Protection Warrior Tank Mythic+ Tips — The War Within (11.0.5)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Protection Warrior in World of Warcraft — The War Within (11.0.5).
- 6. Utility of Protection Warrior in The War Within
- 7. Dungeon Tips and Tricks for Protection Warrior for The War Within Season 1
- 8. Mythic+ Tips for Protection Warrior in The War Within Season 1
- 9. Affix Tips, Tricks and Management for Protection Warrior in The War Within Season 1
- 10. Affix Guide for Protection Warrior in The War Within
Protection Warriors in Mythic+
Protection Warriors, while not the best in Mythic+ due to their stun-oriented utility, have very decent survivability and solid damage output when played correctly.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our The War Within Mythic+ Season 1 page below.
Mythic+ Talents for Protection Warriors
Below, our sample Mythic+ tree will give you a good amount of survivability and offensive abilities. Refer to the Builds and Talents page for more information on particular talents and when to use them.
Standard Mythic+ Talents Protection Warrior
This build is the default Mythic+ build. It provides us with high  Shield Block up-time,
while also having access to multiple offensive cooldowns.
 Shield Block up-time,
while also having access to multiple offensive cooldowns.
Some quick notes and alterations can be found below:
- You can pick  Show of Force or Show of Force or Disrupting Shout
instead of Disrupting Shout
instead of Thunderlord; Thunderlord;
 Bloodborne can be dropped, and the point used in Bloodborne can be dropped, and the point used in Bloodsurge, Bloodsurge, Disrupting Shout, Disrupting Shout, Thunderlord instead; Thunderlord instead;
 Into the Fray should be picked once you feel comfortable with
your Into the Fray should be picked once you feel comfortable with
your Shield Block up-time; Shield Block up-time;
If you do not enjoy  Champion's Spear, you can also play
 Champion's Spear, you can also play
 Thunderous Roar instead. Just be wary that this will perform
worse damage-wise.
 Thunderous Roar instead. Just be wary that this will perform
worse damage-wise.
- Talen build with  Thunderous Roar: CkEAmidFBOBFf5oKuZ7r/WeW7YEDAAAAzMzwMzwMbzsMzMzyCjhpxgxMAWGjZYjZmhBmxMAAAAAAgZGAgltNADDsBLLGNmBwsFbMbA Thunderous Roar: CkEAmidFBOBFf5oKuZ7r/WeW7YEDAAAAzMzwMzwMbzsMzMzyCjhpxgxMAWGjZYjZmhBmxMAAAAAAgZGAgltNADDsBLLGNmBwsFbMbA
Colossus Mythic+ build for Protection Warrior
While  Colossus is not the ideal Mythic+ Hero Talent tree,
it is by no means bad. You can still play it and have great success. As Colossus,
you aim to play
 Colossus is not the ideal Mythic+ Hero Talent tree,
it is by no means bad. You can still play it and have great success. As Colossus,
you aim to play  Thunderous Roar, and without
 Thunderous Roar, and without  Unstoppable Force.
This might feel counter-intuitive for long-time Protection Warrior players, but this
will net you the highest damage output.
 Unstoppable Force.
This might feel counter-intuitive for long-time Protection Warrior players, but this
will net you the highest damage output.
Some quick notes and alterations can be found below:
- You can pick  Disrupting Shout instead of Disrupting Shout instead of Bloodsurge or Bloodsurge or Show of Force if needed; Show of Force if needed;
 Into the Fray should be picked once you feel comfortable with
your Into the Fray should be picked once you feel comfortable with
your Shield Block up-time; Shield Block up-time;
- You can pick  Rumbling Earth instead of Rumbling Earth instead of Intervene
or Intervene
or Storm Bolt; Storm Bolt;
You can also pick  Champion's Spear talents instead of
 Champion's Spear talents instead of
 Thunderous Roar as Colossus. Just be wary that this will perform
worse damage-wise.
 Thunderous Roar as Colossus. Just be wary that this will perform
worse damage-wise.
- Talent build with  Champion's Spear: CkEAmidFBOBFf5oKuZ7r/WeW7YEDAAAAzMzMmZGMbzsMzMzyiZMMNGMmBwyADbMzMMMzDMmBAAAAAAMzAAsstBYA2MjhNyAzwCN2YWA Champion's Spear: CkEAmidFBOBFf5oKuZ7r/WeW7YEDAAAAzMzMmZGMbzsMzMzyiZMMNGMmBwyADbMzMMMzDMmBAAAAAAMzAAsstBYA2MjhNyAzwCN2YWA
Mythic+ Utility for Protection Warrior in The War Within Season 1
This section talks mostly about the uses of different spells. For in-depth explanations of all Warrior Abilities and Talents, including these, check out our Spells page.
Utility of Protection Warrior in The War Within
Interrupts, Stuns and Stops
 Pummel is our main interrupt ability. As tanks, we will take the blunt
force of the overall damage intake in dungeons, and while we can deal with the physical
damage intake fairly easily thanks to
 Pummel is our main interrupt ability. As tanks, we will take the blunt
force of the overall damage intake in dungeons, and while we can deal with the physical
damage intake fairly easily thanks to  Shield Block, the magic damage is where
it can get trickier. Using
 Shield Block, the magic damage is where
it can get trickier. Using  Pummel effectively to interrupt various dangerous casts
will help lower our damage intake greatly and increase our chances of survival.
 Pummel effectively to interrupt various dangerous casts
will help lower our damage intake greatly and increase our chances of survival.
 Disrupting Shout allows you to silence multiple enemies while also
Taunting all of them. While on paper, it seems like a great ability, it has a hefty 75
second cooldown and needs to actually interrupt the cast in order for the silence
to take effect. It does have potential uses in situations where you are facing
multiple deadly casters, or need help grouping packs.
 Disrupting Shout allows you to silence multiple enemies while also
Taunting all of them. While on paper, it seems like a great ability, it has a hefty 75
second cooldown and needs to actually interrupt the cast in order for the silence
to take effect. It does have potential uses in situations where you are facing
multiple deadly casters, or need help grouping packs.
 Intimidating Shout is primarily used as an interrupt because
the disorient it provides is easily broken by damage. You can also use it as
crowd control by using it on a group of enemies and pulling a specific enemy
out of that group to focus it down.
 Intimidating Shout is primarily used as an interrupt because
the disorient it provides is easily broken by damage. You can also use it as
crowd control by using it on a group of enemies and pulling a specific enemy
out of that group to focus it down.
 Shockwave is your AoE stun. Use it to delay or cancel
dangerous abilities, or use it as a survivability tool to stun enemies when
your defenses are down.
 Shockwave is your AoE stun. Use it to delay or cancel
dangerous abilities, or use it as a survivability tool to stun enemies when
your defenses are down.  Rumbling Earth helps lower the cooldown of
this significantly, and it can be further enhanced by
 Rumbling Earth helps lower the cooldown of
this significantly, and it can be further enhanced by  Colossus
talents like
 Colossus
talents like  Boneshaker and
 Boneshaker and  Earthquaker
 Earthquaker
 Storm Bolt acts as another strong single-target stun. Use it
instead of
 Storm Bolt acts as another strong single-target stun. Use it
instead of  Shockwave when you only need to stun one enemy in order
to prevent stun DR from kicking in.
 Shockwave when you only need to stun one enemy in order
to prevent stun DR from kicking in.  Mountain Thane has the
 Mountain Thane has the  Storm Bolts
talent, which will make this also hit 2 additional enemies.
 Storm Bolts
talent, which will make this also hit 2 additional enemies.
 Shield Charge should mainly be used on cooldown for the offensive part,
but it is worth remembering that it also stuns your primary target for 4 seconds
when cast.
 Shield Charge should mainly be used on cooldown for the offensive part,
but it is worth remembering that it also stuns your primary target for 4 seconds
when cast.
 Champion's Spear allows you to tether enemies hit by the spear to it.
As with
 Champion's Spear allows you to tether enemies hit by the spear to it.
As with  Shield Charge, you should mainly use this on cooldown, offensively.
Some types of situations where you might consider delaying your spear are when fixates come up, or enemies jump around. In such cases, using
 Shield Charge, you should mainly use this on cooldown, offensively.
Some types of situations where you might consider delaying your spear are when fixates come up, or enemies jump around. In such cases, using
 Champion's Spear for the purpose of tethering these enemies might be more beneficial
for the overall group performance.
 Champion's Spear for the purpose of tethering these enemies might be more beneficial
for the overall group performance.
Other Utility
 Spell Reflection is primarily used for the magic damage
reduction. In Mythic+, however, many spells can be reflected back to
the caster. There are some spells that hit very hard, and
if you are able to reflect those, you can deal a lot of damage to the enemy.
Additionally, sometimes you are able to apply debuffs to the enemy that
normally would have been applied to you had you been hit by the spell.
 Spell Reflection is primarily used for the magic damage
reduction. In Mythic+, however, many spells can be reflected back to
the caster. There are some spells that hit very hard, and
if you are able to reflect those, you can deal a lot of damage to the enemy.
Additionally, sometimes you are able to apply debuffs to the enemy that
normally would have been applied to you had you been hit by the spell.
 Rallying Cry can be used to save teammates during heavy damage intake
phases or to just help ease the pressure off your healer. It has a fairly
long 3-minute cooldown, so be sure not to waste it.
 Rallying Cry can be used to save teammates during heavy damage intake
phases or to just help ease the pressure off your healer. It has a fairly
long 3-minute cooldown, so be sure not to waste it.
 Berserker Rage makes us immune to Fear, Sap, and Incapacitate effects.
This can be used pre-emptively before the cast goes off or reactively when
you are already under the effect. You can further pick up
 Berserker Rage makes us immune to Fear, Sap, and Incapacitate effects.
This can be used pre-emptively before the cast goes off or reactively when
you are already under the effect. You can further pick up  Berserker Shout,
which allows you to remove Fear effects also from your party members within 12 yards.
 Berserker Shout,
which allows you to remove Fear effects also from your party members within 12 yards.
 Intervene is an extremely potent tool if there is a use case for it.
Preventing your party member from taking damage from, let's say, a fixating enemy
is a great way to help your group. This ability is made even better thanks to
 Intervene is an extremely potent tool if there is a use case for it.
Preventing your party member from taking damage from, let's say, a fixating enemy
is a great way to help your group. This ability is made even better thanks to  Mountain Thane talent,
 Mountain Thane talent,
 Storm Shield. This causes the Intervene target to also gain a magic absorb shield,
which can be used as an extra defensive on allies who need it.
 Storm Shield. This causes the Intervene target to also gain a magic absorb shield,
which can be used as an extra defensive on allies who need it.
 Shattering Throw may have niche uses in some dungeons where
the enemies either have a magical immunity or an absorb. Just remember that
it has a cast time, meaning that you do not want to use it while actively
tanking enemies.
 Shattering Throw may have niche uses in some dungeons where
the enemies either have a magical immunity or an absorb. Just remember that
it has a cast time, meaning that you do not want to use it while actively
tanking enemies.
 Wrecking Throw, similarly to
 Wrecking Throw, similarly to  Shattering Throw deals
bonus damage to absorbs. While it does not remove magical immunities, it
does have a much shorter cooldown, making it a more compelling choice
should the situation arise.
 Shattering Throw deals
bonus damage to absorbs. While it does not remove magical immunities, it
does have a much shorter cooldown, making it a more compelling choice
should the situation arise.
Dungeon Tips and Tricks for Protection Warrior for The War Within Season 1
This section has Hunter-specific tips and tricks that may not seem obvious for all dungeons' bosses and mobs.
Mythic+ Tips for Protection Warrior in The War Within Season 1
Note that it is early days and that this section will be far more fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
- Avanoxx Gossamer Onslaught is blockable by Gossamer Onslaught is blockable by Spell Block; Spell Block;
 Voracious Bite is blockable by Voracious Bite is blockable by Shield Block; Shield Block;
- If needed, you can use  Champion's Spear, if talented, to keep Starved Crawlers
tethered to the spear. Ideally you would use Champion's Spear on the boss
for damage purposes instead. Champion's Spear, if talented, to keep Starved Crawlers
tethered to the spear. Ideally you would use Champion's Spear on the boss
for damage purposes instead.
 
- Anub'zekt- Nothing special, keep the boss faced away from allies to prevent  Impale from being
faced towards them. Impale from being
faced towards them.
 
- Nothing special, keep the boss faced away from allies to prevent 
- Ki'katal the Harvester Cosmic Singularity and Cosmic Singularity and Venom Volley are blockable with Venom Volley are blockable with Spell Block; Spell Block;
 Heroic Throw can be used to kill off any Bloodworkers from range,
just keep in mind that they will drop pools of Black Blood on the ground; Heroic Throw can be used to kill off any Bloodworkers from range,
just keep in mind that they will drop pools of Black Blood on the ground;
- You can use  Avatar to break the root from Avatar to break the root from Grasping Blood. Grasping Blood.
 
Trash
- Below, you can find examples of casts in this dungeon, which are reflectable with  Spell Reflection: Spell Reflection:- Bloodstained Webmage, Web Bolt;
- Atiik,  Poison Bolt; Poison Bolt;
- Ixin,  Web Bolt; Web Bolt;
- Nakt,  Web Bolt; Web Bolt;
- Generally, any  Web Bolt is reflectable. Web Bolt is reflectable.
 
Note that it is early days and that this section will be far more fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
- Orator Krix'vizk Vociferous Indoctrination is blockable with Vociferous Indoctrination is blockable with Spell Block; Spell Block;
 Vociferous Indoctrination is a good time to use Vociferous Indoctrination is a good time to use Intervene, with Intervene, with Storm Shield to
assist allies. Storm Shield to
assist allies.
 Subjugate deals both physical and magical damage; be sure to keep Subjugate deals both physical and magical damage; be sure to keep Shield Block and a
magic mitigation ability like Shield Block and a
magic mitigation ability like Spell Block, Spell Block, Shield Wall or Shield Wall or Spell Reflection up. Spell Reflection up.
 
- Nx and Vx Duskbringer is blockable with Duskbringer is blockable with Spell Block; Spell Block;
 Shade Slash should be targeted away from your allies as it is a frontal; Shade Slash should be targeted away from your allies as it is a frontal;
 Rime Dagger deals both physical and magical damage; be sure to keep Rime Dagger deals both physical and magical damage; be sure to keep Shield Block and a
magic mitigation ability like Shield Block and a
magic mitigation ability like Spell Block, Spell Block, Shield Wall or Shield Wall or Spell Reflection up. Spell Reflection up.
 
- The Coaglamation
 Viscous Darkness knockback can be used to Viscous Darkness knockback can be used to Charge back in for extra Rage; Charge back in for extra Rage;
 Corrupted Coating healing absorb can be reduced with Corrupted Coating healing absorb can be reduced with Last Stand and Last Stand and Impending Victory; Impending Victory;
 Dark Pulse deals damage to all allies, use Dark Pulse deals damage to all allies, use Intervene, with Intervene, with Storm Shield to
assist them. Storm Shield to
assist them.
 
- Izo, the Grand Splicer- Gorge, from the scarab adds, is blockable with  Shield Block; Shield Block;
 Process of Elimination deals both physical and magical damage; be sure to keep Process of Elimination deals both physical and magical damage; be sure to keep Shield Block and a
magic mitigation ability like Shield Block and a
magic mitigation ability like Spell Block, Spell Block, Shield Wall or Shield Wall or Spell Reflection up; Spell Reflection up;
 Umbral Weave's root can be deflected with Umbral Weave's root can be deflected with Spell Reflection; Spell Reflection;
 Splice can be reflected with Splice can be reflected with Spell Reflection; Spell Reflection;
- Use  Intervene with Intervene with Storm Shield talented to assist allies with the
Splice debuff. Storm Shield talented to assist allies with the
Splice debuff.
 
- Gorge, from the scarab adds, is blockable with 
Trash
- Below, you can find examples of casts in this dungeon, which are reflectable with  Spell Reflection: Spell Reflection:- Covert Webmancer,  Grimweave Blast; Grimweave Blast;
- Elder Shadeweaver,  Umbral Weave and Umbral Weave and Web Bolt; Web Bolt;
- Skittering Assistant,  Web Bolt; Web Bolt;
- Sureki Silkbinder,  Web Bolt. Web Bolt.
 
- Covert Webmancer, 
Note that it is early days and that this section will be far more fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
- Speaker Shadowcrown Shadow Bolt can be reflected with Shadow Bolt can be reflected with Spell Reflection; Spell Reflection;
 Obsidian Beam should be avoided, but in cases it can't be, you can use Obsidian Beam should be avoided, but in cases it can't be, you can use Spell Block to
mitigate it. Spell Block to
mitigate it.
 
- Anub'ikkaj Dark Orb and Dark Orb and Shadowy Decay are both blockable with Shadowy Decay are both blockable with Spell Block; Spell Block;
 Terrifying Slam deals both physical and magical damage; be sure to keep Terrifying Slam deals both physical and magical damage; be sure to keep Shield Block and a
magic mitigation ability like Shield Block and a
magic mitigation ability like Spell Block, Spell Block, Shield Wall or Shield Wall or Spell Reflection up; Spell Reflection up;
 Terrifying Slam knocks you away, so use Terrifying Slam knocks you away, so use Charge to get back in. Be sure not to use it
too fast, or you might fear your allies around you; Charge to get back in. Be sure not to use it
too fast, or you might fear your allies around you;
- Use  Intervene with Intervene with Storm Shield talented to help allies. Storm Shield talented to help allies.
 
- Rasha'nan Erosive Spray is blockable with Erosive Spray is blockable with Spell Block; Spell Block;
- Use  Intervene with Intervene with Storm Shield talented to help allies. Storm Shield talented to help allies.
 
Trash
- Below, you can find examples of casts in this dungeon, which are reflectable with  Spell Reflection: Spell Reflection:- Animated Darkness,  Congealed Shadow; Congealed Shadow;
- Nightfall Darkcaster,  Tormenting Beam; Tormenting Beam;
- Nightfall Shadowmage,  Shadow Bolt; Shadow Bolt;
- Sureki Webmage,  Web Bolt. Web Bolt.
 
- Animated Darkness, 
Note that it is early days and that this section will be far more fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
- General Umbriss Skullsplitter is blockable with Skullsplitter is blockable with Shield Block; Shield Block;
 Shadow Breath is blockable with Shadow Breath is blockable with Spell Block. Spell Block.
 
- Forgemaster Throngus Blistering Heat is blockable with Blistering Heat is blockable with Spell Block; Spell Block;
 Molten Flurry deals both physical and magical damage; be sure to keep Molten Flurry deals both physical and magical damage; be sure to keep Shield Block and a
magic mitigation ability like Shield Block and a
magic mitigation ability like Spell Block, Spell Block, Shield Wall or Shield Wall or Spell Reflection up; Spell Reflection up;
 Molten Mace causes him to deal a lot more damage, either kite or use extra defensives if you can
survive the extra damage. Molten Mace causes him to deal a lot more damage, either kite or use extra defensives if you can
survive the extra damage.
 
- Drahga Shadowburner Shadowflame Bolt is reflectable with Shadowflame Bolt is reflectable with Spell Reflection. Spell Reflection.
 
- Erudax Crush deals both physical and magical damage; be sure to keep Crush deals both physical and magical damage; be sure to keep Shield Block and a
magic mitigation ability like Shield Block and a
magic mitigation ability like Spell Block, Spell Block, Shield Wall or Shield Wall or Spell Reflection up; Spell Reflection up;
 Depth's Grasp, the tentacle slam, can be deflected with Depth's Grasp, the tentacle slam, can be deflected with Spell Reflection. Spell Reflection.
 
Trash
- Below, you can find examples of casts in this dungeon, which are reflectable with  Spell Reflection: Spell Reflection:- Molten Giant,  Lava Fist; Lava Fist;
- Twilight Beguiler and Twilight Warlock,  Shadowflame Bolt; Shadowflame Bolt;
- Twilight Decapitator,  Shadowflame Slash; Shadowflame Slash;
 
- Molten Giant, 
Note that it is early days and that this section will be far more fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
- Blightbone Crunch is blockable with Crunch is blockable with Shield Block; Shield Block;
- Use  Intervene with Intervene with Storm Shield on allies targeted by Storm Shield on allies targeted by Heaving Retch; Heaving Retch;
- Use  Spell Reflection to deflect the Spell Reflection to deflect the Fetid Gas pools on the ground if you need to
run over them; Fetid Gas pools on the ground if you need to
run over them;
- You can use   Champion's Spear on the worm adds as they spawn to keep them tethered.
If you do so, be sure to also hit the boss with the spear. Champion's Spear on the worm adds as they spawn to keep them tethered.
If you do so, be sure to also hit the boss with the spear.
 
- Amarth Necrotic Bolt can be reflected with Necrotic Bolt can be reflected with Spell Reflection if it is cast on you; Spell Reflection if it is cast on you;
 Frostbolt Volley, from Reanimated Mage, is reflectable with Frostbolt Volley, from Reanimated Mage, is reflectable with Spell Reflection. Spell Reflection.
 
- Surgeon Stitchflesh Mutilate is blockable with Mutilate is blockable with Shield Block; Shield Block;
- Use  Intervene on allies targeted with Intervene on allies targeted with Morbid Fixation, pay attention
it lasts for 8 seconds, but Morbid Fixation, pay attention
it lasts for 8 seconds, but Intervene lasts for 6; Intervene lasts for 6;
 
- Nalthor the Rimebinder Frozen Binds can be reflected with Frozen Binds can be reflected with Spell Reflection; Spell Reflection;
- If you are frozen by  Frozen Binds, you can Frozen Binds, you can Avatar to remove
the root; Avatar to remove
the root;
 Ice Shard, despite the name, is a physical attack and can be blocked with Ice Shard, despite the name, is a physical attack and can be blocked with Shield Block. Shield Block.
 Wrecking Throw, if talented for some reason, can be used on Wrecking Throw, if talented for some reason, can be used on Icebound Aegis. Icebound Aegis.
 
Trash
- Below, you can find examples of casts in this dungeon, which are reflectable with  Spell Reflection: Spell Reflection:- Brittlebone Mage,  Frostbolt; Frostbolt;
- Corpse Harvester,  Drain Fluids; Drain Fluids;
- Rotspew,  Spew Disease; Spew Disease;
- Zolramus Bonemender, Gatekeeper, Sorcerer,  Necrotic Bolt Necrotic Bolt
 
- Brittlebone Mage, 
- Important blockable abilities with  Shield Block include: Shield Block include:- Abominations,  Tenderize; Tenderize;
- Abominations,  Mutilate; Mutilate;
- Zolramus Bonecarver,  Boneflay; Boneflay;
- Zolramus Bonemender, Gatekeeper, Sorcerer,  Necrotic Bolt. Necrotic Bolt.
 
- Abominations, 
- Use  Champion's Spear, if talented, to prevent Patchwerk Soldiers from Leaping around. Champion's Spear, if talented, to prevent Patchwerk Soldiers from Leaping around.
- Use  Berserker Rage if you are feared by Skeletal Marauder's Berserker Rage if you are feared by Skeletal Marauder's Rasping Scream. Rasping Scream.
Note that it is early days and that this section will be far more fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
- Ingra Maloch- Be sure to have your big offensive cooldowns like  Avatar, Avatar, Shield Charge, Shield Charge, Demoralizing Shout with Demoralizing Shout with Booming Voice and others, up for when Booming Voice and others, up for when Droman's Wrath
is cast. The boss takes 200% increased damage then; Droman's Wrath
is cast. The boss takes 200% increased damage then;
 Spirit Bolt is reflectable with Spirit Bolt is reflectable with Spell Reflection; Spell Reflection;
- Use  Intervene, with Intervene, with Storm Shield talented to help allies deal with the
magic damage; Storm Shield talented to help allies deal with the
magic damage;
 Berserker Rage can be used to dispel, or immune, the fear from Berserker Rage can be used to dispel, or immune, the fear from Repulsive Visage.
With Repulsive Visage.
With Berserker Shout talented, you can do this for your whole party. Berserker Shout talented, you can do this for your whole party.
 
- Be sure to have your big offensive cooldowns like 
- Mistcaller- Be sure to interrupt  Patty Cake with Patty Cake with Pummel; Pummel;
- Use  Intimidating Shout, Intimidating Shout, Shockwave, Shockwave, Storm Bolt
to help keep the Illusionary Vulpin in place. Storm Bolt
to help keep the Illusionary Vulpin in place.
 
- Be sure to interrupt 
- Tred'ova- Use  Intervene on the player targeted by Intervene on the player targeted by Marked Prey; Marked Prey;
- Use  Champion's Spear, Champion's Spear, Shockwave and any other crowd control
abilities to help keep the spawned Gormling Larva in place. Be sure to also hit
the boss with Shockwave and any other crowd control
abilities to help keep the spawned Gormling Larva in place. Be sure to also hit
the boss with Champion's Spear; Champion's Spear;
- Use  Heroic Leap to break Heroic Leap to break Mind Link quicker. Mind Link quicker.
 
- Use 
Trash
- Below, you can find examples of casts in this dungeon, which are reflectable with  Spell Reflection: Spell Reflection:- Drust Boughtbreaker,  Bramble Burst; Bramble Burst;
- Drust Harvester,  Spirit Bolt; Spirit Bolt;
- Drust Soulcleaver,  Soul Split; Soul Split;
- Mistveil Guardian,  Anima Slash; Anima Slash;
- Mistveil Stinger,  Anima Injection. Anima Injection.
 
- Drust Boughtbreaker, 
- Mistveil Gorgegullet casts a frontal called  Tongue Lashing, sidestep or outrange it; Tongue Lashing, sidestep or outrange it;
- Mistvel Matriarch casts  Shred Armor, be wary of it as it increases your damage taken; Shred Armor, be wary of it as it increases your damage taken;
- Mistveil Nightblossom casts  Triple Bite, which leaves a DoT on you that deals a lot of damage,
use defensives like Triple Bite, which leaves a DoT on you that deals a lot of damage,
use defensives like Shield Wall if needed. Shield Wall if needed.
Note that it is early days and that this section will be far more fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
- Chopper Redhook Heavy Hitter, the melee attack, is blockable with Heavy Hitter, the melee attack, is blockable with Shield Block; Shield Block;
- Face Irontide Cleavers away from your party members to avoid hitting them with
 Heavy Slash. Heavy Slash.
 
- Dread Captain Lockwood Crimson Swipe and Crimson Swipe and Gut Shot are blockable with Gut Shot are blockable with Shield Block. Shield Block.
 
- Hadal Darkfathom- Use  Heroic Leap if you are not in place before the Heroic Leap if you are not in place before the Tidal Surge cast happens; Tidal Surge cast happens;
 
- Use 
- Viq'Goth- Ensure that you are always in range of the Demolishing Terror; otherwise it will deal heavy group-wide damage.
 
Trash
- Below, you can find examples of casts in this dungeon, which are reflectable with  Spell Reflection: Spell Reflection:- Bilge Rat Tempest,  Water Bolt; Water Bolt;
- Irontide Curseblade,  Cursed Slash; Cursed Slash;
- Irontide Waveshaper,  Brackish Bolt. Brackish Bolt.
 
- Bilge Rat Tempest, 
Note that it is early days and that this section will be far more fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
- E.D.N.A Refracting Beam can be blocked with Refracting Beam can be blocked with Spell Block; Spell Block;
 Seismic Smash cannot be blocked with Seismic Smash cannot be blocked with Shield Block, use defensives like Shield Block, use defensives like Shield Wall, Shield Wall, Demoralizing Shout and swap into Demoralizing Shout and swap into Defensive Stance for it; Defensive Stance for it;
 
- Skarmorak
 Crystalline Smash can be blocked with Crystalline Smash can be blocked with Shield Block. Shield Block.
 
- Master Machinists Speaker Dorlita and Speaker Brokk Molten Metal can be reflected with Molten Metal can be reflected with Spell Reflection; Spell Reflection;
 Igneous Hammer can be blocked with Igneous Hammer can be blocked with Spell Block; Spell Block;
 
- Void Speaker Eirich
Trash
- Below, you can find examples of casts in this dungeon, which are reflectable with  Spell Reflection: Spell Reflection:- Curseforge Stoneshaper,  Stone Bolt; Stone Bolt;
- Cursedheart Invader,  Arcing Void; Arcing Void;
- Forgebound Mender,  Alloy Bolt; Alloy Bolt;
- Void Bound Despoiler,  Shadow Claw. Shadow Claw.
 
- Curseforge Stoneshaper, 
Affix Tips, Tricks and Management for Protection Warrior in The War Within Season 1
This section has Warrior-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Affix Guide for Protection Warrior in The War Within
Ascendant Affix Management for Protection Warrior
Periodically spawns orbs that need to be interrupted or crowd-controlled. Tools to deal with this affix include:
 Pummel; Pummel;
 Disrupting Shout; Disrupting Shout;
 Storm Bolt; Storm Bolt;
 Shield Charge; Shield Charge;
 Shockwave; Shockwave;
 Intimidating Shout. Intimidating Shout.
Oblivion Affix Management for Protection Warrior
Periodically spawns orbs, which then start moving. Intercept them before they reach enemies. As a tank, the enemies are following you; be sure not to drag the mobs into the orbs while you are trying to collect some of them.
Devour Affix Management for Protection Warrior
Places an absorb on players which needs to be dispelled or healed through.
As Warriors, we can't dispel, but we can assist our healer by healing ourselves
with  Impending Victory and
 Impending Victory and  Last Stand.
 Last Stand.
Voidbound Affix Management for Protection Warrior
Spawns a new add, which buffs others. Just swap to this add as soon
as possible, and be sure to kill it off as a high priority.
As the Void Emissary has 1 health, you can start casting  Execute
as soon as it spawns since it deals a massive amount of damage.
 Execute
as soon as it spawns since it deals a massive amount of damage.
Changelog
- 21 Oct. 2024: Reviewed for Patch 11.0.5.
- 09 Sep. 2024: Updated for The War Within Season 1.
- 08 May 2024: Removed "Alternative Mythic+ build". Added Enduring Alacrity into the builds.
- 07 May 2024: Reviewed for 10.2.7. Replaced Heavy Repercussions with Into the Fray.
- 22 Apr. 2024: Reviewed for Season 4. Added Disrupting Shout section under Utility.
- 18 Mar. 2024: Reviewed for Patch 10.2.6.
- 22 Jan. 2024: Updated the AoE rotation part by adding offensive Talents.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 06 Nov. 2023: Reviewed and updated for Patch 10.2.
- 04 Sep. 2023: Reviewed and updated for Patch 10.1.7.
- 10 Jul. 2023: Reviewed for Patch 10.1.5.
- 21 Jun. 2023: Updated Mythic+ talent build. Took Brutal Vitality.
- 11 May 2023: Prioritised showing talent build with tier.
- 01 May 2023: Updated for Patch 10.1.0.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 15 Mar. 2023: Updated the talent build to default Battering Ram over Thunderlord.
- 27 Feb. 2023: Added Thunderous Roar, Shield Charge to ability list.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 23 Dec. 2022: Added notes about Battering Ram, Spell Block and the seasonal affix.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
More Warrior Guides
Guides from Other Classes
This guide has been written by Mwahi, a Protection Warrior theorycrafter and moderator of the Skyhold Warrior Discord.
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