Mythic+ Healer Rankings: A Tier List for The War Within (Patch 11.0.5 / Season 1)
From the weakest to the strongest specialization, each provide unique character distinction and add value toward shaping the seasonal "meta" of Mythic+. The Healer specialization rankings provided for The War Within's Season 1 of Mythic+ are based on the pure healing strength and group-added-value such as utility, survivability, mobility, damage and self-sustain.
This list will be updated as new tuning and class changes come out over the course of the season.
About the Tier List
This tier list is NOT FINAL; it will change and will be updated as often as necessary prior and during The War Within Mythic+ Season 1. There are often moments of tier set and class tuning, as well as talent changes and secondary stat scaling that will impact the placement of the specs.
I am Petko, a competitive Mythic+ player, known to be pushing the boundaries of High Mythic+ with several World first and Europe first rankings among past seasons on multiple classes. I have worked hard on preparing for Season 1 of The War Within, spending numerous hours per day examining each and every spec in a dungeon environment on Beta. This Tier list will continue to be updated as much as it requires over the course of The War Within and it will also focus on what the "meta" will look like as it stabilizes. Along the way, this Tier list will also be supported by various professional Mythic+ players with high credibility in the community, theorycrafters across all specializations, and my own empirical evidence.
To begin with, this Tier list will exclusively focus on the first Season of Mythic+ in The War Within. There will be no Warcraft Logs rankings added nor simulation data for the majority of the classes and specs. As a result, this Tier list will be solely based on empirical evidence of the current state of the classes' performance in Mythic+ from my own point of view and the point of view of the group of players testing those classes who are among the best representatives of the specs in the community. Moreover, this Tier list will take into consideration every impactful class change and tier set tuning before and after the start of the season.
It is important to note that opinions might vary and that is completely okay, but remember to be respectful when providing feedback as the sole purpose of this tier list is to help the WoW community with their choice of main or alt each season.
This tier list is entirely based on healer performance in Mythic+. The factors that are considered are HPS and DPS output, external cooldowns, utility, durability, and mobility.
Healer Tier List for Season 1 of Mythic+ in The War Within
Below, you can find the full rankings for Healers slots in Season 1 of The War Within in Mythic+. We encourage you to further read and understand why some classes are placed lower or higher than expected, with several factors taken into consideration.
- Discipline Priest (Best Choice)
- Restoration Shaman (Excellent)
- Preservation Evoker (Excellent)
- Holy Paladin (Impressive)
- Mistweaver Monk (Impressive)
- Restoration Druid (Impressive)
- Holy Priest (Good)
DPS and Tank Class Rankings
If you are interested in our other rankings for Mythic+ in Season 1 of The War Within, please click the links below.
Full Healer Class Rankings
Best
Discipline Priest
Patch 11.0.5 update: Discipline Priest received no relevant changes in the upcoming patch, leading to the second part of Season 1. With the most recent Discipline Priest buffs to Atonement, their Mythic+ performance will rapidly be improved, as having strong healing output was previously one of the weakest points for them. On top of this, they will retain their strong external utility packages in the The War Within. They currently have the strongest damage output across all healing specs, which is one of the major factors why they are considered "the best" healing choice (not including the OP Power Infusion).
Cons
Mobility and durability remain ongoing issues, as well as being one of the only healers in the game without an interrupt. This can specifically harm their already weak mob control further (due to lack of interrupt), especially as Season 1 is full of dangerous caster mobs.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Pain Suppression | External-defensive cooldown applied to a chosen target for 40% effectiveness. |
Core | Power Word: Barrier | Summons a barrier reducing the damage taken by all allies within the area with 20%. |
Core | Rapture | - |
Core | Power Infusion | You must always have Twins of the Sun Priestess talented. |
Core | Power Word: Fortitude | A raid-wide 5% Stamina buff. |
Core | Psychic Scream | AoE disturb effect. |
Core | Mind Soothe | It reduces the range at which the target/s will attack you. Incredibly useful for trash mob skips. It can be used on multiple enemies. |
Core | Mass Dispel | Incredible useful where Mass Dispelling is needed. |
Optional | Vampiric Embrace | Extra off-healing. |
Optional | Leap of Faith | Helps with repositioning. |
Optional | Dominate Mind | Mindcontrols an enemy, allowing you to simultaneously execute your rotation while having full control over them and their abilities. |
Optional | Shackle Undead | Crowd-controls a undead target for 50 sec. |
Optional | Purify Disease | On top of Dispel Magic you will be able to further bolster it by allowing the spell to remove 1 Disease on a friendly target. |
Excellent Choice
Restoration Shaman
Patch 11.0.5 update: Restoration Shaman received a few quality of life changes, which will help with the mana retention, leading to the second half of the first season. Their healing has become much more efficient, with several options for topping up health bars swiftly while dealing damage, stronger spot-heal options, and better defensive/group-wide utility. Their new Hero Talents have significantly helped them close the gaps and elevate their playstyle compared to the previous expansion. If you are an avid Restoration Shaman fan, this will be the expansion to get back to it as it currently ranks as one of the best healers in the Season 1.
Cons
No strong external-defensive cooldown outside of their long and powerful cooldown - Spirit Link Totem. Although it is a great choice when your team is stacked, a strong single-target external-damage-reduction spell (like Druid's Ironbark short cooldown) would be quite helpful.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Skyfury | - |
Core | Bloodlust | - |
Core | Earth Elemental | A powerful elemental summon that helps you survive. It can also tank non-boss-enemies for you. |
Core | Spirit Link Totem | Reduces damage taken to your party/raid within 10 yards of the totem by 10% and every 1 their health is redistributed evenly. |
Optional | Ancestral Vigor | Allows for some of your core abilities to temporary increase your health by 10% for 10 sec. |
Optional | Earthen Wall Totem | Have a choice between a protective totem or a totem that allows you to reincarnate upon death and provides a temporary 10% increased health. |
Optional | Mana Tide Totem | Increases Mana Regeneration to the whole party for a short time. |
Optional | Wind Rush Totem | On-demand extra movement speed which can be further bolstered by Jet Stream - removing all snares on all targets interaction with Wind Rush Totem (its like a massive Blessing of Freedom). |
Optional | Ancestral Guidance | Provides extra off-healing to your party. |
Optional | Capacitor Totem | 3 sec AoE stun. |
Optional | Hex | Single-target crowd-control ability. |
Optional | Cleanse Spirit | Removes all Curse effects from a friendly target. |
Optional | Purge | Removing 1 beneficial Magic effect from an enemy. |
Optional | Thunderstorm | AoE disturb effect that can either knock away or knock up ( Thundershock). |
Optional | Poison Cleansing Totem | Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | Elemental Resistance | Small group-wide school of magic damage reduction. |
Preservation Evoker
Patch 11.0.5 update: Preservation Evoker received little to no changes in the upcoming patch. They still have the shortest offensive and defensive ability range among all healers, which is a massive issue. Their performance, more specifically their damage and healing output, has been absolutely incredible, and will continue to be so in the second half of the season. With that in mind, their HPS profile is still their strongest asset, paired with great DPS. Both Hero Talents offer additional utility, adding flavor to the specialization as a whole. Overall, they do not stand out as the best healing option for Mythic+ simply because of how hard it is to make them work in a pug environment. The group awareness must be present for them to understand how your healing profile works so you can unlock your full potential.
Cons
They struggle to heal when the group is not stacked, which can be problematic with several ranged DPS or uncoordinated groups. In addition, although their utility and mob control are great, they still suffer from a lack of fully ranged abilities, which can be crucial in tough moments.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Blessing of the Bronze | - |
Core | Tail Swipe | AoE disturb effect that knocks up enemies. |
Core | Wing Buffet | AoE knockback effect. |
Core | Expunge | Removing all Poison effects from an ally. |
Core | Rewind | Rewinds 33% of damage taken in the last 5 sec by all allies. |
Core | Time Dilation | It causes 50% of damage your ally takes to be instead dealt over 8 sec. |
Optional | Sleep Walk | Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | Source of Magic | Can be further bolstered by Potent Mana |
Optional | Oppressing Roar | Increasing the duration of all crowd-control effects on the affected enemies by 50%. You can further talent into Overawe, removing 1 Enrage effect from each enemy (AoE Enrage Removal). |
Optional | Spatial Paradox | It enables your Healer of choice to move freely while casting and increasing the range of most spells by 100% for 11 sec. |
Optional | Terror of the Skies | After using Breath of Eons, you will stun all enemies by 3 sec affected by your breath. |
Optional | Zephyr | Area-of-effect damage reduction (party only). |
Optional | Cauterizing Flame | Bleed removal |
Optional | Rescue | You can further bolster it with Twin Guardian talent for extra durability. |
Impressive
Holy Paladin
Patch 11.0.5 update: Holy Paladin received their fair share of changes which will make them better than they were in the previous patch. The new tier-set will add more healing throughput off-cooldowns, addressing a previous issue for the spec while also increasing their damage profile. There are no new changes for their Mythic+ toolkit, but everyone knows that Holy Paladin has one of the best party-wide utilities, strong defensiveness (even an immunity), and excellent mob control. Overall, we expect them to continue be a solid choice for a healer going into the second half of Season 1.
Cons
Further buffs to their healing/damage output will likely result in them being considered for the S-tier as they have all the necessary tools to be a sleeper OP spec.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Devotion Aura | Permanent 3% group/raid-wide damage reduction aura. |
Core | Hammer of Justice | A powerful single-target 6 sec stun effect. |
Core | Lay on Hands | Heals a member of your party/raid to full health. |
Core | Intercession | Combat-resurrection |
Optional | Blessing of Sacrifice | Helps a single member of your raid in a critical situation. This can be further improved by talenting Sacrifice of the Just. |
Optional | Blessing of Protection | Physical immunity, which can help you with some boss encounters. |
Optional | Blessing of Freedom | Immunity to movement impairing effects. |
Optional | Repentance / Blinding Light | You have the option between single-target crowd-control effect or a powerful mass AoE stop. |
Optional | Cleanse Toxins | Removes all Poison and Disease effects from the target. |
Optional | Turn Evil | Be able to fear any Undead, Aberration or Demon is an additional form of crowd control. |
Mistweaver Monk
Patch 11.0.5 update: Mistweaver Monk received quite a few changes in the upcoming patch, leading to improvement in their Mythic+ performance for the second half of Season 1. Mistweaver's current HPS profile is amazing as it can easily tackle any given encounter in Mythic+ while contributing to the team with its great damage profile (yes, most of your damage still requires you to be in melee). All of this combined plays well with the strong utility package they offer, not only contributing to mob control but also being a "peel" for your tank in dangerous situations ( Ring of Peace). They are also the only healer capable of providing the Mystic Touch debuff, which can significantly boost damage output if a physical-damage-centric meta is being employed. As such, we are pleased with the current state of the Mistweaver Monk and although they are not the best, the spec is in a great position.
Cons
Mistweaver Monk is still the only healer that does not have any external damage-reduction cooldown to help support your team.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Mystic Touch | 5% extra Physical damage for your raid. |
Core | Life Cocoon | Apply a large absorb shield to a friendly target. |
Core | Revival | Removes all Magical, Poison and Disease effects on the entire party. |
Core | Leg Sweep | 3 sec stun effect. |
Optional | Tiger's Lust | Removes all roots and snares. |
Optional | Ring of Peace | It can be used to help your tank kite and as a AoE disturb effect. |
Optional | Detox | Removes all Poison and Disease effects from the target. |
Optional | Paralysis | Single-target disturb effect. |
Restoration Druid
Patch 11.0.5 update: Restoration Druid Restoration Druid received a handful of changes leading to the second part of Season 1. They will still have one of the weakest healing outputs across all specs, compensating with a great damage profile. Your defensives have gotten better while keeping your incredible party-wide utility unchanged. With all of that combined, we believe further output buffs must be implemented for you to climb the rankings as currently, your healing is considered lackluster.
Cons
Further buffs on behalf of their healing capabilities. One of the hardest healers to truly master. If you are a beginner player, beware!
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Mark of the Wild | Increasing the Versatility of your raid/party by 3%. |
Core | Entangling Roots | Single-target root effect. |
Core | Ironbark | Short-external damage-reduction cooldown. |
Optional | Nature's Vigil | Extra off-healing. |
Optional | Innervate | Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | Stampeding Roar | Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | Remove Corruption | Removes all Curse and Poison effects from a friendly target. |
Optional | Soothe | Dispelling all Enrage Effects from an enemy target. |
Optional | Hibernate | Single-target crowd-control effects against beasts and dragonkins. |
Optional | Incapacitating Roar / Mighty Bash | You have the choice between AoE disturb effect or a single-target stun. |
Optional | Typhoon | Aoe knockback. |
Optional | Mass Entanglement / Ursol's Vortex | You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
Good
Holy Priest
Patch 11.0.5 update: Unfortunately for Holy Priest, they have barely seen any changes in the upcoming patch. They maintain their decent DPS and HPS profiles but continue to face the same limitations - low mobility and insufficient mob control. Additionally, they are one of the few healing specializations lacking an interrupt spell, which makes their mob-control one of the weakest, compared to the rest of the healing specs. However, it is noteworthy that this specialization is considered one of the easier healing options due to its reactive healing capabilities, which are adept at addressing any form of incoming or sustained HPS challenges, complemented by robust spot-healing.
Cons
Lack of an interrupt, exacerbating their already weak mob control capabilities. Deficient in strong mobility.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Guardian Spirit | Provides a "Cheat-Death" to a chosen player. |
Core | Holy Word: Chastise | Single-targe disturb effect. |
Core | Symbol of Hope | Replenishes Mana and helps restore defensive cooldowns. |
Core | Power Infusion | You must always have Twins of the Sun Priestess talented. |
Core | Power Word: Fortitude | A raid-wide 5% Stamina buff. |
Core | Psychic Scream | AoE disturb effect. |
Core | Mind Soothe | It reduces the range at which the target/s will attack you. Incredibly useful for trash mob skips. It can be used on multiple enemies. |
Core | Mass Dispel | Incredible useful where Mass Dispelling is needed. |
Optional | Vampiric Embrace | Extra off-healing. |
Optional | Leap of Faith | Helps with repositioning. |
Optional | Dominate Mind | Mindcontrols an enemy, allowing you to simultaneously execute your rotation while having full control over them and their abilities. |
Optional | Shackle Undead | Crowd-controls a undead target for 50 sec. |
Optional | Purify Disease | On top of Dispel Magic you will be able to further bolster it by allowing the spell to remove 1 Disease on a friendly target. |
Changelog
- 14 Nov. 2024: Further Adjustments based on the most recent class hotfix.
- 28 Oct. 2024: Upgaded based on the most recent class changes.
- 20 Oct. 2024: Reviewed and update for 11.0.5 Patch.
- 09 Oct. 2024: Further Adjustments based on the most recent class hotfix.
- 15 Sep. 2024: Further Adjustments based on the most recent class hotfix.
- 01 Sep. 2024: Further Adjustments based on the most recent class hotfix.
- 21 Aug. 2024: Fully Updated for Season 1 of The War Within.
- 02 Jun. 2024: Reviewed and updated based on the most recent class changes.
- 07 May 2024: Reviewed and update dfor 10.2.7 Patch.
- 22 Apr. 2024: Reviewed and updated for Season 4.
- 25 Mar. 2024: Reviewed and updated for 10.2.6 Patch.
- 12 Mar. 2024: Further Adjustments based on the most recent class hotfixes.
- 28 Jan. 2024: Further Adjustments based on the most recent class hotfix.
- 15 Jan. 2024: Reviewed and updated for 10.2.5 Patch.
- 18 Dec. 2023: Further Adjustments based on the most recent class hotfix.
- 12 Dec. 2023: Minor class ranking adjustments.
- 04 Dec. 2023: Further Adjustments based on the most recent class hotfix.
- 12 Nov. 2023: Further Adjustments based on the most recent class hotfix.
- 05 Nov. 2023: Reviewed and Updated for 10.2. Patch.
- 04 Sep. 2023: Reviewed and Updated for 10.1.7 Patch.
- 22 Aug. 2023: Further Adjustments based on the most recent class hotfix.
- 09 Aug. 2023: Further Adjustments based on the most recent class hotfix.
- 25 Jul. 2023: Further Adjustments based on the most recent class hotfix.
- 13 Jul. 2023: Further Adjustments based on the 10.1.5 Patch.
- 10 Jul. 2023: Further Adjustments based on the 10.1.5 Patch.
- 27 Jun. 2023: Further Adjustments based on the most recent hotfixes.
- 06 Jun. 2023: Further Adjustments based on the most recent hotfix.
- 23 May 2023: Further Adjustments based on the most recent Patch.
- 01 May 2023: Fully Updated for Season 2 of Dragonflight.
- 21 Mar. 2023: Further Adjustments based on the upcoming 10.0.7 Patch.
- 14 Feb. 2023: Further Adjustments based on the most recent Patch.
- 25 Jan. 2023: Further Adjustments based on the upcoming 10.0.5 Patch.
- 21 Dec. 2022: Further Adjustments based on the latest class changes.
- 18 Nov. 2022: Updated with the initial iteration for Season 1 of Dragonflight.
This guide has been written by Petko, one of the top Mythic players of all time. He has accomplished several Europe- and World #1 Team and Solo Seasonal rankings with multiple specialization and classes. Moreover, he competes in the MDI and streams his runs live on Twitch, and shares his personal opinions on YouTube and Twitter.
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