The Bloodhound Horror Raid Guide in Nerub-ar Palace
                THe Bloodhound Horror is the 2nd boss encounter in the Nerub-ar Palace
raid in The War Within.
On this page you will find a both a short and a full written guide for this 
encounter, with everything you need to know to take the boss on in Normal, Heroic, or Mythic difficulty.
              
            
          
          Nerub-ar Palace Guides
        
        
      
      TABLE OF CONTENTS OF THIS PAGE
    
    
  1. 
Bloodbound Horror Raid Guide
2. 
Quick TLDR Guide
1.1. 
Outside:
- Split the raid into two teams. These teams take turns going inside:
- If you are going inside next, stand in front of the boss with the active tank.
- Get hit by  Gruesome Disgorge. This hits everyone in front of the boss! You cannot go inside twice in a row. Gruesome Disgorge. This hits everyone in front of the boss! You cannot go inside twice in a row.
- If you are not going inside, do not stand in front of the boss. This includes the other tank.
 
- Healers: Priortise healing on players with  Crimson Rain. Crimson Rain.
- Avoid  Grasp from Beyond puddles. These will chase the targeted players. Grasp from Beyond puddles. These will chase the targeted players.
- Heroic: Avoid the  Spewing Hemorrhage beams. These beams spawn on the left and right hand side of the boss. Spewing Hemorrhage beams. These beams spawn on the left and right hand side of the boss.
- After both groups have completed their inside phase, run away from  Goresplatter. Goresplatter.
1.2. 
Inside:
- Tanks: Taunt the Lost Watcher and tank it on top of a Forgotten Harbinger.
- Interrupt  Black Bulwark. Black Bulwark.
- DPS: Priortise killing the Forgotten Harbingers and prevent the Blood Horrors from reaching the boss.
- Heroic: Avoid the  Spewing Hemorrhage beams. Spewing Hemorrhage beams.
2. 
Strategy Guide: Full Guide
1.3. 
Before pulling the boss:
- Split the raid into two teams:
- These teams should contain 1 tank, half of your healers, and DPS.
- These teams take turns going into the Unseeming Realm (inside) from standing in front of the boss while it is casting  Gruesome Disgorge. Gruesome Disgorge.
 Gruesome Disgorge is targeted on the tank and covers one-quarter of the arena. Gruesome Disgorge is targeted on the tank and covers one-quarter of the arena.
- After leaving the Unseeming Realm, you will have  Unseeming Blight applied, which prevents you from entering the realm for the next cast. Unseeming Blight applied, which prevents you from entering the realm for the next cast.
 
- Positioning  Gruesome Disgorge: Gruesome Disgorge:- Before  Gruesome Disgorge is cast, you can see shadows of where the adds will spawn. Gruesome Disgorge is cast, you can see shadows of where the adds will spawn.
- The active tank should move towards that location so that the DPS can instantly hit the adds inside.
 
- Before 
1.4. 
Outside the Unseeming Realm:
- If you are not assigned to go into the Unseeming Realm. Do not stand in front of the boss during  Goresplatter Goresplatter
 Crimson Rain will target random players and apply a heal absorb to them. Healers should prioritize healing these players to remove 
this debuff. Crimson Rain will target random players and apply a heal absorb to them. Healers should prioritize healing these players to remove 
this debuff.
 Grasp from Beyond will target random players and chase them. Every second, a pool will be placed on the ground. Try to move in a controlled and 
methodic way to let others know where you are intending to move. Sprinting around the room will just end with players being hit. Grasp from Beyond will target random players and chase them. Every second, a pool will be placed on the ground. Try to move in a controlled and 
methodic way to let others know where you are intending to move. Sprinting around the room will just end with players being hit.
- Once the second team has finished inside the realm, the boss will cast  Goresplatter. Goresplatter. Goresplatter covers all of the platforms that are within the melee range of the boss. Goresplatter covers all of the platforms that are within the melee range of the boss.
- Run away from the boss to avoid being hit by this mechanic.
- Try to jump over the water on your way out and in to avoid taking unnecessary damage.
- The boss will be buffed by  Seeping Transfusion after this cast completes, increasing damage dealt and spawning an additional Forgotten Harbinger inside. Seeping Transfusion after this cast completes, increasing damage dealt and spawning an additional Forgotten Harbinger inside.
 
1.5. 
Inside The Unseeming Realm:
- Lost Watcher:
- Tanks: Taunt these as soon as you enter the realm so that DPS or Healers aren't attacked.
 Black Bulwark needs to be interrupted and can be handled by one player. If this cast succeeds, it will deal raid-wide damage, which increases every second. Black Bulwark needs to be interrupted and can be handled by one player. If this cast succeeds, it will deal raid-wide damage, which increases every second.
 
- Forgotten Harbinger:
- DPS: These are the priority to kill inside the realm.
- They will continually spawn Blood Horrors. They need to be kept away from the boss and killed.
- If any Blood Horrors reach the boss raid wide damage will trigger with  Blood Pact and an absorb shield will be applied to the boss. Blood Pact and an absorb shield will be applied to the boss.
 
- After each  Goresplatter, an additional add will be present inside this realm, making it more difficult. Goresplatter, an additional add will be present inside this realm, making it more difficult.
1.6. 
Heroic Changes:
 Spewing Hemorrhage is cast shortly after Spewing Hemorrhage is cast shortly after Gruesome Disgorge and rotates counter-clockwise. Gruesome Disgorge and rotates counter-clockwise.
- The beam always spawns on the left and right of the boss.
- The tank that is outside should position the boss so that the beam is not going to be on the adds inside or behind them as this can apply pressure for the inside group and make them not kill all of the adds.
2. 
Mythic Strategy
Currently, this tab will only contain information on what changes on Mythic. A more robust strategy will be added after the raid goes live.
1.7. 
Mythic Changes:
- Players will periodically have  Bloodcurdle applied to them. Simply be spread from each other to avoid cleaving damage. Bloodcurdle applied to them. Simply be spread from each other to avoid cleaving damage.
2. 
Changelog
- 09 Sep. 2024: Guide created.
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This guide has been written by Panthea, who raids in Catalyst and is the author of TankNotes. He plays all tanks and is a Moderator for the Hammer of Wrath Paladin Discord. You can follow him on Twitter.
    
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