Shadow Priest DPS Spec, Builds, and Talents — The War Within (11.0.5)
On this page, you will find out the best talents for each tier for your Shadow Priest in World of Warcraft — The War Within (11.0.5). We also have default talent lists for various types of content, such as raiding or Mythic+. If you play with Warmode on, we have your PvP talents covered as well.
If you were looking for WotLK Classic content, please refer to our WotLK Classic Shadow Priest talents.
Best The War Within Talents for Shadow Priest
While optimizing talents on a contextual basis is the highly recommended method of setting up your build, the Talent builds listed below work great for specific purposes.
Note that these builds are generic recommendations for various content. For more specific recommendations for the Raid and Mythic+ in Season 1, check out the dedicated pages below.
Talent Cheat Sheet for Shadow Priest
As a Shadow Priest both Archon and Voidweaver are competitive in all environments. Each of these comes with their own distinct advantages and disadvantages depending on the situation and your playstyle preference, but in terms of viability you can make either work and perform well.
To see a full list of advantages and disadvantages for each tree check out the Hero Talents page.
To see fully specialized builds in full detail for both Archon and Voidweaver use the tool below to toggle recommendations based on your desired Hero Talent Tree. Note that whichever you pick will affect the entire page and information will be tailored to that selection.
War Within Shadow Priest Talent Builds
Hero Talents | |
---|---|
Archon | Voidweaver |
Archon Single Target Build
Archon Shadow Priests revolve around casting Halo to empower Void Eruption and prefers to use Mind Flay. This build will give you strong and consistent Single Target damage.
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Archon in single target focuses around getting as many casts of Mind Flay: Insanity as possible due to the strength of Empowered Surges. This fuels our preference towards Void Eruption so that we generate as much Insanity as possible for more casts of Devouring Plague for more Surge of Insanity procs.
Archon Single Target + Shadow Crash Build
Sometimes you want as much single target as possible while also taking Shadow Crash. This can be good for Raid encounters with mostly single target but with adds or for Mythic+ dungeons with smaller pulls.
If you are looking for a more generic Raid build that can handle a wider variety of encounters, I would suggest starting here. You take a loss in single target to grab more cleave talents to handle more situations like regular add spawns. This is roughly 2% behind in pure single target compared to the full single target build.
This version with Archon is about 2-3% behind the Voidweaver variant.
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Archon Delves Build
This build is the perfect starting point for Delves as a Shadow Priest. This build is optimized for delves being relatively challenging content where we still need a lot of single target damage. This build is identical to the Single Target + Shadow Crash builds but also picks up Silence
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Be sure to use Dominate Mind to help handle more difficult packs, with certain scaling just having another mob to help kill things and be one less thing hitting you can be very valuable.
Options with this build:
- By default, Mental Fortitude is chosen, which is about a 1% damage loss. If you feel like you do not need this extra defensive Talent, you can put that point into Maddening Touch instead.
- If you are a Delve solo, swap out Leap of Faith for Void Tendrils or Sheer Terror.
Archon Mythic+ Build
This build is your starting point for your journey into Mythic+ dungeons. While doing great AoE damage, it also deals great priority target damage during AoE while also having decent single target.
Archon gives you a massive starting point with big AoE damage that scales well as you get into higher key levels. If you are just starting out in your Mythic+ journey, or are just pugging keys in uncoordinated groups it might feel a bit sluggish to start and you should consider trying out Voidweaver instead.
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Options with this build:
- By default, this build assumes you are in keys where you need survivability from Mental Fortitude and also do not want to drop Silence. Strictly speaking, this is a DPS loss; if you want to drop one of those points, you can add back a point into Mind Devourer or Maddening Touch. This is roughly a 1% damage gain.
- This build can swap Mind Devourer (ST) for Maddening Touch (AoE) depending on what is more important to you.
- By default we suggest playing with the Archon Hybrid build, but if you are looking for more AoE potential you can use the Triple Idol variant.
- By default this build uses Sustained Potency for more boss damage and sustained AoE damage. Starting with 11.0.5 this also pauses Voidform for up to 20 seconds out of combat when taken. You can instead take Energy Compression for the generic more AoE option if you prefer.
Check out the dedicated Mythic+ page for more talent build information and tips for every dungeon.
Several of our talents actively change your rotation, specifically your priority in given situations. You can find out more about it in the rotation section below.
Shadow Priest Choice Nodes - Explained
This section is intended to give more context on the various choice nodes we have in the Shadow Priest spec tree and when each choice might make sense.
Dark Ascension vs. Void Eruption
Dark Ascension and Void Eruption is the main cooldown choice you have as a Shadow Priest. Due to Dark Ascension inherently scaling our damage, it usually ends up being strong in single-target environments especially at lower gear levels, while Void Eruption thrives more in AoE and multi-target.
Dark Ascension has two major advantages: the large damage amplifier to our direct damage and the 1-minute cooldown. Unlike Voidform this also is on top of Shadowform making it numerically a great choice. The 1-minute cooldown can also be quite powerful when paired with Mindbender and Inescapable Torment for good damage every minute.
Void Eruption gives access to Voidform but since this replaces Shadowform it does not actually add a damage modifier onto our kit except for the Mastery activation. This mastery activation can be a big bonus in AoE situations, but typically is much more lackluster in single target since our Devouring Plague uptimes are usually 90%+. However, you also gain access to Void Bolt, so after enough scaling with gear, this can end up performing well even in single target.
Due to the damage patterns provided by each Hero Talent, each one tends to favor a specific cooldown. Archon, in particular, prefers Void Eruption and Voidweaver prefers Dark Ascension. Typically, mixing these with their off-choice is about a 4-5% DPS loss and is not suggested.
Shadow Crash
In The War Within, we now have access to two different versions of Shadow Crash:
- Shadow Crash - Targeted at a specific location on the ground.
- Shadow Crash - Targeted at an enemy, will follow them if they move.
This choice node gives the player a choice in how they want to use this spell, particularly for managing DoTs with Whispering Shadows. In most cases, these spells work exactly the same, which will lead to many experienced players opting to play with Shadow Crash for more flexibility.
Advantages for Ground-Target Shadow Crash
- Can be placed specifically at a location to DoT multiple targets if there is not an enemy positioned perfectly in the middle.
- Can be cast before a target is active to get your DoTs on them quicker.
Advantages for Enemy-Target Shadow Crash
- Follows the target if they move.
- Does not require precise camera positioning to land on a pack of mobs.
Conclusion
I would highly suggest using Ground-Target Shadow Crash. If you are just starting to get comfortable with the spec, you can try Enemy-Target Shadow Crash but learning the ways to optimize the ground target version is important for getting the most out of your Shadow Priest.
Mind's Eye vs. Distorted Reality
Modifying the way we spend Insanity can have large implications when it comes to playstyle and damage output, which is what makes Mind's Eye and Distorted Reality often a big choice to make in your build.
Builds that prefer Mind's Eye will typically already have a good amount of Insanity generation so that you can keep up high uptime of Devouring Plague and also play off of interactions that reward more casts of Devouring Plague, such as generating Shadowy Apparitions, getting more stacks of our Priest Shadow Season 1 4pc or more Screams of the Void uptime.
On the other hand, builds that prefer Distorted Reality will typically like this choice when you are looking to maximize uptime on Devouring Plague (especially at lower gear levels). Distorted Reality builds also can make more use of spreading Devouring Plague in AoE situations to take advantage of effects like Phantasmal Pathogen.
For Season 1 of The War Within, we generally prefer to play with Mind's Eye because of the interaction of your new tier set. Before you get the new set bonus, you might find that Distorted Reality makes the spec easier to play, and could improve your uptime of Devouring Plague. After acquiring the Priest Shadow Season 1 2pc, I would play Mind's Eye in all situations.
Priest Class Talent Choices
While the builds above have sane defaults for Class Talents, this section will go in-depth about the various choices we have with class talents depending on the situation you are in.
Always Use Class Talents
The following is a list of class talents I would always use as a Shadow Priest. These are useful in just about every situation in PvE and will be the core talents for any build.
- Shadowfiend - Baseline
- Shadow Word: Death - Baseline
- Death and Madness and Tithe Evasion - Any build that ever uses Shadow Word: Death should always have these nodes.
- Dispel Magic - Useful for pathing and great utility.
- Improved Flash Heal and Protective Light - Gives us another valuable active defensive with no cooldown.
- Angelic Feather and/or Body and Soul - Movement talents, typically I would suggest having both.
- Power Infusion and Twins of the Sun Priestess - Damage cooldown and massive group throughput utility.
- Vampiric Embrace and San'layn - Extra healing utility that is taken all the time. Situationally Sanguine Teachings could also be used.
- Twist of Fate - Execute damage that unlocks nodes in the bottom section.
- Throes of Pain - Baseline damage to Shadow Word: Pain and should be taken in all situations.
- Halo or Divine Star - One of the few damage nodes on the tree.
- Translucent Image - Transforms Fade into an active defensive.
- Phantom Reach - Gives you more baseline range, which can make positioning easier.
Situational Class Talents
Now that you have an idea of the baseline suggested class talents, you can finish off your build based on the content that you are doing. Depending on the specific raid boss or dungeon environment you should tweak these choices based on what you need. In some situations, you might need more utility, and for others, if you do not need that utility, you can instead pick up more defensive choices.
The following talents are the utility choices we have as a Priest. You should only take these if you need them; otherwise, fill out points elsewhere.
- Psychic Voice - Gives a reduction in the cooldown of Psychic Scream, which can be useful to get more AoE CC available.
- Phantasm - Transforms Fade to also break snare effects. Note that this is different from root effects.
- Leap of Faith - Iconic Priest ability that is nice to have in certain situations.
- Shackle Undead - Hard CC ability that works on Undead enemies.
- Void Tendrils - AoE root ability for enemies in a radius around the caster.
- Dominate Mind - Turns your Mind Control spell into one that instead makes the enemy a pet. This can be particularly useful in some Mythic+ Dungeons. This node is also required for certain pathing decisions and is often taken for just that reason.
- Mass Dispel - Powerful dispel tool.
- Power Word: Life - Gives you a powerful spell for off-healing.
- Essence Devourer - Passive healing that does particularly well with Mindbender builds.
- Manipulation - Extra defensive node that will work on spells cast specifically by enemies we have Shadow Word: Pain active on.
- Void Shift - While use cases in PvE are slim, this is occasionally great utility to have.
Once you get all the utility points you need for the content you are doing, you can then add the defensive points you need. This part is tricky as depending on the content, this can vary wildly, but here are your options roughly ranked in terms of strength.
- Spell Warding - 3% magic damage reduction
- Improved Fade - Allows you to press Fade more often for the defensive value.
- Angel's Mercy - Can be useful depending on timings of a mechanic you are trying to counter, but pathing into it can be cumbersome.
- Void Shield - Can give Power Word: Shield a bit more value when used defensively for passive ticking damage.
- Light's Inspiration - Makes Desperate Prayer stronger but usually, this increase does not actually change what would be considered lethal.
- Crystalline Reflection - Gives a very small heal with casts of Power Word: Shield that can also give a bit of damage depending on the situation.
- Angelic Bulwark - Inconsistent cheat death-like shield that usually does not proc when you actually need it.
Note that I suggest taking Protective Light and Translucent Image by default in the top section. These are easily the most valuable defensive nodes in our class tree and should always be taken.
PvP Talents (War Mode) for Shadow Priest
In the open world, you can go into "War Mode." Enabling War Mode provides the following benefits:
- PvP talents enabled in the outdoor world.
- 10%+ increase in World Quest rewards at maximum level.
- 10%+ more experience gained while leveling.
- Earn Conquest Points, which can reward gear every week.
With the benefits of enabling War Mode for leveling and PvE content, it is recommended enabling the feature to maximize your leveling and rewards at maximum level. However, you will make yourself available for open-world PvP, and the possibility of being "ganked" while leveling or doing World Quests exists.
Shadow Priest War Mode Talents
In this section, we will rank the PvP talents best for leveling and doing solo / small group PvE content. Below is a ranking of Shadow Priest-specific PvE talents.
Shadow Priest PvP Talents
- Catharsis is a great boost to damage in the open world if you find yourself in solo content or 1v1s.
- Driven to Madness gives you your cooldown back faster for better uptime.
- Mind Trauma is great for builds that use Surge of Insanity with Mind Flay. Casts of Mind Flay: Insanity count for this and make it a fun talent choice.
Changelog
- 04 Nov. 2024: Update Minds Eye vs. Distorted Reality section to be more clear.
- 21 Oct. 2024: Swapped to using Sustained Potency by default for the pause mechanic out of combat for Archon builds.
- 10 Oct. 2024: Use Mental Decay for Voidweaver builds and use Inescapable Torment for ST + Crash variant. UFD is now optional for Mythic+.
- 09 Oct. 2024: Swap out Voidwraith for Depth of Shadows for Voidweaver Raid builds.
- 07 Oct. 2024: Update talent builds from recent hotfixes.
- 15 Sep. 2024: Refactor talent build section to be easier to use.
- 13 Sep. 2024: Update default Delve build to use Archon.
- 09 Sep. 2024: Add variant to Archon M+ build to get more single target.
- 31 Aug. 2024: Update Voidweaver Single Target + Shadow Crash build, add Unfurling Darkness to Delve builds, and consolidate Archon AoE into one build.
- 25 Aug. 2024: Add Delve build and Pre-Season Archon Dungeon variants and adjust percent difference for Archon vs. Voidweaver.
- 21 Aug. 2024: Updated talent builds for the launch The War Within.
- 13 Aug. 2024: Update talent builds to start using Idol of C'Thun again and adjust for Class Tree changes.
- 25 Jul. 2024: Update talent builds to not use Idol of C'Thun while it is still bugged.
- 23 Jul. 2024: Updated for The War Within pre-patch.
- 07 May 2024: Reviewed for 10.2.7.
- 30 Apr. 2024: Add note about Maddening Touch in the Mythic+ build.
- 25 Apr. 2024: Add new talent video.
- 22 Apr. 2024: Update all builds for Season 4 and replace pathing sections with an in-depth Class Talent guide.
- 19 Mar. 2024: Reviewed for Patch 10.2.6.
- 13 Feb. 2024: Update default class talents and utility choices in the Mythic+ build.
- 21 Jan. 2024: Update 3-target council build from recent buffs.
- 15 Jan. 2024: Updated for Patch 10.2.5.
- 15 Jan. 2023: Add optional change to the ST + Shadow Crash build and update the 3 target council build.
- 19 Dec. 2023: Remove outdated section and adjust Mind Flay options.
- 18 Dec. 2023: Update flex point talents in default Mythic+ build and update the 3 target council build.
- 18 Dec. 2023: Add note for loss in ST on the Shadow Crash build.
- 12 Dec. 2023: Update default Mythic+ build to not use Idol of Y'Shaarj.
- 03 Dec. 2023: Update default Mythic+ build to use Mind Flay.
- 01 Dec. 2023: Update 3 Target council build to default to Mind Flay.
- 17 Nov. 2023: Update builds for 3 target and Mythic+ to be more streamlined.
- 14 Nov. 2023: Add Mind Flay build option to the Single Target + Shadow Crash build.
- 06 Nov. 2023: Update talent builds and suggestions for Patch 10.2 and Season 3.
- 04 Sep. 2023: Reorganize headers to be more readable and move talent spell breakdown.
- 18 Aug. 2023: Correct typo in the description for the Triple Idol Dark Ascension build.
- 13 Aug. 2023: Clarify note on Triple Idol setups in high keys and update video link.
- 08 Aug. 2023: Fix issue where Dark Ascension Single Target build was not using Distorted Reality.
- 07 Aug. 2023: Add new builds from the recent hotfixes.
- 31 Jul. 2023: Swap to Distorted Reality by default for the Dark Ascension ST build.
- 25 Jul. 2023: Add Dark Ascension + Shadow Crash build.
- 23 Jul. 2023: Reviewed from the recent hotfixes. Noted difference in single target builds.
- 17 Jul. 2023: Refactor to use new talent layout.
- 10 Jul. 2023: Update talent strings for Patch 10.1.5.
- 28 Jun. 2023: Swap out Malediction for Deathspeaker on the Dark Ascension build.
- 27 Jun. 2023: Add new talent builds from the recent hotfixes.
- 23 Jun. 2023: Adjust notes about Distorted Reality.
- 02 May 2023: Small caveat to the flex points
- 01 May 2023: Update talent builds for the 10.1.0 rework.
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 04 Feb. 2023: Update 2-target build and add a note about VF on single target.
- 24 Jan. 2023: Update talent builds for Patch 10.0.5.
- 11 Jan. 2023: Update Mythic+ talent builds from the recent changes.
- 23 Dec. 2022: Update talent builds to account for Screams of the Void bug.
- 13 Dec. 2022: Add alternate ST build that offers more burst.
- 11 Dec. 2022: Updated for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 31 Oct. 2022: Updated talent builds to no longer suggest Psychic Link and changed default Mythic+ build to Yogg-Saron.
- 26 Oct. 2022: Updated talent builds from recent bug finding for Screams of the Void.
- 25 Oct. 2022: Updated for Dragonflight pre-patch.
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This guide has been written by Publik, Shadow Priest theorycrafter and SimC dev at Warcraft Priests.
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