Mythic+ DPS Rankings: A Tier List for The War Within (Patch 11.0.5 / Season 1)
From the weakest to the strongest specialization, each provide unique character distinction and add value toward shaping the seasonal "meta" of Mythic+. The DPS specialization rankings provided for The War Within's Season 1 of Mythic+ are based on pure DPS strength and group-added-value such as utility, survivability, mobility, and self-sustain.
This list will be updated as new tuning and class changes come out over the course of the season.
About the Tier List
This tier list is NOT FINAL; it will change and will be updated as often as necessary prior and during The War Within Mythic+ Season 1. There are often moments of tier set and class tuning, as well as talent changes and secondary stat scaling that will impact the placement of the specs.
I am Petko, a competitive Mythic+ player, known to be pushing the boundaries of High Mythic+ with several World first and Europe first rankings among past seasons on multiple classes. I have worked hard on preparing for Season 1 of The War Within, spending numerous hours per day examining each and every spec in a dungeon environment on Beta. This Tier list will continue to be updated as much as it requires over the course of The War Within and it will also focus on what the "meta" will look like as it stabilizes. Along the way, this Tier list will also be supported by various professional Mythic+ players with high credibility in the community, theorycrafters across all specializations, and my own empirical evidence.
To begin with, this Tier list will exclusively focus on the first Season of Mythic+ in The War Within. There will be no Warcraft Logs rankings added nor simulation data for the majority of the classes and specs. As a result, this Tier list will be solely based on empirical evidence of the current state of the classes' performance in Mythic+ from my own point of view and the point of view of the group of players testing those classes who are among the best representatives of the specs in the community. Moreover, this Tier list will take into consideration every impactful class change and tier set tuning before and after the start of the season.
It is important to note that opinions might vary and that is completely okay, but remember to be respectful when providing feedback as the sole purpose of this tier list is to help the WoW community with their choice of main or alt each season.
Criteria of the Tier List
This tier list was created based on the strength of each DPS specialization throughout the entirety of our Beta testing. The rankings are determined by the toolkit and raw damage each class provides to Mythic+ groups. To fully understand the rankings, it's important to understand the difference between each damage profile and the significance/sync of each class's toolkit with other party members. Lastly, different dungeons require different sets of damage patterns; some require more single-target, while others require you to have much more focused AoE damage; all of this can bump some classes higher than others:
- Damage is the most important major factor to rank the DPS classes: mass AoE, burst AoE, sustain AoE, single-target, 2-target, 3-target, and spread-cleave damage are among the types of damage profiles we examine.
- Classes with unique party-wide buffs will always be rewarded. an example
of such is Druid's
Mark of the Wild.
- Classes with high survivability, self-sustain, or immunities will add an additional value to the rankings.
- Another feature worth mentioning is the importance of priority-target damage and funnel damage, often undervalued in Mythic+, which speeds up the whole dungeon if executed correctly. Specs can earn extra "points" by having such a damage profile.
A Final Warning
- It is incredibly important to emphasize that just because a DPS specialization is low in the tier list; it does not mean that you should ignore it completely. Any class can perform well if you put the time to learn it, some just do it with less effort.
- For the vast majority of cases, you should choose to bring the better player, not the better specialization. That does not mean you never need to think about your Mythic+ group composition or disregard the meta, just that most of the time, player skill will be more important than the difference between classes
- Remember that this tier list is based on casual/intermediate key levels as the average; some specializations gain significantly more value on the higher-end bracket compared to the lower-end bracket because of their damage profile.
- This tier list, unlike many others, is constant; some class's placements will go up or down depending on key level, group composition, affix combinations or dungeon differences. We will continue to update this tier list every time there is a change;
DPS Tier List for Season 1 of Mythic+ in The War Within
Below, you can find the full rankings for DPS slots in Season 1 of The War Within. We encourage you to read further and understand why some classes are placed lower or higher than expected, with several factors taken into consideration, such as having a 4-piece tier-set active at all times.
- Enhancement Shaman (S-Tier)
- Assassination Rogue (S-Tier)
- Frost Death Knight (S-Tier)
- Augmentation Evoker (S-tier)
- Balance Druid (A-tier)
- Elemental Shaman (A-Tier)
- Unholy Death Knight(A-tier)
- Frost Mage (A-tier)
- Survival Hunter (A-tier)
- Shadow Priest (A-Tier)
- Retribution Paladin (A-tier)
- Affliction Warlock (A-tier)
- Destruction Warlock (A-tier)
- Demonology Warlock (B-tier)
- Arcane Mage (B-tier)
- Subtlety Rogue (B-tier)
- Feral Druid (B-tier)
- Fury Warrior (B-tier)
- Arms Warrior (B-tier)
- Fire Mage (B-tier)
- Marksmanship Hunter (B-tier)
- Havoc Demon Hunter (C-Tier)
- Outlaw Rogue (C-Tier)
- Devastation Evoker (C-Tier)
- Beast Mastery Hunter (C-Tier)
- Windwalker Monk (C-Tier)
Healer and Tank Class Rankings
If you are interested in our other rankings for Mythic+ in The War Within, Season 1, please click the links below.
Full DPS Class and Specialization Rankings
S-Tier
Enhancement Shaman
Patch 11.0.5 update: Enhancement Shaman
has seen so many positive changes, which will directly improve its already strong Mythic+
performance in the second half of Season 1. Their damage profile will be one of the highest,
not only in single-target but also in AoE. In addition, a previous weakness of theirs , durability,
has been further bolstered following the new expansion as they have several new ways to tackle
dangerous encounters in any scenario: Seasoned Winds,
Stone Bulwark Totem and
Elemental Resistance. Overall, although the specialization has some bugs, we believe
Enhance will be one of the best DPS choices for the second half of Season 1.
Cons
-
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
- |
Core | ![]() |
- |
Core | ![]() |
Additional AoE stop. |
Core | ![]() |
A powerful elemental summon that helps you survive. It can also tank non-boss-enemies. |
Optional | ![]() |
On-demand extra movement speed, which can be
further bolstered by ![]() ![]() ![]() |
![]() |
AoE root effect. It replaces ![]() |
|
Optional | ![]() |
Provides extra off-healing to your party. |
Optional | ![]() |
3 sec AoE stun. |
Optional | ![]() |
Single-target crowd-control ability. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
Removing 1 beneficial Magic effect from an enemy. |
Optional | ![]() |
AoE disturb effect that can either knock away
or knock up (![]() |
Optional | ![]() |
Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | ![]() |
Small group-wide school of magic damage reduction. |
Assassination Rogue
Patch 11.0.5: Assassination Rogue currently has one of the strongest damage profiles across all DPS specs. Their priority-target and AoE damage will continue to be one of the strongest going into the second half of Season 1. Their utility remains excellent, and they will have an even stronger defensive profile. Overall, we believe Assassination Rogue will perform better in higher-level keys, where mobs live longer, but still not to be underestimated in lower-level keys, where they will do better than before. To conclude, one of the highest damage profiles in the game, combined with great utility and durability.
Cons
-
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() | Enables ![]() ![]() ![]() |
Core | Weapon Poisons | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Core | ![]() |
You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | ![]() |
Disturb effect, useful for crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Non-combat crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Enrage-effect dispel. |
Core | ![]() |
Mass-invisibility effect. |
Core | ![]() |
Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | ![]() |
When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
Frost Death Knight
Patch 11.0.5 update: Frost Death Knight received healthy buffs to their Deathbringer Hero Talents, which will ultimately put them in a much better state following the patch release. Not only do they have one of the strongest bursts, but their sustained damage also appears to be in better shape. In addition, their single-target will rapidly improve, as well as, their already best priority-target damage. Overall, we are quite happy with the performance of Frost Death Knight, and we consider them to be the current best DPS choice.
Cons
Its overpowered, pls nerf.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Provides extra durability against heavy magical damage. |
Core | ![]() |
Repositions an enemy of your choice. |
Core | ![]() |
Combat-resurrection. |
Optional | ![]() |
Every 1 sec, an enemy is pulled close to you. |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
Reduces the auto-attack speed of your target by 5% stacking up 4 times. |
Optional | ![]() |
Mind-control an undead enemy to fight on your side. |
Optional | ![]() |
5 sec single-target stun. |
Optional | ![]() |
Adding ![]() |
Augmentation Evoker
Patch 11.0.5 update: Augmentation Evoker is going to continue one of the best Ranged options in the second half of Season 1. Yes, you will be just as useful to your allies, with great utility, good mob control, and further bolstering their DPS/defensive profiles, but this time, you will do more damage yourself. On top of this, they have gained a few more defensive options, depending on the choice of Hero Talents, and maintained excellent mobility. Overall, we are delighted with the spec's current performance and expect it to be one of the strongest DPS choices in Season 1 of The War Within expansion.
Cons
You rely on your teammates to do effective damage, the worst your teammates are, the less damage you will do.
Utility Package
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
- |
Core | ![]() |
- |
Core | ![]() |
Extra Shielding effect triggered after
![]() |
Core | ![]() |
Can be further bolstered by the ![]() |
Core | ![]() |
AoE disturb effect that knocks up enemies. |
Core | ![]() |
AoE knockback effect. |
Core | ![]() |
Removing all ![]() |
Core | ![]() |
Extra knock-up effect. |
Optional | ![]() |
Reduces the threat to 1 friendly target. |
Optional | ![]() |
Increasing the duration of all crowd-control
effects on the affected enemies by 50%. You can
further talent into ![]() |
Optional | ![]() |
After using ![]() |
Optional | ![]() |
Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | ![]() | Enables one party/raid member to teleport to your location within 100 yards. |
Optional | ![]() |
Increases the armor and gives damage to the selected member. |
Optional | ![]() |
It enables your Healer of choice to move freely while casting and increasing the range of most spells by 100% for 11 sec. |
Optional | ![]() |
Can be further bolstered by ![]() |
Optional | ![]() |
Area-of-effect damage reduction (party only). |
Optional | ![]() |
![]() |
Optional | ![]() |
You can further bolster it with
![]() |
A-Tier
Balance Druid
Patch 11.0.5 update: Balance Druid is one of the specs that has seen the most changes throughout Patch 11.0.5 PTR patch, leading to the second half of Season 1. Although this spec may not appear impressive in lower-end keys, it becomes increasingly formidable as the key level increases. If you use your cooldowns effectively in Mythic+, you can achieve exceptional damage, primarily in AoE scenarios. In addition, you will have better survivability in the The War Within expansion while retaining your valuable utility. Overall, after the most recent changes to the specialization, we believe they will still be one of the best Ranged options in Mythic+.
Cons
It takes some time for the spec to ramp up before it can cause significant damage. This means that the performance of the Balance Druid will improve as the mobs live longer.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Increasing the Versatility of your raid/party by 3%. |
Core | ![]() |
8 sec AoE silence. |
Core | ![]() |
Single-target root effect. |
Optional | ![]() |
Extra off-healing. |
Optional | ![]() |
Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | ![]() |
Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | ![]() |
Removes all ![]() ![]() |
Optional | ![]() |
Dispelling all Enrage Effects from an enemy target. |
Optional | ![]() |
Single-target crowd-control effects against beasts and dragonkins. |
Optional | ![]() ![]() |
You have the choice between AoE disturb effect or a single-target stun. |
Optional | ![]() | Aoe knockback. |
Optional | ![]() ![]() |
You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
Elemental Shaman
Patch 11.0.5 update: Elemental Shaman
received a healthy amount of positive changes, which will improve their performance leading
to the second half of Season 1. The rework of Ascendance will now add
an offensive cooldown in their pocket, which will turn out to be quite handy, especially during
important boss fights/pulls. While their single target is not their strongest asset, the spec
has improved since the start of the season. They also have
better defensiveness -
Stone Bulwark Totem,
Seasoned Winds and brand new utility
which fits perfectly for Mythic+ content -
Elemental Resistance,
Skyfury and
Jet Stream.
Overall, we believe that Elemental Shaman is still going to be a great choice, even
after the most recent nerfs to the spec.
Cons
-
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
- |
Core | ![]() |
- |
Core | ![]() |
A powerful elemental summon that helps you survive. It can also tank non-boss-enemies. |
Core | ![]() |
Has a chance for a knockdown effect. |
Optional | ![]() |
On-demand extra movement speed, which can be
further bolstered by ![]() ![]() ![]() |
![]() |
AoE root effect. It replaces ![]() |
|
Optional | ![]() |
Provides extra off-healing to your party. |
Optional | ![]() |
3 sec AoE stun. |
Optional | ![]() |
Single-target crowd-control ability. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
Removing 1 beneficial Magic effect from an enemy. |
Optional | ![]() |
AoE disturb effect that can either knock away
or knock up (![]() |
Optional | ![]() |
Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | ![]() |
Small group-wide school of magic damage reduction. |
Unholy Death Knight
Patch 11.0.5 update: Unholy Death Knight will continue to be in a great shape, with amazing single-target damage, while retaining its signature strong AoE burst and a good sustained damage profile. Overall, we are happy with the performance of Unholy Death Knight and we will monitor for further changes.
Cons
The biggest drawback of this specialization is that you can only fully unleash its maximum potential by perfectly managing your big cooldowns, which is only possible when playing with a pre-made group. The ramp-up for the exceptionally strong AoE profile must be planned to get the most out of the specialization.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Provides extra durability against heavy magical damage. |
Core | ![]() |
Repositions an enemy of your choice. |
Core | ![]() |
Combat-resurrection. |
Core | ![]() |
Having an extra stun effect for 1 sec from your Ghoul pet. |
Optional | ![]() |
Every 1 sec, an enemy is pulled close to you. |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
Reduces the auto-attack speed of your target by 5% stacking up 4 times. |
Optional | ![]() |
5 sec single-target stun. |
Optional | ![]() |
Adding ![]() |
Frost Mage
Patch 11.0.5 update:
Frost Mage is currently in a sweet spot between
"fun-to-play" and overall decent shape, as the balance between all powers
seems equal. Not only are you one of the most durable DPS
specializations, but you also have one of the best Mythic+ utilities from a DPS.
Depending on the key levels and group composition, your rankings will fluctuate but
will be well high in the rankings. Overall, we like how this spec plays, and if casters
are back on the "menu" to be part of the meta club, then most definitely a Mage's
Arcane Intellect will be a MUST.
Cons
Lower sustain damage without cooldowns.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Intellect to the whole raid/party. |
Core | ![]() |
Alternative of ![]() |
Core | ![]() |
Single-target crowd-control effect. |
Core | Permanent slow effects. | - |
Optional | ![]() ![]() |
Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | ![]() |
Steals a beneficial magic effect from the target. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
AoE Immobilize effect. This can be cast separately
from ![]() |
Optional | ![]() |
AoE knockback. |
Optional | ![]() |
AoE disturb effect. |
Survival Hunter
Patch 11.0.5 update:
Survival Hunter is currently amazing choice for DPS spec in Mythic+,
with an impressive DPS profile for both single-target and AoE. As always,
damage is one of the major factors to consider for specs, so look no further; this
class will not disappoint with both sustained damage and burst damage. Explosive Shot's
uncapped damage capabilities are exceptional while maintaining amazing single-target output.
All in all, one of the most rounded melee specs, and we are hopeful
they will be in the second half of Season 1.
Cons
-
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Although not unique, it can help in some rare cases. |
Core | ![]() |
Increases all damage dealt to targets above 80% health by 5%. |
Core | ![]() |
AoE Slow. |
Core | ![]() |
Removes 1 Enrage and Magic effect from an enemy target. |
Core | ![]() |
A powerful single-target crowd-control effect. |
Optional | ![]() |
AoE root effect. |
Optional | ![]() |
Single-target disturb effect. |
Optional | ![]() |
Stun effect. |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
Helpful in cases where there are spread non-boss-enemies and your tanks need help with collecting the aggro. |
Shadow Priest
Patch 11.0.5 update: Shadow Priest
received quite healthy adjustments on Psychic Link and some quality of
life updates leading to the second half of the season. They will still retain their great
damage profile, which excels in both AoE and single-target/priority-target damage.
The spec will continue to be great Ranged option, although not to the same extreme performance
they had in the last few seasons. Their utility and defensiveness remain strong,
which is positive for the spec as both factors are considered valuable. Overall, we
expect their performance to only improve the higher the key goes, as the
"ramp-up" playstyle of voidform requires the non-boss enemies to live longer
than a few short seconds.
Cons
Not as competitive of a DPS on the lower level keys due to a "ramp-up" playstyle, but if the key is high enough and gives the right group composition, this spec will rise to one of the best Ranged candidates this season.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
You must always have ![]() |
Core | ![]() |
A raid-wide 5% Stamina buff. |
Core | ![]() |
AoE disturb effect. |
Core | ![]() |
It reduces the range at which the target/s will attack you. Incredibly useful for trash mob skips. It can be used on multiple enemies. |
Core | ![]() |
Incredible useful where Mass Dispelling is needed. |
Optional | ![]() |
Extra off-healing. |
Optional | ![]() |
Helps with repositioning. |
Optional | ![]() |
Mindcontrols an enemy, allowing you to simultaneously execute your rotation while having full control over them and their abilities. |
Optional | ![]() |
Crowd-controls a undead target for 50 sec. |
Optional | ![]() |
On top of ![]() ![]() |
Optional | ![]() |
A single-target 4 sec stun effect. |
Retribution Paladin
Patch 11.0.5 update: Retribution Paladin received a tiny nerf in their Mythic+ performance, leading into the second half of Season 1. Their current AoE burst damage profile will remain incredible, while retaining their signature group-wide utilities for a DPS, which is a valuable asset for anyone who wants to play this spec. They posses excellent defensive options in case of danger, and is considered one of the easiest spec to play in the current iteration of World of Warcraft.
Cons
-
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Permanent 3% group/raid-wide damage reduction aura. |
Core | ![]() |
A powerful single-target 6 sec stun effect. |
Core | ![]() |
Heals a member of your party/raid to full health. |
Core | ![]() |
Combat-resurrection |
Optional | ![]() |
Helps a single member of your raid in a
critical situation. This can be further improved by talenting
![]() |
Optional | ![]() |
Physical immunity, which can help you with some boss encounters. |
Optional | ![]() |
Immunity to movement impairing effects. |
Optional | ![]() ![]() |
You have the option between single-target crowd-control effect or a powerful mass AoE stop. |
Optional | ![]() |
Removes all ![]() ![]() |
Optional | ![]() |
Be able to fear any Undead, Aberration or Demon, which is an additional form of crowd control. |
Affliction Warlock
Patch 11.0.5 update: Affliction Warlock
will remain a great Ranged option, consisting of great priority-target, fantastic burst and
sustained AoE damage. Previously one of the weakest specs, they are now in a much better shape, with
much more flexibility in builds — a strong single-target build, amazing hybrid options,
and heavy AoE if needed. Additionally, they are now more durable and have better utility
(especially if you choose Hellcaller's
Curse of the Satyr 2-in-1
Curse) and overall have a new rotation that replaces the boring
Seed of Corruption spam. Overall, we believe Affliction Warlock
to be a great choice among any group composition.
Cons
Vile Taint windows are not covering the full duration of
Agony, making
it harder to maintain all DoTs on the targets. You have to manually extend them or
drop the stacks of
Agony and wait for
Vile Taint cooldown to return.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Helps your team to survive deadly pulls. |
Core | ![]() |
Combat Resurrection. |
Core | ![]() |
|
Core | ![]() |
Useful against caster targets. It can be further
bolstered by ![]() |
Core | ![]() |
Useful against physical damage dealers. It can be further
bolstered by ![]() |
Core | Demon Summoning | ![]() ![]() ![]() ![]() |
Optional | ![]() |
Useful on some boss encounters for an extra crowd-control effect. |
Optional | ![]() |
AoE Stun. |
Optional | ![]() |
Sinel-Target disturb effect. |
Destruction Warlock
Patch 11.0.5 update:
Destruction Warlock received several buffs
leading to the second half of Season 1. Their AoE damage profile, especially during their
major cooldown - Summon Infernal, is still going to be their strongest asset.
Single-target and sustained damage are both going to be also improved and brought more
in line with the rest of the specializations. In addition, every
Warlock spec is
quite durable and has a great party-wide utility, which fits perfectly for Mythic+.
Cons
The ramp up time until they do effective damage is long, hence why on the higher level keys, they will perform better than the low/mid level keys.
Utility package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Helps your team to survive deadly pulls. |
Core | ![]() |
Combat Resurrection. |
Core | ![]() |
|
Core | ![]() |
Useful against caster targets. It can be further
bolstered by ![]() |
Core | ![]() |
Useful against physical damage dealers. It can be further
bolstered by ![]() |
Core | Demon Summoning | ![]() ![]() ![]() ![]() |
Optional | ![]() |
Useful on some boss encounters for an extra crowd-control effect. |
Optional | ![]() |
AoE Stun. |
Optional | ![]() |
Sinel-Target disturb effect. |
B-Tier
Demonology Warlock
Patch 11.0.5 update:.
Demonology Warlock received some positive adjustments leading to the second
half of Season 1. They will retain their strength in their already good sustain single-target/AoE damage
while benefiting from additional Demonic Cores after the most recent buffs. In terms of utility,
they will keep their unique Mythic+ package while being one of the most durable Ranged DPS.
Overall, this spec will climb a few spots on our tier list but will likely be
overshadowed by its sibling specs in some of the keys.
Cons
Further damage buffs are to be considered before they climb the rankings.
Utility package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Helps your team to survive deadly pulls. |
Core | ![]() |
Combat Resurrection. |
Core | ![]() |
|
Core | ![]() |
Your baseline interrupt also stuns the target for 4 sec. |
Core | ![]() |
Useful against caster targets. It can be further
bolstered by ![]() |
Core | ![]() |
Useful against physical damage dealers. It can be further
bolstered by ![]() |
Core | Demon Summoning | ![]() ![]() ![]() ![]() |
Optional | ![]() |
Useful on some boss encounters for an extra crowd-control effect. |
Optional | ![]() |
AoE Stun. |
Optional | ![]() |
Single-Target disturb effect. |
Arcane Mage
Patch 11.0.5 update: Arcane Mage burst and sustained single target will remain one of the best, as well as retaining their unique damage on demand AoE profile. Just like any Mage spec, they have some of the best party-wide utility and mob control, and on top of this, they are one of the most durable specs in the game. The rankings of Arcane can fluctuate depending on the key level, as well as being one of the key features of creating the "god-comp" together with Augmentation Evoker.
Cons
This spec goes to the Top-Tier once you play with a "God-Comp."
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Intellect to the whole raid/party. |
Core | ![]() |
Alternative of ![]() |
Core | ![]() |
Single-target crowd-control effect. |
Optional | ![]() ![]() |
Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | ![]() |
Steals a beneficial magic effect from the target. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
AoE Immobilize effect. This can be cast separately
from ![]() |
Optional | ![]() |
AoE knockback. |
Optional | ![]() |
AoE disturb effect. |
Subtlety Rogue
Patch 11.0.5: Aside from the impressive Rogue's utility package, Subtlety Rogue also delivers consistent damage with great on-demand bursts. Sadly, the rotation has not changed much as the newly introduced Hero Talents are quite disappointing. After the most recent buffs, Subtlety Rogue damage performance has increased. Overall, we believe its sibling spec - Assassination Rogue is much stronger, which severely reduces the chances of you being picked up.
Cons
Lack of interesting Hero Talents that change the rotation/gameplay and introduce a breath of freshness. There are still quite a few bugs surrounding the spec, making it hard to have an accurate picture of its true performance.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Weapon Poisons | ![]() ![]() ![]() ![]() ![]() |
Core | ![]() |
You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | ![]() |
Disturb effect, useful for crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Non-combat crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Enrage-effect dispel. |
Core | ![]() |
Mass-invisibility effect. |
Core | ![]() |
Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | ![]() |
When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
Feral Druid
Patch 11.0.5 update: Unfortunately for
Feral Druid, they received minor buffs in the patch,
leading to the second half of Season 1. The specialization will feature a great
AoE damage profile but only decent single-target damage. They will have better defensive options
and retain their great party-wide utility. In addition, their utility, just like any Druid
spec, is amazing, as Mark of the Wild is one of the strongest party-buffs in Mythic+. This
leads us to believe that Feral Druid's performance will be around middle of the
pack for now.
Cons
Further damage buffs are necessary to rank them up higher on our tier list.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Increasing the Versatility of your raid/party by 3%. |
Core | ![]() |
Single-target root effect. |
Optional | ![]() |
Extra off-healing. |
Optional | ![]() |
Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | ![]() |
Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | ![]() |
Removes all ![]() ![]() |
Optional | ![]() |
Dispelling all Enrage Effects from an enemy target. |
Optional | ![]() |
Single-target crowd-control effects against beasts and dragonkins. |
Optional | ![]() ![]() |
You have the choice between AoE disturb effect or a single-target stun. |
Optional | ![]() | Aoe knockback. |
Optional | ![]() ![]() |
You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
Fury Warrior
Patch 11.0.5 update:
Although Fury Warrior was nerfed prior to the patch hitting live servers, the most
recent buffs to the spec will now push them towards the middle of the charts. They
still retain their signature burst-orientated profile, but
unfortunately their raw damage will struggle to compete with the majority of the
DPS specs. With several sets of offensive cooldowns, they allow for amazing frontload
bursts across all key levels. Sadly, their Mythic+ toolkit remains mostly the same,
with Shockwave now being easier to talent, which can help with further mob control.
Nonetheless, the specialization has short offensive cooldowns, amazing frontload burst,
and at the same time is one of the easier specs to learn, which makes them a beginner-friendly
pick.
Cons
Outside of their strong Battle Shout buff, their Mythic+ toolkit is one
of the weakest compared to the rest of the DPS specializations.
Utility package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Temporary increasing the health of your raid/party. |
Core | ![]() |
Extra 5% Attack Power. |
Optional | ![]() |
Usable in niche situations. |
Optional | ![]() |
AoE disturb effect capped at 5 targets. |
Optional | ![]() | 4 sec single-target stun. |
Optional | ![]() |
AoE Stun |
Arms Warrior
Patch 11.0.5 update: Arms Warrior damage profile is their strongest asset as they currently have decent single-target, 2-target, low-count, and incredible mass-AoE damage. Although their utility will remain mostly the same, we believe that if this spec can be paired with melee physical damage-oriented classes, it can climb the ladder even further.
Cons
Outside of their strong Battle Shout buff, their Mythic+ toolkit is one of the
weakest compared to the rest of the DPS specializations. Sustain damage profile is on the
lower end.
Utility Package
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Temporary increasing the health of your raid/party. |
Core | ![]() |
Extra 5% Attack Power. |
Optional | ![]() |
Usable in niche situations. |
Optional | ![]() |
AoE disturb effect capped at 5 targets. |
Optional | ![]() | 4 sec single-target stun. |
Optional | ![]() |
AoE Stun |
Fire Mage
Patch 11.0.5 update: Fire Mage
will remain a decent choice throughout the second half of Season 1. Their single target
will be mid, while being significantly better in AoE damage. Although just like every
Mage spec so far, they have one of the best group-wide
Mythic+ utilities but still require some time to ramp up (especially if you are playing
Mastery: Ignite) before they achieve their full damage. Hence why we always
recommend considering this spec highly for higher-level keys.
Cons
Depending on the key level, their placement might fluctuate.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Intellect to the whole raid/party. |
Core | ![]() |
Alternative of ![]() |
Core | ![]() |
Single-target crowd-control effect. |
Optional | ![]() ![]() |
Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | ![]() |
Steals a beneficial magic effect from the target. |
Optional | ![]() |
Removes all ![]() |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
AoE Immobilize effect. This can be cast separately
from ![]() |
Optional | ![]() |
AoE knockback. |
Optional | ![]() |
AoE disturb effect. |
Marksmanship Hunter
Patch 11.0.5 update: Marksmanship Hunter's
rotation will remain mostly the same, Marksmanship Hunter already
feels much better compared to its previous patch. With that in mind, they will
retain their incredibly bursty damage profile, which will be their strongest
asset across all key levels. They now have 2 charges of Survival of the Fittest
and a self-disease/poison dispel which can help in critical situations. The lack of
single target (while playing M+ builds) will be the biggest disadvantage. Overall, the spec will
retain its signature mark, which is burst/on-demand damage for both AoE and single-target
while still maintaining a presentable damage package even off cooldowns.
Cons
Lack of strong single-target damage; perhaps further tuning focusing on it will bring the spec a lot closer to the top of the bracket.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Although not unique, it can help in some rare cases. |
Core | ![]() |
Increases all damage dealt to targets above 80% health by 5%. |
Core | ![]() |
AoE Slow. |
Core | ![]() |
Removes 1 Enrage and Magic effect from an enemy target. |
Core | ![]() |
A powerful single-target crowd-control effect. |
Optional | ![]() |
AoE root effect. |
Optional | ![]() |
Single-target disturb effect. |
Optional | ![]() ![]() |
Stun effect. |
Optional | ![]() |
AoE interrupt/silence for 3 sec. |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
Helpful in cases where there are spread non-boss-enemies and your tanks need help with collecting the aggro. |
C-Tier
Havoc Demon Hunter
Patch 11.0.5 update: Havoc Demon Hunter received no changes in the upcoming patch, which is a massive disappointment. Although their damage during cooldowns have never been bad, their sustained damage is considered one of the lowest compared to all other DPS specs. Overall they do have the capabilities to rapidly improve their rankings (good defensive profile and great utility) if they were to do more raw damage.
Cons
The playstyle of Havoc Demon Hunter is still one of the most unenjoyable ones even though their current performance is great. Further damage buffs are needed to rank them higher on the tier list.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Magical damage |
Core | ![]() |
% chance to avoid all damage from an attack. |
Core | ![]() |
Single-target stun. |
Optional | ![]() |
AoE stun effect. |
Optional | ![]() |
Single-target out of combat crowd-control. |
Optional | ![]() |
Remove 1 beneficial Magic effect. |
Optional | ![]() |
AoE disturb effect. |
Outlaw Rogue
Patch 11.0.5: Outlaw Rogue received multiple changes leading up to the upcoming patch, which will result in a slight improvement in their performance. While they will retain their great consistent damage, unfortunately, they are still one of the few specs that are target-capped. Their single-target will remain competitive, as well as their priority-target damage while doing AoE. The lack of burst is also another issue the spec is suffering from, as that can be quite offsetting on the lower level keys where burst is important to capitalize on the lower health mobs. Their defensive profile will remain unchanged, and so will their amazing group-wide utility and mob control.
Cons
Outlaw Rogue will still struggle in heavy AoE scenarios due to its damage target cap being present. In addition, the lack of a strong burst profile can hurt them on the low/to mid-level keys while being much better on the high-end keys.
Utility Package
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | Weapon Poisons | ![]() ![]() ![]() ![]() ![]() |
Core | ![]() |
You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | ![]() |
Disturb effect, useful for crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Non-combat crowd-control. |
Core | ![]() |
Single-target stun effect. |
Core | ![]() |
Enrage-effect dispel. |
Core | ![]() |
Mass-invisibility effect. |
Core | ![]() |
Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | ![]() |
When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
Devastation Evoker
Patch 11.0.2 update: Devastation Evoker
received a decent amount of changes leading to the The War Within expansion,
followed by 2 brand-new Hero Talents - Flameshaper /
Scalecommander and a new tier-set. The 2-piece will increase the
damage of
Disintegrate and
Pyre by 10%, while the 4-p
will reduce the
Eternity Surge's cooldown by 5 sec, further allowing
it to grant an
Essence Burst.
The performance of Devastation Evoker has been consistent throughout
the entirety of Beta, leading to the first season of Mythic+ in The War Within,
with quite a few rotational differences compared to how it
was in Dragonflight (depending on which Hero Talents you are going for
+ during Dragonrage window). They have retained their unique Evoker
utility, strengthening their defensiveness thanks to the brand-new Hero Talents.
Their damage profile will retain its burst-orientated window, which will help your performance
across different key levels. At the same time, also, unfortunately, keeping its main
disadvantage present - having 25 yards ability range as an offensive caster
can be quite punishable. Overall, we believe that its sibling spec will take the majority
of the attention, and we will hardly see much playtime, but if anyone chooses to opt
for them, they will still perform great as its damage can be competitive to the majority
of the DPS specs.
Cons
Having 25 yards as an offensive DPS is quite punishable. Further damage buffs are needed to strengthen their sustained damage profile.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
- |
Core | ![]() |
AoE disturb effect that knocks up enemies. |
Core | ![]() |
AoE knockback effect. |
Core | ![]() |
Removing all ![]() |
Optional | ![]() |
Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | ![]() |
Can be further bolstered by ![]() |
Optional | ![]() |
Increasing the duration of all crowd-control
effects on the affected enemies by 50%. You can
further talent into ![]() |
Optional | ![]() |
After using ![]() |
Optional | ![]() |
It enables your Healer of choice to move freely while casting and increasing the range of most spells by 100% for 11 sec. |
Optional | ![]() |
Area-of-effect damage reduction (party only). |
Optional | ![]() |
![]() |
Optional | ![]() |
You can further bolster it with
![]() |
Beast Mastery Hunter
Patch 11.0.5 update: Beast Mastery Hunter
has seen quite a lot of changes leading to the second half of Season 1. Beast Mastery Hunter
will retain similar playstyle as before, which will disappoint some and delight others.
They now have much better survivability, thanks to the general Hunter's
tree redesign, and a better utility package allowing you to have
Intimidation,
Scatter Shot and
Binding Shot
active at the same time. In addition to that, any Hunter spec can benefit
from having an AoE disturb effect spell -
Implosive Trap.
While their single-target damage is strong, their sustained damage (off-cooldowns), especially
AoE, is going to contniue be lackluster.
Cons
Lack of raw consistent AoE damage. Pet interaction is still an issue, given the fact that almost all of your damage comes from pet attacks; it is something that should be permanently fixed.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
Although not unique, it can help in some rare cases. |
Core | ![]() |
Increases all damage dealt to targets above 80% health by 5%. |
Core | ![]() |
AoE Slow. |
Core | ![]() |
Removes 1 Enrage and Magic effect from an enemy target. |
Core | ![]() |
A powerful single-target crowd-control effect. |
Optional | ![]() |
AoE root effect. |
Optional | ![]() |
Single-target disturb effect. |
Optional | ![]() |
Stun effect. |
Optional | ![]() |
AoE disturb effect. |
Optional | ![]() |
Helpful in cases where there are spread non-boss-enemies and your tanks need help with collecting the aggro. |
Windwalker Monk
Patch 11.0.5 update: Unfortunately, Windwalker Monk did not receive anything major in the upcoming patch. They are still going to have mediocre AoE damage, an area where they have previously been great at, while retaining great single-target. It is important to note that the utility package is largely unchanged, and it is still going to have immense value for any team. In addition, Haste scaling was added, which should dramatically help Windwalker Monk scale as gear improves, something the spec has always struggled with later in the season/expansion.
Cons
Further buffs, especially in the AoE damage profile.
Utility Package
Functionality | Spells | Notes |
---|---|---|
Core | ![]() |
5% extra Physical damage for your raid. |
Core | ![]() |
3 sec stun effect. |
Optional | ![]() |
Removes all roots and snares. |
Optional | ![]() |
It can be used to help your tank kite and as a AoE disturb effect. |
Optional | ![]() |
Removes all ![]() ![]() |
Optional | ![]() |
Single-target disturb effect. |
Changelog
- 14 Nov. 2024: Updated based on the most recent class hotfixes.
- 30 Oct. 2024: Upgaded based on the most recent class hotfixes.
- 28 Oct. 2024: Upgaded based on the most recent class changes.
- 20 Oct. 2024: Reviewed and update for 11.0.5 Patch.
- 09 Oct. 2024: Further Adjustments based on the most recent class hotfix.
- 23 Sep. 2024: Further Adjustments based on the most recent class hotfix.
- 15 Sep. 2024: Further Adjustments based on the most recent class hotfix.
- 01 Sep. 2024: Further Adjustments based on the most recent class hotfix.
- 21 Aug. 2024: Fully Updated for Season 1 of The War Within.
- 02 Jun. 2024: Reviewed and updated based on the most recent class changes.
- 07 May 2024: Reviewed and update dfor 10.2.7 Patch.
- 22 Apr. 2024: Reviewed and updated for Season 4.
- 25 Mar. 2024: Reviewed and updated for 10.2.6 Patch.
- 12 Mar. 2024: Further Adjustments based on the most recent class hotfixes.
- 28 Jan. 2024: Further Adjustments based on the most recent class hotfix.
- 15 Jan. 2024: Reviewed and updated for 10.2.5 Patch.
- 18 Dec. 2023: Further Adjustments based on the most recent class hotfix.
- 04 Dec. 2023: Further Adjustments based on the most recent class hotfix.
- 25 Nov. 2023: Further class adjustments.
- 12 Nov. 2023: Further Adjustments based on the most recent class hotfix.
- 05 Nov. 2023: Reviewed and Updated for 10.2. Patch.
- 04 Sep. 2023: Reviewed and Updated for 10.1.7 Patch.
- 22 Aug. 2023: Further Adjustments based on the most recent class hotfix.
- 09 Aug. 2023: Further Adjustments based on the most recent class hotfix.
- 25 Jul. 2023: Further Adjustments based on the most recent class hotfix.
- 17 Jul. 2023: Further Adjustments based on the 10.1.5 Patch.
- 13 Jul. 2023: Further Adjustments based on the 10.1.5 Patch.
- 10 Jul. 2023: Further Adjustments based on the 10.1.5 Patch.
- 27 Jun. 2023: Further Adjustments based on the most recent hotfixes.
- 06 Jun. 2023: Further Adjustments based on the most recent hotfixes.
- 23 May 2023: Further Adjustments based on the most recent hotfixes.
- 07 May 2023: Further Adjustments based on the most recent hotfixes.
- 01 May 2023: Fully Updated for Season 2 of Dragonflight.
- 21 Mar. 2023: Further Adjustments based on the upcoming 10.0.7 Patch.
- 04 Mar. 2023: Further Adjustments based on the most recent round of changes.
- 14 Feb. 2023: Further Adjustments based on the most recent Patch.
- 25 Jan. 2023: Further Adjustments based on the upcoming 10.0.5 Patch.
- 04 Jan. 2022: Minor update based on the further testing.
- 21 Dec. 2022: Further Adjustments based on the latest class changes.
- 30 Nov. 2022: Adjusted Frost Mage's position.
- 18 Nov. 2022: Updated with the initial iteration for Season 1 of Dragonflight.
This guide has been written by Petko, one of the top Mythic players of all time. He has accomplished several Europe- and World #1 Team and Solo Seasonal rankings with multiple specialization and classes. Moreover, he competes in the MDI and streams his runs live on Twitch, and shares his personal opinions on YouTube and Twitter.
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