Vengeance Demon Hunter Tank Mythic+ Tips — The War Within (11.0.5)
In this guide, you will find tips and advice to tackle Mythic+ dungeons with your Vengeance Demon Hunter in World of Warcraft — The War Within (11.0.5).
Vengeance Demon Hunter Mythic+ Guide for The War Within Season 1
In this guide, we will talk about getting the most out of your Vengeance Demon Hunter in Mythic+ dungeons, including the best way to set up your character, how your rotation may change, and tips and tricks for using your abilities most optimally.
If you are unfamiliar with Mythic+ and its associated general mechanics, you can read more about it on our dedicated Mythic+ page below.
To learn more about the Mythic+ Meta, check out our Mythic+ Tier List below.
Vengeance Demon Hunter in The War Within Mythic+
Vengeance Demon Hunter is a tank that focuses on a balance between juggling strong defensive spells to mitigate damage while healing back damage through Soul Fragments generated by your regular rotation. Vengeance stands out with its strong mobility, very good AoE damage profile, and abundance of Crowd Control spells to control enemy spellcasters.
Best Mythic+ Talents for Vengeance Demon Hunter in The War Within
For a more general overview of Talents for Vengeance Demon Hunter, please visit our dedicated Talents page.
Best Mythic+ Talent Builds for Vengeance Demon Hunter
Best Mythic+ Talents for Vengeance Demon Hunter in The War Within
This build is my recommendation for High Mythic+ Pushing. High Mythic+ is defined as any level of Mythic+ that you consider a challenge. Talent choices in this build will focus more towards defensive coverage to reduce the risk of dying while still taking relevant offensive talents to help your group complete the dungeon within the timer and to help with generating and maintaining Aggro on enemies.
The reason for going  Fel-Scarred is partially due to the simplicity
when compared to
 Fel-Scarred is partially due to the simplicity
when compared to  Aldrachi Reaver and partially because of overall performance.
Pushing higher key levels than you are used to can be a stressful time, and
playing talents that have a simpler road to the goal will reduce the risk of making
fatal mistakes.
 Aldrachi Reaver and partially because of overall performance.
Pushing higher key levels than you are used to can be a stressful time, and
playing talents that have a simpler road to the goal will reduce the risk of making
fatal mistakes.  Fel-Scarred talents also focus on empowering you outside
of
 Fel-Scarred talents also focus on empowering you outside
of  Metamorphosis windows, helping you stay alive in your
weakest moments defensively.
 Metamorphosis windows, helping you stay alive in your
weakest moments defensively.  Fel-Scarred also performs better offensively
with less effort, which is relevant in dungeons where the timer is a concern.
 Fel-Scarred also performs better offensively
with less effort, which is relevant in dungeons where the timer is a concern.
Flexible Talents
This talent tree is a general blueprint for Dungeons, and while most dungeons can be completed with this tree as is, there are going to be cases where you want to switch a few talents for utility options in the Class Tree especially. Below are just a few talents to consider depending on the situation.
- If the dungeon has plenty of dangerous spellcasters, talents like
 Improved Sigil of Misery and Improved Sigil of Misery and Sigil of Chains can be options to
consider. If the dungeon contains mainly humanoid enemies, you can also use Sigil of Chains can be options to
consider. If the dungeon contains mainly humanoid enemies, you can also use Imprison as an interrupt of sorts. Imprison as an interrupt of sorts.
- If there are dangerous magic buffs that need to be Purged in the dungeon
 Consume Magic can be a consideration if your group is lacking options to
deal with these mechanics. Consume Magic can be a consideration if your group is lacking options to
deal with these mechanics.
- If there are dangerous group mechanics with multiple damage instances, you
can talent into  Darkness to help your healer out. Darkness to help your healer out.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Easy  Fel-Scarred Mythic+ Talents for Vengeance Demon Hunter in The War Within
 Fel-Scarred Mythic+ Talents for Vengeance Demon Hunter in The War Within
This build focuses slightly more on damage while retaining defensive nodes that do not cost too much damage to take, while they might not hold up defensively for the highest levels of dungeons, it will perform more than fine defensively while doing very good damage.
Flexible Talents
This talent tree is a general blueprint for Dungeons, and while most dungeons can be completed with this tree as is, there are going to be cases where you want to switch a few talents for utility options in the Class Tree especially. Below are just a few talents to consider depending on the situation.
- If the dungeon has plenty of dangerous spellcasters, talents like
 Improved Sigil of Misery and Improved Sigil of Misery and Sigil of Chains can be options to
consider. If the dungeon contains mainly humanoid enemies, you can also use Sigil of Chains can be options to
consider. If the dungeon contains mainly humanoid enemies, you can also use Imprison as an interrupt of sorts. Imprison as an interrupt of sorts.
- If there are dangerous magic buffs that need to be Purged in the dungeon
 Consume Magic can be a consideration if your group is lacking options to
deal with these mechanics. Consume Magic can be a consideration if your group is lacking options to
deal with these mechanics.
- If there are dangerous group mechanics with multiple damage instances, you
can talent into  Darkness to help your healer out. Darkness to help your healer out.
Be sure to make use of the 'Export Talents' button to import the best build directly into your game!
Mythic+ Utility for Vengeance Demon Hunter in The War Within Season 1
This section talks mostly about the uses of different spells. For in-depth explanations of all Vengeance Demon Hunter Abilities and Talents, including these, check out our Spells page.
Utility of Vengeance Demon Hunter in The War Within
Interrupts, Stuns and Stops
 Disrupt is your "kick" and your most important bit of utility in
Mythic+, used to stop enemy casts for the benefit of yourself and the rest of
the group. It is highly recommended to use a Focus Kick macro for this.
 Disrupt is your "kick" and your most important bit of utility in
Mythic+, used to stop enemy casts for the benefit of yourself and the rest of
the group. It is highly recommended to use a Focus Kick macro for this.
- /cast [@focus,exists,nodead][@mouseover,exists,nodead] [] Counter Shot
This macro will kick your focus target if you have one, mouseover if you have no Focus target, and your target if you have neither of those.
To quickly set a focus target in hectic scenarios, we also recommend a Focus Mouseover macro.
- /focus [@mouseover]
Make sure that your UI shows your Focus Target's casts clearly so that you are always able to kick it on cooldown or in coordination with the rest of your group.
Stunning and "Stops"
 Sigil of Silence is your best talent for stopping enemy spellcasters,
silencing all enemies hit for 4-6 seconds, depending on talent choices. Able to
stop all nearby casters to allow for regular "kicks" and other tools to come
off cooldown.
 Sigil of Silence is your best talent for stopping enemy spellcasters,
silencing all enemies hit for 4-6 seconds, depending on talent choices. Able to
stop all nearby casters to allow for regular "kicks" and other tools to come
off cooldown.
 Chaos Nova is your second-most important utility and is an AoE Stun,
stunning all nearby targets for 2 seconds on a short 45-second cooldown.
 Chaos Nova is your second-most important utility and is an AoE Stun,
stunning all nearby targets for 2 seconds on a short 45-second cooldown.
 Sigil of Misery is a more situational tool that can fear enemies for
up to 17 seconds, depending on your talents. The fear easily breaks from damage and is, therefore, usually mostly a momentary "stop". It can also be used to skip enemy
trash packs by fearing them and using
 Sigil of Misery is a more situational tool that can fear enemies for
up to 17 seconds, depending on your talents. The fear easily breaks from damage and is, therefore, usually mostly a momentary "stop". It can also be used to skip enemy
trash packs by fearing them and using  Shadowmeld after you and your entire
party has moved past them. Does generally not work on undead targets.
 Shadowmeld after you and your entire
party has moved past them. Does generally not work on undead targets.
 Sigil of Chains can also be used to momentarily disrupt enemy casters
or reposition enemies. Due to the short range, the usefulness of stacking enemies
is not very high since if enemies are close enough to be gripped, they are likely
already grouped well enough. It is also worth noting that the risk of syncing up
the auto-attacks of enemies is high by grouping them, which can lead to a very
high spike in damage at once. Therefore, it is advised never to grip enemies on top
of your location and always moving slightly so the enemies spread out a bit.
 Sigil of Chains can also be used to momentarily disrupt enemy casters
or reposition enemies. Due to the short range, the usefulness of stacking enemies
is not very high since if enemies are close enough to be gripped, they are likely
already grouped well enough. It is also worth noting that the risk of syncing up
the auto-attacks of enemies is high by grouping them, which can lead to a very
high spike in damage at once. Therefore, it is advised never to grip enemies on top
of your location and always moving slightly so the enemies spread out a bit.
 Imprison can be used to trap a enemy Humanoid, Beast, or Demon for a
minute; it can also be used as a weaker version of
 Imprison can be used to trap a enemy Humanoid, Beast, or Demon for a
minute; it can also be used as a weaker version of  Disrupt to stop casts
for a moment. It will break as soon as anyone deals damage to the enemy, so the
duration will be almost zero.
 Disrupt to stop casts
for a moment. It will break as soon as anyone deals damage to the enemy, so the
duration will be almost zero.
Other Utility
 Consume Magic can be used to remove a beneficial magic buff on an enemy
every 10 seconds. There are often other specs with better tools for this, and the
amount of times it is useful to have are usually less than the dungeons in the
season pool. However, if there are situations where it is useful, it can be a
worthwhile talent choice.
 Consume Magic can be used to remove a beneficial magic buff on an enemy
every 10 seconds. There are often other specs with better tools for this, and the
amount of times it is useful to have are usually less than the dungeons in the
season pool. However, if there are situations where it is useful, it can be a
worthwhile talent choice.
 Vengeful Retreat is a movement tool with a nice side-effect. Using it
removes most debuffs that reduce your movement speed, which sounds limited in use
until you learn how many strong debuffs are also attached to a small slow.
If you have any such dangerous debuffs, you want to clear
 Vengeful Retreat is a movement tool with a nice side-effect. Using it
removes most debuffs that reduce your movement speed, which sounds limited in use
until you learn how many strong debuffs are also attached to a small slow.
If you have any such dangerous debuffs, you want to clear  Vengeful Retreat
is a cheap and convenient tool.
 Vengeful Retreat
is a cheap and convenient tool.
Dungeon Tips and Tricks for Vengeance Demon Hunter for The War Within Season 1
This section has Vengeance Demon Hunter-specific tips and tricks that may not seem obvious for all dungeons' bosses and mobs.
Mythic+ Tips for Vengeance Demon Hunter in The War Within Season 1
This section will continue to be fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
Avanoxx
- Move the boss away from the spawn location of the Starved Crawlers so that your group have plenty of time to kill them.
- Use defensives for  Voracious Bite. Voracious Bite.
Anub'zekt
- Use  Disrupt and Disrupt and Sigil of Silence to help move the Bloodstained Webmage adds on top of the boss. Sigil of Silence to help move the Bloodstained Webmage adds on top of the boss.
 Impale will always be aimed at you, so make sure to position in a way that it does not hit your party, especially during Impale will always be aimed at you, so make sure to position in a way that it does not hit your party, especially during Eye of the Swarm. Eye of the Swarm.
Ki'katal the Harvester
- You can  Infernal Strike out of the Infernal Strike out of the Cosmic Singularity entirely by moving away from the boss and leaping just before the spell
activates around 0.5 seconds remaining. Cosmic Singularity entirely by moving away from the boss and leaping just before the spell
activates around 0.5 seconds remaining.
- You can use  Disrupt, Disrupt, Chaos Nova or any other crowd control tool to remove Chaos Nova or any other crowd control tool to remove Grasping Blood. Grasping Blood.
Trash
- Use  Imprison, Imprison, Sigil of Misery, or Sigil of Misery, or Chaos Nova to stop Chaos Nova to stop Alarm Shrill from finishing for
Sentry Stagshell. Alarm Shrill from finishing for
Sentry Stagshell.
This section will continue to be fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
Orator Krix'vizk
- Use a defensive for  Subjugate. Subjugate.
Nx/Vx
- Position such that your group can help you clear  Freezing Blood. Freezing Blood.
The Coaglamation
- Use a defensive to mitigate damage from  Oozing Smash. Oozing Smash.
Izo, the Grand Splicer
- Use a defensive and heal through the three hit combo from  Process of Elimination. Process of Elimination.
Trash
- No specific mechanics that Vengeance Demon Hunter have very specific ways to solve.
This section will continue to be fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
Speaker Shadowcrown
- Use a defensive when the boss casts  Obsidian Beam, since it deals significant
shadow damage to you when it activates. Obsidian Beam, since it deals significant
shadow damage to you when it activates.
Anub'ikkaj
- You can use  Infernal Strike to cancel the knockback from Infernal Strike to cancel the knockback from Terrifying Slam. Terrifying Slam.
Rasha'nan
- Make sure to not leave melee range of the boss, since it will cast
 Tacky Burst if no target is in melee range, quickly wiping your group. Tacky Burst if no target is in melee range, quickly wiping your group.
Trash
- After defeating Speaker Shadowcrown make sure to move around the city in a way that reduces risk of pulling extra enemies.
This section will continue to be fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
General Umbriss
- Use a defensive for  Skullsplitter. Skullsplitter.
Forgemaster Throngus
- Use a defensive for  Molten Flurry and heal through the damage. Molten Flurry and heal through the damage.
- Out-range the boss when it uses  Molten Mace and move it tactically to leave
the puddles of lava where they do not take up space you need. Molten Mace and move it tactically to leave
the puddles of lava where they do not take up space you need.
Drahga Shadowburner
- No Vengeance Demon Hunter specific tactics on this boss.
Erudax
- Use defensives to reduce the damage from  Crush, and use Crush, and use Infernal Strike to cancel the knockback from it. Infernal Strike to cancel the knockback from it.
Trash
- Twilight Brutes can sync up their  Brutal Strike attacks,
so if engaging several make sure to have defensives active. Brutal Strike attacks,
so if engaging several make sure to have defensives active.
This section will continue to be fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
Blightbone
- Move the boss such that your group do not run out of space from  Fetid Gas puddles. Fetid Gas puddles.
- Use defensives to mitigate damage from  Crunch Crunch
Amarth
 Sigil of Silence can be used to silence and group Reanimated Mage. Sigil of Silence can be used to silence and group Reanimated Mage.
Surgeon Stitchflesh
- Position the boss such that your group can use  Meat Hook to cancel the Meat Hook to cancel the Morbid Fixation fixate. Morbid Fixation fixate.
Nalthor the Rimebinder
- Instead of auto-attacks, the boss casts  Icy Shard that deals physical
damage, all your normal defensive tools work to mitigate this damage so rotate
them appropriately. Icy Shard that deals physical
damage, all your normal defensive tools work to mitigate this damage so rotate
them appropriately.
Trash
- You can use  Consume Magic to remove Consume Magic to remove Dark Shroud. Dark Shroud.
This section will continue to be fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
Ingra Maloch
- Use  Disrupt to help reposition the bosses away from puddles after Disrupt to help reposition the bosses away from puddles after Tears of the Forest. Tears of the Forest.
Mistcaller
- Use  Disrupt to stop Disrupt to stop Patty Cake as you are the only one
able to interrupt the spell. Patty Cake as you are the only one
able to interrupt the spell.
Tred'ova
- Use  Infernal Strike to quickly break Infernal Strike to quickly break Mind Link. Mind Link.
Trash
- The Mistveil Guardians use  Anima Slash which leave a
stacking debuff that deals heavy damage. It can be an idea to hold defensive
cooldowns in the maze if you believe your next pack will have multiple Mistveil Guardians. Anima Slash which leave a
stacking debuff that deals heavy damage. It can be an idea to hold defensive
cooldowns in the maze if you believe your next pack will have multiple Mistveil Guardians.
This section will continue to be fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
Chopper Redhook
- Face Irontide Cleavers away from your group so their  Heavy Slash does not hinder your group. Heavy Slash does not hinder your group.
- Grab aggro on the spawning adds and stack them up conveniently.
Dread Captain Lockwood
- If your group lacks means to slow the boss you can talent into  Master of the Glaive,
although it will impede your rotation significantly. Master of the Glaive,
although it will impede your rotation significantly.
Hadal Darkfathom
- Face  Crashing Tide away from the group so they do not have to avoid it. Crashing Tide away from the group so they do not have to avoid it.
Viq'Goth
- Always remain in melee range from Demolishing Terror.
Trash
- No impactful tips for Vengeance Demon Hunter on trash in this dungeon.
This section will continue to be fleshed out as the Season progresses and cool tricks and tips are found.
Bosses
E.D.N.A
- Make sure to use one or several defensives for the first  Seismic Smash,
and make sure your healer know not to dispel Seismic Smash,
and make sure your healer know not to dispel Seismic Reverberation until
just before future Slams to help mitigate the massive damage. Seismic Reverberation until
just before future Slams to help mitigate the massive damage.
Skarmorak
- It can be useful to leave fragments of  Unstable Energy for the DPS
players to let them break the Unstable Energy for the DPS
players to let them break the Fortified Shell faster. Fortified Shell faster.
The Master Machinists
- Help interrupt  Molten Metal with Molten Metal with Disrupt or Disrupt or Sigil of Silence since it leaves a heavy Damage over time effect on the whole party. Sigil of Silence since it leaves a heavy Damage over time effect on the whole party.
 Vengeful Retreat will remove the effects of Vengeful Retreat will remove the effects of Molten Metal if nobody interrupts the cast. Molten Metal if nobody interrupts the cast.
- Position the bosses on the vents that are currently not active.
Void Speaker Eirich
- Use  Infernal Strike to quickly drop Infernal Strike to quickly drop Void Corruption into a
portal. Void Corruption into a
portal.
Trash
- There are no unique tricks available to Vengeance Demon Hunter on trash in this dungeon.
Affix Tips, Tricks and Management for Vengeance Demon Hunter in The War Within Season 1
This section has Vengeance Demon Hunter-specific tips for dealing with the various affixes of Mythic+. If you want general guides for each of our Dungeons or Mythic+ in general, check out our dedicated page below.
Affix Guide for Vengeance Demon Hunter in The War Within
Ascendant Affix Management for Vengeance Demon Hunter
 Sigil of Silence,
 Sigil of Silence,  Chaos Nova and
 Chaos Nova and  Sigil of Misery are all amazing
for this affix.
 Sigil of Misery are all amazing
for this affix.
Oblivion Affix Management for Vengeance Demon Hunter
 Infernal Strike is a great tool for catching
 Infernal Strike is a great tool for catching  Shattered Essence
crystals.
 Shattered Essence
crystals.
Devour Affix Management for Vengeance Demon Hunter
Your natural healing will generally be able to heal through  Void Rift.
 Void Rift.
Voidbound Affix Management for Vengeance Demon Hunter
Make sure to position enemies with the Void Emmisary so that your party members can cleave other targets efficiently.
How To Sim Mythic+ for Vengeance Demon Hunter
For simulating your performance going into Mythic+ as Vengeance Demon Hunter you will want to run Patchwerk sims for single-target and multi-target situations to get an idea of performance against bosses and trash individually.
On our Gear Page below, we have compiled BiS items for Vengeance Demon Hunter that also apply to Mythic+.
Changelog
- 21 Oct. 2024: Updated for patch 11.0.5.
- 13 Sep. 2024: Added section for Voidbound affix.
- 09 Sep. 2024: Prepared for The War Within Season 1.
- 19 Jul. 2024: Updated for The War Within Pre-Patch.
- 07 May 2024: Updated description of Sigil of Silence after changes in Patch 10.2.7.
- 22 Apr. 2024: Some minor adjustments to spell descriptions for Season 4.
- 19 Mar. 2024: Fixed a few spell descriptions.
- 27 Jan. 2024: Added a Utility based build for Mythic+ and descriptions for some optional talent options.
- 15 Jan. 2024: Reviewed for Patch 10.2.5.
- 07 Nov. 2023: Fixed error in text and a minor Talent error on the Offensive Muthic+ build.
- 06 Nov. 2023: Updated for Patch 10.2
- 06 Sep. 2023: Link updated
- 04 Sep. 2023: Restructured and updated for Patch 10.1.7.
- 10 Jul. 2023: Updated for Patch 10.1.5.
- 10 Jun. 2023: Updated with new build added for Fortified Dungeons.
- 01 May 2023: Updated for new talents and affix changes in Patch 10.1
- 20 Mar. 2023: Reviewed for Patch 10.0.7.
- 24 Jan. 2023: Reviewed for Patch 10.0.5.
- 11 Dec. 2022: Reviewed for Dragonflight Season 1.
- 28 Nov. 2022: Updated for Dragonflight launch.
- 24 Oct. 2022: Updated for Dragonflight Pre-Patch.
More Demon Hunter Guides
Guides from Other Classes
This guide is written by Meyra, a Vengeance main with a love for pushing Mythic+ keys and showcasing Proof of Concept keys with 5 tanks or other non-standard group compositions. They are a distinguished member and frequent contributor to Vengeance theory in the Demon Hunter class discord who also occasionally streams Vengeance and other tank content on Twitch.
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