | ![]() ![]() |
You have the choice between AoE disturb effect or a single-target stun. |
Optional | ![]() | Aoe knockback. |
Optional | ![]() ![]() |
You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
Unholy Death Knight
Patch 11.0.2 update: Unholy Death Knight
received massive changes since the start of the Alpha/Beta testing, alongside
brand new Hero Talents - Rider of the Apocalypse /
San'layn,
and a new tier set. The 2-piece will passively increase the damage of your minions
by 8%, while the 4-piece will trigger once you summon a minion, further
increasing your Haste by 2% up to 8% for 8 sec.
After many rounds of changes, both buffs and nerfs, Unholy Death Knight
is still in good shape, with great single-target damage, retaining its signature
strong AoE burst and a good sustained damage profile off-cooldowns. Although for a
short while they were considered one of the most "overpowered specs" in Beta, after
a few rounds of nerfs, they have now dropped a tier on our rankings.
Still, they will benefit from the general Death Knight tree rework, adding
brand new utility under their belt ( Vestigial Shell) and further increasing
their strong defensive profile. Overall, we are happy with the performance of
Unholy Death Knight and we will monitor for further changes.
Cons
The biggest drawback of this specialization is that you can only fully unleash its maximum potential by perfectly managing your big cooldowns, which is only possible when playing with a pre-made group. The ramp-up for the exceptionally strong AoE profile must be planned to get the most out of the specialization.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Provides extra durability against heavy magical damage. |
Core | ![]() |
Repositions an enemy of your choice. |
Core | ![]() |
Combat-resurrection. |
Core | ![]() |
Having an extra stun effect for 1 sec from your Ghoul pet. |
Optional | ![]() |
Every 1 sec, an enemy is pulled close to you. |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
Reduces the auto-attack speed of your target by 5% stacking up 4 times. |
Optional | ![]() |
5 sec single-target stun. |
Optional | ![]() |
Adding ![]() |
Windwalker Monk
Patch 11.0.2 update: Windwalker Monk
received a complete overhaul leading to the The War Within expansion,
followed by 2 brand-new Hero Talents - Conduit of the Celestials /
Shado-Pan and a new tier set. The 2-piece will enable
Tiger Palm
to increase the damage of your next melee ability by 5%. In addition, the
4-piece allows any other melee ability to increase the damage of your next
Tiger Palm by 25%, stacking up to 6 times. 15%
of
Tiger Palm's damage is dealt to nearby enemies, reduced beyond
5 targets.
The complete overhaul of Windwalker Monk specific talents for The War Within, left them in a much better spot than they were in the previous expansion. They will retain their powerful burst damage (both single-target and AoE), which has been a key feature of the specialization since its inception. It is important to note that the utility package of this specialization is among the best in Mythic+, and it has one of the highest survivability rates. In addition, Haste scaling was added, which should dramatically help Windwalker Monk scale as gear improves, something the spec has always struggled with later in the expansion. Overall, the spec is versatile enough with high-burst capabilities, good single-target damage, and most importantly one of the best party-wide utility (both offensive and defensive) to tackle any Mythic+ situation.
Cons
-
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Physical damage for your raid. |
Core | ![]() |
3 sec stun effect. |
Optional | ![]() |
Removes all roots and snares. |
Optional | ![]() |
It can be used to help your tank kite and as a AoE disturb effect. |
Optional | ![]() |
Removes all ![]() ![]() |
Optional | ![]() |
Single-target disturb effect. |
Subtlety Rogue
Patch 11.0.2: Subtlety Rogue
received minor changes leading to the The War Within expansion,
followed by two brand-new but disappointing Hero Talents - Deathstalker /
Trickster and a new tier-set. The 2-piece allows
Symbols of Death
to increase the damage of the next
Secret Technique by 20%, while
the 4-piece enables
Secret Technique to increase the damage of any other
finishing move by 16% for 7 sec.
Aside from the impressive Rogue's utility package, Subtlety Rogue also delivers consistent damage with great on-demand bursts. Sadly, the rotation has not changed much as the newly introduced Hero Talents are quite disappointing. After the most recent buffs, Subtlety Rogue damage performance has increased significantly. Do not sleep on Subtlety Rogue; if they tune their Hero Talents or spec-specific talents correctly, they would be in phenomenal shape.
Cons
Lack of interesting Hero Talents that change the rotation/gameplay and introduce a breath of freshness. There are still quite a few bugs surrounding the spec, making it hard to have an accurate picture of its true performance.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Weapon Poisons | ![]() ![]() ![]() ![]() ![]() |
Core | ![]() |
You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | ![]() |
Disturb effect, useful for crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Non-combat crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Enrage-effect dispel. |
Core | ![]() |
Mass-invisibility effect. |
Core | ![]() |
Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | ![]() |
When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
Arms Warrior
Patch 11.0.2 update: Arms Warrior
received a healthy amount of changes through the Alpha and Beta cycles, brand-new
Hero Talents - Slayer /
Colossus, and a new tier set.
The 2-piece will enable
Mortal Strike and
Cleave to increase the
damage of your next
Overpower by 10%. The 4-piece will trigger once
Overpower has its cooldown reset by
Tactician, the next
Mortal Strike or
Cleave has its damage increased by 10% and
critical strike chance increased by 10%, stacking up to 2 times.
The Rage changes combined with the Arms Warrior specific talent adjustments have put the spec in a much better position compared to the previous expansion. Their damage profile is their strongest asset as they currently have great single-target, 2-target, low-count, and mass-AoE damage. Although their utility will remain mostly the same, we believe that if this spec can be paired with melee physical damage-oriented classes, it can climb the ladder even further. Overall, we are happy with how Arms plays so far and we are looking forward to see them develop through the Season 1.
Cons
Outside of their strong Battle Shout buff, their Mythic+ toolkit is one of the
weakest compared to the rest of the DPS specializations.
Utility Package
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Temporary increasing the health of your raid/party. |
Core | ![]() |
Extra 5% Attack Power. |
Optional | ![]() |
Usable in niche situations. |
Optional | ![]() |
AoE disturb effect capped at 5 targets. |
Optional | ![]() | 4 sec single-target stun. |
Optional | ![]() |
AoE Stun |
Survival Hunter
Patch 11.0.2 update: Survival Hunter
received a massive number of changes, a brand new Hero Talent options -
Pack Leader /
Sentinel and a new tier-set. The 2-piece increases
your
Wildfire Bomb's damage by 5%, while the 4-piece boosts the damage
of
Raptor Strike by 10% if targets are affected by
Wildfire Bomb.
Survival Hunter is currently a great choice for DPS spec in Mythic+,
with an impressive DPS profile for both single-target and AoE. On top of this, the most recent Hunter
survivability buffs will help them against the heaviest incoming damage. As always,
damage is one of the major factors to consider for specs, so look no further; this
class will not disappoint with both sustained damage and burst damage. Explosive Shot's
uncapped damage capabilities are exceptional while maintaining amazing single-target output.
All in all, one of the most rounded specs in the current Beta iteration, and we are hopeful
they will retain their strength throughout the Season 1 of Mythic+ in The War Within.
Cons
-
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Although not unique, it can help in some rare cases. |
Core | ![]() |
Increases all damage dealt to targets above 80% health by 5%. |
Core | ![]() |
AoE Slow. |
Core | ![]() |
Removes 1 Enrage and Magic effect from an enemy target. |
Core | ![]() |
A powerful single-target crowd-control effect. |
Optional | ![]() |
AoE root effect. |
Optional | ![]() |
Single-target disturb effect. |
Optional | ![]() |
Stun effect. |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
Helpful in cases where there are spread non-boss-enemies and your tanks need help with collecting the aggro. |
Outlaw Rogue
Outlaw Rogue
Patch 11.0.2: Outlaw Rogue
received their fair share of changes leading to the The War Within expansion,
with two brand-new, yet disappointing Hero Talents - Fatebound /
Trickster and a new tier set. The 2-piece bonus will enable
Sinister Strike,
Pistol Shot, and
Ambush to have a 20% chance to trigger
Ethereal Rampage,
dealing 15% increased damage as Shadow. In addition, the 4-piece bonus,
Ethereal Rampage, additionally increases the damage of your next
Between the Eyes by 6%, stacking up to 3 times.
The current Outlaw Rogue has improved following the weeks leading to the Season 1 of Mythic+ in The War Within. While they will retain their great consistent damage, unfortunately, they are still one of the few specs that are target-capped. Their single-target will remain competitive, as well as their priority-target damage while doing AoE. The lack of burst is also another issue the spec is suffering from, as that can be quite offsetting on the lower level keys where burst is important to capitalize on the lower health mobs. Their defensive profile will remain unchanged, and so will their amazing group-wide utility and mob control.
Cons
Outlaw Rogue will still struggle in heavy AoE scenarios due to its damage target cap being present. In addition, the lack of a strong burst profile can hurt them on the low/to mid-level keys while being much better on the high-end keys.
Utility Package
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Weapon Poisons | ![]() ![]() ![]() ![]() ![]() |
Core | ![]() |
You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | ![]() |
Disturb effect, useful for crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Non-combat crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Enrage-effect dispel. |
Core | ![]() |
Mass-invisibility effect. |
Core | ![]() |
Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | ![]() |
When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
Good Choice
Retribution Paladin
Retribution Paladin
Patch 11.0.2 update: Retribution Paladin
received a dozen notable changes leading to the The War Within expansion, including brand-new
Hero Talents - Templar /
Herald of the Sun, and a new
tier-set. The 2-piece will increase the damage of
Blade of Justice by
15% and the damage of
Wake of Ashes by 10%.
In addition, the 4-piece grants you 8 sec of 10% increased damage
once you use
Wake of Ashes.
Retribution Paladin has seen a fair share of changes throughout
the Beta cycles, with one of the most notable changes being a rework
of how their Mastery works. Their current AoE burst damage profile is great,
just like the last couple of seasons in Dragonflight; they
retain their signature group-wide utilities for a DPS (though no more Retribution Aura),
which is an invaluable asset for anyone who wants to play this spec. The issue
comes from the lack of a competitive single target, which leads to a diminishing
in their performance in Mythic+. Although they posses excellent defensive options
in case of danger, the only way for Retribution Paladin to climb the rankings
is to add more raw damage, specifically targeting their single target.
Cons
Further buffs on behalf of their single-target while playing hybrid Mythic+ builds.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Permanent 3% group/raid-wide damage reduction aura. |
Core | ![]() |
A powerful single-target 6 sec stun effect. |
Core | ![]() |
Heals a member of your party/raid to full health. |
Core | ![]() |
Combat-resurrection |
Optional | ![]() |
Helps a single member of your raid in a
critical situation. This can be further improved by talenting
![]() |
Optional | ![]() |
Physical immunity, which can help you with some boss encounters. |
Optional | ![]() |
Immunity to movement impairing effects. |
Optional | ![]() ![]() |
You have the option between single-target crowd-control effect or a powerful mass AoE stop. |
Optional | ![]() |
Removes all ![]() ![]() |
Optional | ![]() |
Be able to fear any Undead, Aberration or Demon, which is an additional form of crowd control. |
Marksmanship Hunter
Patch 11.0.2 update: Marksmanship Hunter
has gotten its fair share of changes, two brand new Hero Talents -
Sentinel /
Dark Ranger and a brand new tier-set. The 2-piece
will increase the damage of
Arcane Shot and
Multi-Shot by 20%,
while the 4-piece triggers once you consume
Precise Shot, further increasing
the damage of your next
Aimed Shot by 10%, stacking up 2 times.
Although your rotation will remain mostly the same, Marksmanship Hunter already
feels much better compared to its previous version in Dragonflight mainly due to
how durable Hunter as a spec has become following the most recent class-tree revamp.
They will now have 2 charges of Survival of the Fittest and a self-disease/poison
dispel which can help in critical situations. Although their AoE damage is great, you lack the
single target to compete with the specs placed above you. Overall, the spec will retain its signature mark,
which is burst/on-demand damage for both AoE and single-target while still maintaining
a presentable damage package even off cooldowns.
Cons
Lack of strong single-target damage; perhaps further tuning focusing on it will bring the spec a lot closer to the top of the bracket.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Although not unique, it can help in some rare cases. |
Core | ![]() |
Increases all damage dealt to targets above 80% health by 5%. |
Core | ![]() |
AoE Slow. |
Core | ![]() |
Removes 1 Enrage and Magic effect from an enemy target. |
Core | ![]() |
A powerful single-target crowd-control effect. |
Optional | ![]() |
AoE root effect. |
Optional | ![]() |
Single-target disturb effect. |
Optional | ![]() ![]() |
Stun effect. |
Optional | ![]() |
AoE interrupt/silence for 3 sec. |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
Helpful in cases where there are spread non-boss-enemies and your tanks need help with collecting the aggro. |
Balance Druid
Patch 11.0.2 update: Balance Druid
received a massive amount of changes through the Beta cycles, paired with
2 brand new Hero Talent choices - Elune's Chosen /
Keeper of the Grove and a new tier set. The 2-piece will increase
the damage of
Starsurge by 10% and
Starfall by
14%. In addition, the 4-piece will grant
Eclipse (Lunar) /
Eclipse (Solar) to increase the Astral Power that
Wrath generates by 2 and
Starfire by 5.
Balance Druid is one of the specs that has seen the most changes throughout Alpha/Beta. Although this spec may not appear impressive in lower-end keys, it becomes increasingly formidable as the key level increases. If you use your cooldowns effectively in Mythic+, you can achieve exceptional damage, primarily in AoE scenarios. In addition, you will have better survivability in the The War Within expansion while retaining your valuable utility. Overall, we do expect more tuning on behalf of Balance Druids, as we believe the current single-target damage profile is a lackluster.
Cons
It takes some time for the spec to ramp up before it can cause significant damage. This means that the performance of the Balance Druid will improve as the mobs live longer. In addition, their single-target is among the lowest compared to the rest of the DPS specs, hence why we believe further damage adjustments in that department are needed.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Increasing the Versatility of your raid/party by 3%. |
Core | ![]() |
8 sec AoE silence. |
Core | ![]() |
Single-target root effect. |
Optional | ![]() |
Extra off-healing. |
Optional | ![]() |
Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | ![]() |
Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | ![]() |
Removes all ![]() ![]() |
Optional | ![]() |
Dispelling all Enrage Effects from an enemy target. |
Optional | ![]() |
Single-target crowd-control effects against beasts and dragonkins. |
Optional | ![]() ![]() |
You have the choice between AoE disturb effect or a single-target stun. |
Optional | ![]() | Aoe knockback. |
Optional | ![]() ![]() |
You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
Decent (More Tuning Required)
Destruction Warlock
Patch 11.0.2 update:
Destruction Warlock received a complete rework, paired with
2 brand new Hero Talent choices - Hellcaller /
Diabolist and a new tier set. The 2-piece will focus on
Incinerate, increasing its critical strike chance by 20%,
as well as increasing
Conflagrate critical strike chance by
25%. In addition, the 4-piece will offer
Conflagrate
critical strikes to trigger 5% increased Fire damage for
6 sec.
After Destruction Warlock was one of the best performing DPS specs
last week, they received a rather large nerf to their damage output, both in single-target
and AoE. This will leave their current performance more on par with the rest of the
specialization and will no longer be considered "OP". In addition,
every Warlock spec is quite durable and has a great party-wide utility,
which fits perfectly for Mythic+.
Cons
-
Utility package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Helps your team to survive deadly pulls. |
Core | ![]() |
Combat Resurrection. |
Core | ![]() |
|
Core | ![]() |
Useful against caster targets. It can be further
bolstered by ![]() |
Core | ![]() |
Useful against physical damage dealers. It can be further
bolstered by ![]() |
Core | Demon Summoning | ![]() ![]() ![]() ![]() |
Optional | ![]() |
Useful on some boss encounters for an extra crowd-control effect. |
Optional | ![]() |
AoE Stun. |
Optional | ![]() |
Sinel-Target disturb effect. |
Devastation Evoker
Patch 11.0.2 update: Devastation Evoker
received a decent amount of changes leading to the The War Within expansion,
followed by 2 brand-new Hero Talents - Flameshaper /
Scalecommander and a new tier-set. The 2-piece will increase the
damage of
Disintegrate and
Pyre by 10%, while the 4-p
will reduce the
Eternity Surge's cooldown by 5 sec, further allowing
it to grant an
Essence Burst.
The performance of Devastation Evoker has been consistent throughout
the last Beta cycles, with quite a few rotational differences compared to how it
was in Dragonflight (depending on which Hero Talents you are going for
+ during Dragonrage window). They have retained their unique Evoker
utility, strengthening their defensiveness thanks to the brand-new Hero Talents.
Their damage profile will retain its burst-orientated window, which will help your performance
across different key levels. At the same time, also, unfortunately, keeping its main
disadvantage present - having 25 yards ability range as an offensive caster
can be quite punishable. Overall, we believe that its sibling spec will take the majority
of the attention, and we will hardly see much playtime, but if anyone chooses to opt
for them, they will still perform great as its damage can be competitive to the majority
of the DPS specs.
Cons
Having 25 yards as an offensive DPS is quite punishable. Further damage buffs are needed to strengthen their sustained damage profile.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
- |
Core | ![]() |
AoE disturb effect that knocks up enemies. |
Core | ![]() |
AoE knockback effect. |
Core | ![]() |
Removing all ![]() |
Optional | ![]() |
Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | ![]() |
Can be further bolstered by ![]() |
Optional | ![]() |
Increasing the duration of all crowd-control
effects on the affected enemies by 50%. You can
further talent into ![]() |
Optional | ![]() |
After using ![]() |
Optional | ![]() |
It enables your Healer of choice to move freely while casting and increasing the range of most spells by 100% for 11 sec. |
Optional | ![]() |
Area-of-effect damage reduction (party only). |
Optional | ![]() |
![]() |
Optional | ![]() |
You can further bolster it with
![]() |
Beast Mastery Hunter
Patch 11.0.2 update: Beast Mastery Hunter
received a ton of changes leading to the The War Within expansion,
including brand new Hero Talents - Dark Ranger /
Pack Leader,
and a new tier-set. The 2-piece bonus will allow
Barbed Shot to further
increase your pet's attack speed by 5%, while the 4-piece bonus will
enable your pet's attacks to have a 10% chance to increase all pet damage
you deal by 10% for 10 sec.
The current Beta iteration of Beast Mastery Hunter plays similarly to previous iterations, which will disappoint some and delight others. They now have much better survivability, thanks to the general Hunter's tree redesign. While their single-target damage is decent, their sustained damage, especially AoE, is lackluster. We are hopeful that those issues will be addressed in the coming weeks.
Cons
Lack of raw consistent AoE damage. Pet interaction is still an issue, given the fact that almost all of your damage comes from pet attacks; it is something that should be permanently fixed.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Although not unique, it can help in some rare cases. |
Core | ![]() |
Increases all damage dealt to targets above 80% health by 5%. |
Core | ![]() |
AoE Slow. |
Core | ![]() |
Removes 1 Enrage and Magic effect from an enemy target. |
Core | ![]() |
A powerful single-target crowd-control effect. |
Optional | ![]() |
AoE root effect. |
Optional | ![]() |
Single-target disturb effect. |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
Stun effect. |
Optional | ![]() |
Helpful in cases where there are spread non-boss-enemies and your tanks need help with collecting the aggro. |
Underperforming
Fire Mage
Patch 11.0.2 update: Fire Mage
received a massive amount of changes, 2 brand new Hero Talents -
Frostfire and
Sunfury, as well as a new tier-set. The 2-piece
increases the damage of your
Phoenix Flames by 10%, which increases
to 25% on its primary target. In addition, your 4-piece bonus triggers after
dealing damage, giving
Phoenix Flames a 10% chance to return to you,
refunding 1% of the cooldown on
Phoenix Flames and granting you
6% increased spell damage for 10 sec.
Fire Mage is one of the specs that has received a lot of attention leading up to the first season of The War Within and ended up being historically in the worst state (damage output) wise they have ever been. Your single target is among the lowest, and your AoE damage is now competing with the tanks. Although, just like every Mage spec so far, has one of the best group-wide Mythic+ utilities, numbers need to be tuned up for us to consider you anywhere higher on our rankings.
Cons
Further buffs are needed as the spec is in one of its worst position ever.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Intellect to the whole raid/party. |
Core | ![]() |
Alternative of ![]() |
Core | ![]() |
Single-target crowd-control effect. |
Optional | ![]() ![]() |
Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | ![]() |
Steals a beneficial magic effect from the target. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
AoE Immobilize effect. This can be cast separately
from ![]() |
Optional | ![]() |
AoE knockback. |
Optional | ![]() |
AoE disturb effect. |
Changelog
- 18 Aug. 2024: Update #7 of the progressive Beta TWW tierlist.
- 11 Aug. 2024: Update #6 of the progressive Beta TWW tierlist.
- 04 Aug. 2024: Update #5 of the progressive Beta TWW tierlist.
- 28 Jul. 2024: Update #4 of the progressive Beta TWW tierlist.
- 21 Jul. 2024: Update #3 of the progressive Beta TWW tierlist.
- 14 Jul. 2024: Update #2 of the progressive Beta TWW tierlist.
- 07 Jul. 2024: Update #1 of the progressive Beta TWW tierlist.
- 29 Oct. 2023: New round of changes after the most recent PTR Build.
- 22 Oct. 2023: Third round of updates after the most recent PTR changes.
- 15 Oct. 2023: Second round of updates after the most recent PTR changes.
- 09 Oct. 2023: Page added.
This guide has been written by Petko, one of the top Mythic players of all time. He has accomplished several Europe- and World #1 Team and Solo Seasonal rankings with multiple specialization and classes. Moreover, he competes in the MDI and streams his runs live on Twitch, and shares his personal opinions on YouTube and Twitter.
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